Player Matchup

Vulcan
Vulcan
MistahWarnklez
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 161L
1,568 Elo+
Party 3
Cernunnos
Cernunnos
NickJaguar666
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,452 Elo+
Party 2
Fenrir
Fenrir
Spino640
Fenrir
Level 29
God Stats
2W - 0L
1,770 SR
Queue Stats
19W - 12L
1,628 Elo+
Party 2
Fafnir
Fafnir
The_Pagan_Joker
Fafnir
Level 64
God Stats
1W - 2L
1,427 SR
Queue Stats
6W - 17L
1,332 Elo+
Party 2
The Morrigan
The Morrigan
fina__7
The Morrigan
Level 101
God Stats
2W - 0L
1,530 SR
Queue Stats
212W - 186L
1,512 Elo+
Party 3
Team Averages
Level 48
1,545 SR
1,498 Elo+

VS

Team Averages
Level 56
1,586 SR
1,471 Elo+
Medusa
Medusa
Cheffsito
Medusa
Level 45
God Stats
12W - 6L
1,681 SR
Queue Stats
78W - 73L
1,474 Elo+
Solo
Horus
Horus
CrystalMethK2
Horus
Level 36
God Stats
1W - 2L
1,710 SR
Queue Stats
57W - 76L
1,356 Elo+
Solo
Sol
Sol
DeadshotPhoenix
Sol
Level 65
God Stats
19W - 21L
1,513 SR
Queue Stats
117W - 119L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rebuild
Morgan Le Fay
Level 18
God Stats
1W - 2L
1,442 SR
Queue Stats
4W - 6L
1,433 Elo+
Party 1
Cliodhna
Cliodhna
rowdyrot
Cliodhna
Level 117
God Stats
30W - 19L
1,585 SR
Queue Stats
241W - 230L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
9,757
574
4,273
5,564
3,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
NickJaguar666
Cernunnos
12
2 / 2 / 6
7,925
466
3,708
5,883
1,935
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Spino640
Fenrir
16
10 / 1 / 6
9,921
584
13,482
13,423
5,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 4 / 5
8,141
479
2,719
12,755
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
fina__7
The Morrigan
17
5 / 1 / 4
9,906
583
9,152
7,384
3,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cheffsito
Medusa
3
0 / 1 / 0
5,367
316
89
787
112
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 6 / 1
8,068
475
6,708
14,931
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 3 / 0
9,755
574
2,777
12,041
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
rebuild
Morgan Le Fay
12
0 / 5 / 5
7,939
467
6,066
8,177
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
rowdyrot
Cliodhna
16
5 / 5 / 0
9,693
570
8,500
14,124
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
8
8
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Cheffsito
Medusa
0
1
0
0
L
3
6
1
0.58
L
0
3
0
0
W
2
0
1
2.5
W
Cernunnos
NickJaguar666
Cernunnos
2
2
6
2.5
W
Fenrir
Spino640
Fenrir
10
1
6
13
W
1
4
5
0.88
W
The Morrigan
fina__7
The Morrigan
5
1
4
7
L
Morgan Le Fay
rebuild
Morgan Le Fay
0
5
5
0.5
L
Cliodhna
rowdyrot
Cliodhna
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,334
Damage
24,140
45,009
Taken
50,060
26,930
Mitigated
20,936
13,020
Healing
14,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Cheffsito
Medusa
89
0
0
57
787
112
0
200
587
0
2,813
L
6,708
3,219
459
2,124
14,931
8,553
0
4,901
10,030
0
21,778
L
2,777
1,064
0
6,681
12,041
4,631
3,084
5,144
6,897
78,075
7,983
W
4,273
2,206
0
1,392
5,564
3,154
624
2,145
3,419
65,763
0
W
Cernunnos
NickJaguar666
Cernunnos
3,708
1,801
0
1,671
5,883
1,935
123
1,382
4,275
0
32,022
W
Fenrir
Spino640
Fenrir
13,482
3,078
0
5,308
13,423
5,481
0
830
12,450
0
55,385
W
2,719
356
0
2,352
12,755
12,901
416
3,451
8,457
18,112
0
W
The Morrigan
fina__7
The Morrigan
9,152
1,787
0
2,297
7,384
3,459
1,462
210
6,739
58,444
2,310
L
Morgan Le Fay
rebuild
Morgan Le Fay
6,066
461
0
184
8,177
2,528
100
3,362
4,766
28,745
0
L
Cliodhna
rowdyrot
Cliodhna
8,500
1,473
0
4,821
14,124
5,112
0
986
13,091
0
80,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,650
Gold Earned
40,822
405
Minions Killed
395
0
Camps Cleared
0
1,605,350
Distance Traveled
1,302,557
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,367
316
6
0
0
29,713
0
L
Horus
8,068
475
33
2
0
276,187
2
L
Sol
9,755
574
170
10
0
297,291
4
W
Vulcan
9,757
574
132
8
0
285,446
2
W
Cernunnos
7,925
466
68
4
0
294,831
0
W
Fenrir
9,921
584
74
4
0
376,197
0
W
Fafnir
8,141
479
27
2
0
329,115
0
W
The Morrigan
9,906
583
104
6
0
319,761
0
L
Morgan Le Fay
7,939
467
56
3
0
342,205
0
L
Cliodhna
9,693
570
130
8
0
357,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role