Player Matchup

Sol
Sol
BORXCVB16
Sol
Level 158
God Stats
5W - 3L
1,657 SR
Queue Stats
50W - 35L
1,636 Elo+
Party 1
Mulan
Mulan
Bad Brad3141
Mulan
Level 106
God Stats
5W - 3L
1,635 SR
Queue Stats
37W - 23L
1,629 Elo+
Party 1
Bacchus
Bacchus
BigStickVic
Bacchus
Level 125
God Stats
14W - 2L
1,761 SR
Queue Stats
45W - 32L
1,629 Elo+
Party 1
Charybdis
Charybdis
Sylol18
Charybdis
Level 140
God Stats
2W - 0L
1,502 SR
Queue Stats
58W - 28L
1,772 Elo+
Party 1
Team Averages
Level 132
1,639 SR
1,667 Elo+

VS

Team Averages
Level 106
1,600 SR
1,492 Elo+
Zeus
Zeus
Don VinnyV
Zeus
Level 148
God Stats
1W - 3L
1,582 SR
Queue Stats
59W - 52L
1,598 Elo+
Party 2
Chernobog
Chernobog
HyperDistress43
Chernobog
Level 96
God Stats
3W - 7L
1,577 SR
Queue Stats
34W - 30L
1,546 Elo+
Party 2
Sylvanus
Sylvanus
McEldridge
Sylvanus
Level 153
God Stats
2W - 5L
1,556 SR
Queue Stats
107W - 117L
1,564 Elo+
Party 2
Gilgamesh
Gilgamesh
crimsonking676
Gilgamesh
Level 27
God Stats
0W - 1L
1,683 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
8,175
818
9,511
7,424
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 3
8,603
860
5,004
7,371
5,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
BigStickVic
Bacchus
12
2 / 0 / 4
7,877
788
5,095
11,805
15,493
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Sylol18
Charybdis
15
6 / 0 / 3
9,190
919
11,575
6,350
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,656
766
5,855
7,638
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
HyperDistress43
Chernobog
11
0 / 4 / 0
6,616
662
6,242
9,368
3,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
McEldridge
Sylvanus
13
0 / 2 / 2
7,477
748
4,618
10,024
8,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
crimsonking676
Gilgamesh
12
0 / 2 / 1
7,151
715
3,016
11,012
4,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
12
Kills
2
2
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
3
0
3
4.5
W
Bacchus
BigStickVic
Bacchus
2
0
4
4
L
2
4
0
0.5
L
Chernobog
HyperDistress43
Chernobog
0
4
0
0
L
Sylvanus
McEldridge
Sylvanus
0
2
2
0.5
W
Charybdis
Sylol18
Charybdis
6
0
3
7.5
L
Gilgamesh
crimsonking676
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
19,731
32,950
Taken
38,042
26,519
Mitigated
18,533
7,887
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,511
2,195
41
2,718
7,424
2,795
2,642
4,160
3,264
28,702
0
W
5,004
562
193
1,342
7,371
5,633
490
1,473
5,898
0
25,278
W
Bacchus
BigStickVic
Bacchus
5,095
397
564
1,529
11,805
15,493
171
3,458
8,347
12,657
0
L
5,855
336
41
690
7,638
2,084
0
2,616
4,968
36,285
0
L
Chernobog
HyperDistress43
Chernobog
6,242
3,152
0
215
9,368
3,020
0
3,640
5,654
0
23,373
L
Sylvanus
McEldridge
Sylvanus
4,618
1,126
1,214
2,722
10,024
8,587
0
3,078
6,824
18,562
0
W
Charybdis
Sylol18
Charybdis
11,575
5,177
0
1,500
6,350
2,598
1,427
1,754
4,596
0
44,469
L
Gilgamesh
crimsonking676
Gilgamesh
3,016
462
629
2,072
11,012
4,842
22
5,049
5,651
0
12,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,845
Gold Earned
28,900
194
Minions Killed
160
12
Camps Cleared
8
812,991
Distance Traveled
719,021
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,175
818
52
5
5
187,209
0
W
Mulan
8,603
860
55
6
2
206,619
2
W
Bacchus
7,877
788
16
2
0
211,101
0
L
Zeus
7,656
766
73
7
4
173,709
0
L
Chernobog
6,616
662
39
4
2
170,828
0
L
Sylvanus
7,477
748
30
3
0
172,455
0
W
Charybdis
9,190
919
71
7
5
208,062
2
L
Gilgamesh
7,151
715
18
2
2
202,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role