Player Matchup

Camazotz
Camazotz
AfroBlacknessEC
Camazotz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,506 Elo+
Party 1
Tiamat
Tiamat
MuRkMuRda
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,423 Elo+
Party 1
Mercury
Mercury
Trazey6
Mercury
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
YNW_BELLY17
Cthulhu
Level 14
God Stats
6W - 6L
1,567 SR
Queue Stats
15W - 16L
1,479 Elo+
Party 1
Olorun
Olorun
xochris
Olorun
Level 11
God Stats
6W - 4L
1,748 SR
Queue Stats
11W - 11L
1,485 Elo+
Party 1
Team Averages
Level 26
1,563 SR
1,496 Elo+

VS

Team Averages
Level 17
1,535 SR
1,560 Elo+
Serqet
Serqet
CMO4
Serqet
Level 26
God Stats
7W - 5L
1,558 SR
Queue Stats
65W - 53L
1,494 Elo+
Solo
Danzaburou
Danzaburou
FreckledViking
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,513 Elo+
Solo
Janus
Janus
GuacamoleMan875
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,709 Elo+
Solo
Hun Batz
Hun Batz
Moctezuma_1440
Hun Batz
Level 27
God Stats
5W - 5L
1,486 SR
Queue Stats
71W - 57L
1,512 Elo+
Solo
Horus
Horus
Netflex018
Horus
Level 23
God Stats
3W - 1L
1,630 SR
Queue Stats
82W - 71L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
13
2 / 6 / 2
8,214
456
7,152
17,464
10,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
MuRkMuRda
Tiamat
11
2 / 7 / 1
7,495
416
3,599
9,612
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Trazey6
Mercury
14
3 / 5 / 3
8,442
469
3,755
12,810
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
YNW_BELLY17
Cthulhu
11
1 / 3 / 1
6,751
375
5,336
8,325
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
xochris
Olorun
10
1 / 8 / 2
6,891
383
7,373
13,911
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CMO4
Serqet
16
5 / 1 / 8
9,871
548
6,613
11,309
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
FreckledViking
Danzaburou
15
4 / 2 / 8
9,097
505
10,427
12,662
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
7 / 2 / 2
10,431
580
8,203
6,692
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
6 / 1 / 10
9,143
508
7,446
9,747
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
15
7 / 3 / 5
9,946
553
15,182
14,723
10,827
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
9
Kills
29
29
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Camazotz
2
6
2
0.5
W
Serqet
CMO4
Serqet
5
1
8
9
W
Danzaburou
FreckledViking
Danzaburou
4
2
8
4
W
7
2
2
4
W
Hun Batz
6
1
10
11
L
Tiamat
MuRkMuRda
Tiamat
2
7
1
0.36
W
Horus
7
3
5
3.17
L
Mercury
Trazey6
Mercury
3
5
3
0.9
L
Cthulhu
YNW_BELLY17
Cthulhu
1
3
1
0.5
L
Olorun
xochris
Olorun
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,215
Damage
47,871
62,122
Taken
55,133
25,977
Mitigated
28,130
14,057
Healing
17,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
7,152
2,447
0
7,822
17,464
10,339
0
2,461
14,661
0
34,099
W
Serqet
CMO4
Serqet
6,613
1,288
0
850
11,309
6,886
727
1,986
9,233
113
60,086
W
Danzaburou
FreckledViking
Danzaburou
10,427
3,469
0
4,494
12,662
4,688
836
6,004
6,215
0
68,138
W
8,203
779
243
2,398
6,692
2,342
1,317
2,072
4,427
68,902
0
W
Hun Batz
7,446
1,429
0
2,966
9,747
3,387
422
4,009
5,459
0
41,697
L
Tiamat
MuRkMuRda
Tiamat
3,599
623
0
1,224
9,612
3,851
251
3,192
6,420
29,489
0
W
Horus
15,182
7,120
560
5,588
14,723
10,827
291
1,550
13,086
0
57,893
L
Mercury
Trazey6
Mercury
3,755
2,319
156
784
12,810
3,442
0
340
12,242
0
47,272
L
Cthulhu
YNW_BELLY17
Cthulhu
5,336
126
178
777
8,325
5,327
56
1,664
6,661
19,031
0
L
Olorun
xochris
Olorun
7,373
2,831
412
2,704
13,911
3,018
33
659
12,752
33,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,793
Gold Earned
48,488
310
Minions Killed
520
0
Camps Cleared
0
1,566,015
Distance Traveled
1,773,346
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,214
456
65
4
0
304,335
1
W
Serqet
9,871
548
116
6
0
394,660
0
W
Danzaburou
9,097
505
96
5
0
338,003
2
W
Janus
10,431
580
146
8
0
330,501
4
W
Hun Batz
9,143
508
71
4
0
381,947
4
L
Tiamat
7,495
416
71
4
0
279,466
0
W
Horus
9,946
553
91
5
0
328,235
4
L
Mercury
8,442
469
83
5
0
358,693
1
L
Cthulhu
6,751
375
34
2
0
325,299
1
L
Olorun
6,891
383
57
3
0
298,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role