Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Nann
Persephone
Level 160
God Stats
6W - 0L
1,781 SR
Queue Stats
564W - 100L
1,915 Elo+
Party 1
Artio
Artio
RESETK11
Artio
Level 141
God Stats
4W - 0L
1,603 SR
Queue Stats
577W - 433L
1,559 Elo+
Solo
Neith
Neith
SyphoZ
Neith
Level 160
God Stats
20W - 3L
1,801 SR
Queue Stats
856W - 254L
1,886 Elo+
Party 1
Sobek
Sobek
nnog
Sobek
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 8L
1,985 Elo+
Party 1
Team Averages
Level 146
1,637 SR
1,769 Elo+

VS

Team Averages
Level 148
1,621 SR
1,546 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GordoBuzarda
Fenrir
Level 159
God Stats
12W - 3L
1,762 SR
Queue Stats
244W - 196L
1,582 Elo+
Party 3
Zeus
Zeus
IgNachín
Zeus
Level 160
God Stats
6W - 3L
1,803 SR
Queue Stats
295W - 269L
1,612 Elo+
Party 3
Horus
Horus
KMarkos
Horus
Level 128
God Stats
13W - 9L
1,618 SR
Queue Stats
817W - 850L
1,514 Elo+
Party 2
Chronos
Chronos
Lauchester
Chronos
Level 156
God Stats
2W - 4L
1,420 SR
Queue Stats
434W - 478L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 5 / 2
6,333
528
4,390
8,389
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
Nann
Persephone
13
1 / 1 / 4
7,325
610
7,761
4,535
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
RESETK11
Artio
11
3 / 0 / 4
6,971
581
3,398
10,602
9,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
SyphoZ
Neith
13
3 / 1 / 2
7,498
625
4,383
5,883
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
nnog
Sobek
13
5 / 1 / 3
7,445
620
7,384
9,954
10,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 0
6,004
500
5,308
6,549
2,159
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
6 / 3 / 2
7,539
628
7,763
10,297
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
11
1 / 5 / 1
6,528
544
5,845
8,367
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
KMarkos
Horus
8
0 / 2 / 0
5,287
441
2,638
9,661
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
Lauchester
Chronos
12
0 / 1 / 1
6,495
541
1,882
5,061
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
8
8
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
5
2
0.4
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Fenrir
6
3
2
2.33
L
Zeus
1
5
1
0.3
L
Horus
KMarkos
Horus
0
2
0
0
L
Chronos
Lauchester
Chronos
0
1
1
0.5
W
Persephone
Nann
Persephone
1
1
4
3
W
Artio
RESETK11
Artio
3
0
4
5
W
Neith
SyphoZ
Neith
3
1
2
4
W
Sobek
nnog
Sobek
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,316
Damage
23,436
39,363
Taken
39,935
25,675
Mitigated
15,579
16,344
Healing
11,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,390
1,686
0
2,398
8,389
2,562
0
1,194
7,195
0
35,789
L
Danzaburou
 
Danzaburou
5,308
3,642
0
1,647
6,549
2,159
0
3,177
3,167
0
38,101
L
Fenrir
7,763
3,600
0
1,409
10,297
4,230
26
2,390
7,680
0
39,837
L
Zeus
5,845
1,924
0
2,821
8,367
2,555
0
5,206
2,510
37,767
0
L
Horus
KMarkos
Horus
2,638
1,120
590
3,598
9,661
5,308
0
6,204
3,162
0
9,598
L
Chronos
Lauchester
Chronos
1,882
1,089
0
1,910
5,061
1,327
0
346
4,715
47,245
0
W
Persephone
Nann
Persephone
7,761
530
0
1,830
4,535
1,131
0
0
4,534
54,614
0
W
Artio
RESETK11
Artio
3,398
822
500
3,271
10,602
9,571
0
2,472
8,130
15,945
0
W
Neith
SyphoZ
Neith
4,383
1,717
0
2,507
5,883
1,938
186
659
5,224
0
51,053
W
Sobek
nnog
Sobek
7,384
1,174
0
5,838
9,954
10,473
0
3,402
6,552
39,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
31,853
394
Minions Killed
352
0
Camps Cleared
0
1,185,733
Distance Traveled
1,084,193
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,333
528
68
6
0
230,390
2
L
Danzaburou
6,004
500
90
8
0
231,862
5
L
Fenrir
7,539
628
77
6
0
232,130
4
L
Zeus
6,528
544
67
6
0
202,152
3
L
Horus
5,287
441
15
1
0
206,896
4
L
Chronos
6,495
541
103
9
0
211,153
4
W
Persephone
7,325
610
120
10
0
246,370
5
W
Artio
6,971
581
24
2
0
247,312
0
W
Neith
7,498
625
97
8
0
225,551
3
W
Sobek
7,445
620
85
7
0
236,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role