Player Matchup

Nu Wa
Nu Wa
BluestromS
Nu Wa
Level 68
God Stats
1W - 3L
1,570 SR
Queue Stats
6W - 8L
1,470 Elo+
Solo
Agni
Agni
DreamIsland
Agni
Level 49
God Stats
4W - 1L
2,033 SR
Queue Stats
260W - 92L
1,711 Elo+
Party 1
Artemis
Artemis
LillKomugi
Artemis
Level 28
God Stats
7W - 5L
1,602 SR
Queue Stats
111W - 47L
1,695 Elo+
Party 1
Hercules
Hercules
SixthHaven
Hercules
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 152L
1,628 Elo+
Party 1
Horus
Horus
bluenickel1999
Horus
Level 141
God Stats
2W - 2L
1,680 SR
Queue Stats
461W - 175L
1,696 Elo+
Party 1
Team Averages
Level 69
1,677 SR
1,640 Elo+

VS

Team Averages
Level 64
1,654 SR
1,537 Elo+
Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ItsAlwaysTheLag
Guan Yu
Level 48
God Stats
16W - 9L
1,860 SR
Queue Stats
107W - 77L
1,643 Elo+
Party 2
Sun Wukong
Sun Wukong
LoveHasADiameter
Sun Wukong
Level 26
God Stats
17W - 12L
1,764 SR
Queue Stats
79W - 70L
1,547 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mrllama666
Ah Muzen Cab
Level 127
God Stats
24W - 18L
1,562 SR
Queue Stats
242W - 221L
1,486 Elo+
Solo
Kukulkan
Kukulkan
SeveredSou1
Kukulkan
Level 48
God Stats
9W - 10L
1,585 SR
Queue Stats
123W - 133L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
3 / 5 / 3
10,011
1,001
9,864
11,685
3,997
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 3
10,735
1,074
21,312
10,853
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
LillKomugi
Artemis
15
0 / 8 / 3
8,720
872
7,306
15,273
5,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
SixthHaven
Hercules
16
0 / 5 / 6
9,099
910
7,593
17,721
14,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 4 / 5
8,843
884
9,194
21,871
14,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

124

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 2 / 15
11,216
1,122
18,462
7,581
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 3 / 17
11,484
1,148
13,280
17,903
20,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
LoveHasADiameter
Sun Wukong
17
3 / 2 / 15
10,155
1,016
10,133
19,251
12,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Mrllama666
Ah Muzen Cab
18
6 / 0 / 17
11,398
1,140
16,655
6,670
2,206
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
SeveredSou1
Kukulkan
17
5 / 1 / 11
10,730
1,073
11,943
5,865
1,764
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
8
Kills
25
25
Deaths
8
20
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
15
6.75
L
Nu Wa
3
5
3
0.9
L
5
3
3
2.17
W
5
3
17
4.5
L
Artemis
LillKomugi
Artemis
0
8
3
0.19
W
Sun Wukong
LoveHasADiameter
Sun Wukong
3
2
15
5.25
W
Ah Muzen Cab
Mrllama666
Ah Muzen Cab
6
0
17
14.5
W
Kukulkan
SeveredSou1
Kukulkan
5
1
11
10.5
L
Hercules
SixthHaven
Hercules
0
5
6
0.6
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,269
Damage
70,473
77,403
Taken
57,270
42,979
Mitigated
39,685
11,428
Healing
23,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
18,462
1,754
2,311
1,850
7,581
2,656
0
3,742
3,839
44,033
0
L
Nu Wa
9,864
2,407
0
0
11,685
3,997
0
5,026
6,609
28,697
0
L
21,312
1,471
163
1,330
10,853
3,506
0
6,415
4,257
57,937
0
W
13,280
559
3,474
5,766
17,903
20,975
0
9,214
8,689
8,003
13,181
L
Artemis
LillKomugi
Artemis
7,306
3,350
0
60
15,273
5,906
0
4,725
10,330
0
21,572
W
Sun Wukong
LoveHasADiameter
Sun Wukong
10,133
1,456
0
6,127
19,251
12,084
0
10,790
8,461
0
16,082
W
Ah Muzen Cab
Mrllama666
Ah Muzen Cab
16,655
6,141
0
3,755
6,670
2,206
0
3,639
3,031
0
43,673
W
Kukulkan
SeveredSou1
Kukulkan
11,943
593
0
0
5,865
1,764
0
3,791
2,074
36,066
0
L
Hercules
SixthHaven
Hercules
7,593
993
0
3,376
17,721
14,688
0
10,378
7,106
0
19,084
L
9,194
4,942
1,835
4,664
21,871
14,882
0
7,873
13,353
0
15,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,408
Gold Earned
54,983
211
Minions Killed
220
5
Camps Cleared
9
942,194
Distance Traveled
1,051,361
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,216
1,122
68
7
1
219,604
0
L
Nu Wa
10,011
1,001
43
4
3
186,819
0
L
Agni
10,735
1,074
88
9
0
199,989
0
W
Guan Yu
11,484
1,148
8
1
1
211,293
1
L
Artemis
8,720
872
30
3
1
158,879
0
W
Sun Wukong
10,155
1,016
15
2
1
204,374
0
W
Ah Muzen Cab
11,398
1,140
59
6
4
209,743
3
W
Kukulkan
10,730
1,073
70
7
2
206,347
0
L
Hercules
9,099
910
24
2
0
181,139
0
L
Horus
8,843
884
26
3
1
215,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role