Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Ayo DevvY
Zeus
Level 149
God Stats
2W - 5L
1,535 SR
Queue Stats
107W - 114L
1,543 Elo+
Party 2
Thoth
Thoth
DuhDoiii
Thoth
Level 55
God Stats
4W - 5L
1,489 SR
Queue Stats
250W - 267L
1,394 Elo+
Party 2
Olorun
Olorun
ExScottic
Olorun
Level 127
God Stats
6W - 3L
1,637 SR
Queue Stats
205W - 201L
1,529 Elo+
Party 2
Horus
Horus
Leprechronix
Horus
Level 124
God Stats
5W - 1L
1,753 SR
Queue Stats
127W - 139L
1,416 Elo+
Party 2
Team Averages
Level 109
1,583 SR
1,476 Elo+

VS

Team Averages
Level 77
1,456 SR
1,323 Elo+
Gilgamesh
Gilgamesh
LuCid Vivid
Gilgamesh
Level 59
God Stats
1W - 2L
1,383 SR
Queue Stats
20W - 43L
1,252 Elo+
Party 1
Hun Batz
Hun Batz
NoCising
Hun Batz
Level 53
God Stats
2W - 3L
1,464 SR
Queue Stats
181W - 227L
1,310 Elo+
Solo
Hades
Hades
Swagcart777
Hades
Level 51
God Stats
3W - 2L
1,598 SR
Queue Stats
131W - 165L
1,308 Elo+
Solo
Medusa
Medusa
Visiusseleer
Medusa
Level 92
God Stats
1W - 5L
1,265 SR
Queue Stats
192W - 220L
1,320 Elo+
Solo
Baron Samedi
Baron Samedi
bigreese
Baron Samedi
Level 128
God Stats
4W - 6L
1,570 SR
Queue Stats
322W - 348L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 0 / 7
6,143
558
5,318
7,239
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
8 / 1 / 1
7,547
686
6,937
3,614
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thoth
DuhDoiii
Thoth
11
3 / 0 / 1
6,249
568
3,678
3,316
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
ExScottic
Olorun
11
5 / 2 / 3
6,772
616
5,211
7,623
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 3 / 6
6,047
550
3,351
8,794
3,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LuCid Vivid
Gilgamesh
7
1 / 5 / 0
4,738
431
3,105
8,031
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
NoCising
Hun Batz
8
0 / 4 / 0
4,985
453
3,070
8,003
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 0
5,012
456
2,710
7,096
2,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
9
0 / 5 / 3
5,132
467
4,616
7,420
1,835
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bigreese
Baron Samedi
9
4 / 3 / 1
5,607
510
4,884
7,180
3,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
6
6
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
7
3.5
W
Zeus
8
1
1
8.5
W
Thoth
DuhDoiii
Thoth
3
0
1
3.5
W
Olorun
ExScottic
Olorun
5
2
3
3.25
W
3
3
6
2
L
Gilgamesh
LuCid Vivid
Gilgamesh
1
5
0
0.2
L
Hun Batz
NoCising
Hun Batz
0
4
0
0
L
1
2
0
0.5
L
Medusa
0
5
3
0.3
L
Baron Samedi
bigreese
Baron Samedi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,495
Damage
18,385
30,586
Taken
37,730
10,169
Mitigated
15,033
10,026
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,318
2,434
0
2,350
7,239
2,351
534
1,635
5,449
0
31,167
W
Zeus
6,937
1,641
0
487
3,614
1,237
534
370
3,042
39,274
4,133
W
Thoth
DuhDoiii
Thoth
3,678
133
0
548
3,316
840
229
631
2,685
33,302
0
W
Olorun
ExScottic
Olorun
5,211
2,556
432
3,760
7,623
1,897
678
2,027
5,596
35,909
0
W
3,351
1,577
693
1,756
8,794
3,844
239
3,402
5,350
0
14,667
L
Gilgamesh
LuCid Vivid
Gilgamesh
3,105
449
0
597
8,031
4,877
168
3,414
4,617
5,539
14,073
L
Hun Batz
NoCising
Hun Batz
3,070
613
0
1,934
8,003
2,271
441
3,726
4,277
0
26,986
L
2,710
102
527
3,571
7,096
2,920
0
3,202
3,894
19,955
0
L
Medusa
4,616
1,777
57
1,337
7,420
1,835
0
3,308
4,112
0
28,402
L
Baron Samedi
bigreese
Baron Samedi
4,884
306
323
2,356
7,180
3,130
0
1,878
5,302
22,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
25,474
283
Minions Killed
225
0
Camps Cleared
0
1,000,983
Distance Traveled
957,077
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,143
558
59
5
0
236,183
3
W
Zeus
7,547
686
78
7
0
183,376
3
W
Thoth
6,249
568
63
6
0
200,991
2
W
Olorun
6,772
616
58
5
0
188,057
2
W
Horus
6,047
550
25
2
0
192,376
5
L
Gilgamesh
4,738
431
33
3
0
207,547
0
L
Hun Batz
4,985
453
66
6
0
194,025
2
L
Hades
5,012
456
48
4
0
186,266
0
L
Medusa
5,132
467
51
5
0
181,067
1
L
Baron Samedi
5,607
510
27
2
0
188,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role