Player Matchup

Gilgamesh
Gilgamesh
Kokayu
Gilgamesh
Level 41
God Stats
16W - 21L
1,558 SR
Queue Stats
177W - 188L
1,515 Elo+
Party 1
Olorun
Olorun
Makwani
Olorun
Level 88
God Stats
10W - 7L
1,744 SR
Queue Stats
151W - 146L
1,620 Elo+
Party 1
Jormungandr
Jormungandr
dylandylanddog
Jormungandr
Level 68
God Stats
1W - 1L
1,342 SR
Queue Stats
7W - 18L
1,230 Elo+
Solo
Team Averages
Level 66
1,548 SR
1,455 Elo+

VS

Team Averages
Level 43
1,559 SR
1,455 Elo+
Ra
Ra
OsplashieO
Ra
Level 41
God Stats
4W - 10L
1,581 SR
Queue Stats
149W - 165L
1,514 Elo+
Solo
Hachiman
Hachiman
THORNSVEK
Hachiman
Level 47
God Stats
3W - 5L
1,719 SR
Queue Stats
287W - 372L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
Taylolas
Gilgamesh
Level 42
God Stats
0W - 1L
1,378 SR
Queue Stats
5W - 9L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kokayu
Gilgamesh
11
1 / 2 / 9
6,865
687
6,805
5,939
3,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Makwani
Olorun
13
6 / 0 / 4
8,184
818
8,440
6,341
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr
dylandylanddog
Jormungandr
11
4 / 1 / 7
7,211
721
5,636
9,964
8,988
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,059
606
5,806
6,149
2,206
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
THORNSVEK
Hachiman
10
3 / 5 / 0
6,637
664
6,177
8,571
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Taylolas
Gilgamesh
8
0 / 4 / 2
5,885
589
2,853
8,696
4,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
3
3
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Kokayu
Gilgamesh
1
2
9
2.75
W
Olorun
Makwani
Olorun
6
0
4
8
L
0
2
1
0.25
L
Hachiman
THORNSVEK
Hachiman
3
5
0
0.6
L
Gilgamesh
Taylolas
Gilgamesh
0
4
2
0.25
W
Jormungandr
dylandylanddog
Jormungandr
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,881
Damage
14,836
22,244
Taken
23,416
15,470
Mitigated
10,306
4,367
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Kokayu
Gilgamesh
6,805
1,277
0
57
5,939
3,488
120
1,039
4,786
0
13,965
W
Olorun
Makwani
Olorun
8,440
4,316
293
2,237
6,341
2,994
1,441
1,890
4,391
37,063
3,672
L
5,806
484
1,225
1,308
6,149
2,206
68
4,468
1,681
22,485
0
L
Hachiman
THORNSVEK
Hachiman
6,177
2,988
0
914
8,571
3,186
0
4,801
3,770
0
22,169
L
Gilgamesh
Taylolas
Gilgamesh
2,853
564
351
1,192
8,696
4,914
0
4,268
4,428
0
6,579
W
Jormungandr
dylandylanddog
Jormungandr
5,636
1,590
0
1,780
9,964
8,988
186
2,767
6,961
12,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,260
Gold Earned
18,581
120
Minions Killed
94
7
Camps Cleared
3
578,680
Distance Traveled
487,865
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,865
687
21
2
2
202,585
1
W
Olorun
8,184
818
92
9
5
190,512
5
L
Ra
6,059
606
49
5
1
188,869
2
L
Hachiman
6,637
664
34
3
2
153,051
1
L
Gilgamesh
5,885
589
11
1
0
145,945
3
W
Jormungandr
7,211
721
7
1
0
185,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role