Player Matchup

Medusa
Medusa
Black_666_Vanity
Medusa
Level 83
God Stats
31W - 28L
1,606 SR
Queue Stats
303W - 430L
1,338 Elo+
Party 1
Khepri
Khepri
Moderateninja66
Khepri
Level 84
God Stats
19W - 15L
1,380 SR
Queue Stats
391W - 489L
1,396 Elo+
Party 1
Scylla
Scylla
SF Shadow
Scylla
Level 90
God Stats
2W - 1L
1,573 SR
Queue Stats
8W - 11L
1,470 Elo+
Solo
Team Averages
Level 86
1,520 SR
1,401 Elo+

VS

Team Averages
Level 131
1,526 SR
1,498 Elo+
Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
AvislgnisRex
Zeus
Level 140
God Stats
2W - 2L
1,432 SR
Queue Stats
64W - 60L
1,512 Elo+
Party 2
Nike
Nike
Casadee
Nike
Level 156
God Stats
16W - 13L
1,646 SR
Queue Stats
464W - 383L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,005
701
4,308
8,533
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 2
6,804
680
4,115
9,850
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
SF Shadow
Scylla
11
3 / 5 / 0
7,387
739
3,229
7,532
2,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 8
7,200
720
3,148
5,940
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 8
8,256
826
14,156
5,787
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Casadee
Nike
12
5 / 1 / 8
7,675
768
5,223
9,204
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
14
14
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
8
2.33
W
6
1
8
10
L
1
5
1
0.3
W
Nike
Casadee
Nike
5
1
8
9
L
0
4
2
0.25
L
Scylla
SF Shadow
Scylla
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,652
Damage
22,527
25,915
Taken
20,931
11,003
Mitigated
11,827
2,083
Healing
5,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,148
196
0
152
5,940
4,178
671
2,208
3,732
0
12,144
W
14,156
1,547
0
2,187
5,787
2,083
384
3,255
2,532
31,340
0
L
4,308
2,409
203
399
8,533
2,598
54
4,458
3,640
0
15,413
W
Nike
Casadee
Nike
5,223
1,077
0
2,925
9,204
5,566
204
2,192
7,012
0
15,782
L
4,115
630
0
594
9,850
5,983
0
5,977
3,378
9,629
0
L
Scylla
SF Shadow
Scylla
3,229
812
0
887
7,532
2,422
0
3,576
3,583
26,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,196
Gold Earned
23,131
104
Minions Killed
100
6
Camps Cleared
3
442,586
Distance Traveled
509,633
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,200
720
16
2
1
188,213
1
W
Zeus
8,256
826
53
5
2
161,820
2
L
Medusa
7,005
701
47
5
0
135,744
2
W
Nike
7,675
768
31
3
0
159,600
0
L
Khepri
6,804
680
13
1
2
160,513
1
L
Scylla
7,387
739
44
4
4
146,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role