Player Matchup

Loki
Loki
 
Loki
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
IAmSlade
Chiron
Level 24
God Stats
1W - 1L
1,754 SR
Queue Stats
76W - 44L
1,704 Elo+
Party 1
Mulan
Mulan
LightStar98
Mulan
Level 8
God Stats
6W - 2L
1,939 SR
Queue Stats
16W - 6L
1,878 Elo+
Party 1
Ra
Ra
Trenticussleeish
Ra
Level 14
God Stats
7W - 5L
1,858 SR
Queue Stats
43W - 18L
1,885 Elo+
Party 1
Zhong Kui
Zhong Kui
yennikcmnai
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 71L
1,695 Elo+
Party 1
Team Averages
Level 43
1,710 SR
1,732 Elo+

VS

Team Averages
Level 21
1,564 SR
1,592 Elo+
Chaac
Chaac
 
Chaac
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GapedSoda
Ymir
Level 29
God Stats
19W - 11L
1,779 SR
Queue Stats
151W - 135L
1,603 Elo+
Solo
Janus
Janus
SyCoSimple
Janus
Level 26
God Stats
33W - 15L
1,663 SR
Queue Stats
119W - 90L
1,730 Elo+
Solo
Anhur
Anhur
YRnj
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,568 Elo+
Solo
Bellona
Bellona
rage7317
Bellona
Level 28
God Stats
2W - 2L
1,377 SR
Queue Stats
103W - 86L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 4 / 1
6,265
522
5,097
9,323
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
IAmSlade
Chiron
11
0 / 3 / 0
6,264
522
4,158
6,642
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,706
476
2,553
8,404
5,855
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 2
5,842
487
5,319
8,041
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
yennikcmnai
Zhong Kui
9
1 / 5 / 1
5,429
452
5,346
10,427
8,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 0 / 1
7,981
665
8,439
6,481
5,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
9
1 / 0 / 11
6,452
538
3,182
8,791
5,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
12
4 / 1 / 5
7,187
599
6,007
7,741
2,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
YRnj
Anhur
11
4 / 0 / 4
6,485
540
5,073
8,599
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
rage7317
Bellona
11
6 / 2 / 3
6,919
577
6,454
7,940
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
20
20
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
1
0.63
W
Chaac
 
Chaac
5
0
1
5.5
W
Ymir
1
0
11
6.5
L
Chiron
IAmSlade
Chiron
0
3
0
0
L
0
3
0
0
W
Janus
4
1
5
6.5
L
0
5
2
0.2
W
Anhur
YRnj
Anhur
4
0
4
6
W
Bellona
rage7317
Bellona
6
2
3
3.75
L
Zhong Kui
yennikcmnai
Zhong Kui
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,473
Damage
29,155
42,837
Taken
39,552
20,671
Mitigated
19,470
13,960
Healing
17,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,097
1,056
0
3,893
9,323
2,587
0
1,286
7,857
0
35,791
W
Chaac
 
Chaac
8,439
1,449
0
4,988
6,481
5,741
182
137
6,344
6,740
47,127
W
Ymir
3,182
762
1,547
1,267
8,791
5,269
26
2,859
5,932
15,967
0
L
Chiron
IAmSlade
Chiron
4,158
1,602
536
2,874
6,642
1,474
263
621
6,021
0
46,904
L
2,553
885
0
2,360
8,404
5,855
0
807
6,968
0
28,706
W
Janus
6,007
434
119
3,162
7,741
2,560
86
4,591
3,150
45,921
0
L
5,319
649
152
2,293
8,041
2,635
0
3,249
4,792
40,899
0
W
Anhur
YRnj
Anhur
5,073
1,995
0
3,874
8,599
2,168
0
1,063
7,536
0
31,389
W
Bellona
rage7317
Bellona
6,454
2,103
0
2,369
7,940
3,732
0
2,015
5,925
0
34,219
L
Zhong Kui
yennikcmnai
Zhong Kui
5,346
513
300
1,552
10,427
8,120
37
4,339
6,041
15,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,506
Gold Earned
35,024
330
Minions Killed
344
0
Camps Cleared
0
1,099,432
Distance Traveled
1,250,580
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,265
522
72
6
0
237,554
3
W
Chaac
7,981
665
112
9
0
241,737
4
W
Ymir
6,452
538
28
2
0
235,197
3
L
Chiron
6,264
522
91
8
0
203,179
6
L
Mulan
5,706
476
57
5
0
214,051
4
W
Janus
7,187
599
88
7
0
264,316
0
L
Ra
5,842
487
91
8
0
228,430
2
W
Anhur
6,485
540
58
5
0
243,625
0
W
Bellona
6,919
577
58
5
0
265,705
6
L
Zhong Kui
5,429
452
19
2
0
216,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role