Player Matchup

Nike
Nike
 
Nike
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
CrimsonGypsy
Thoth
Level 26
God Stats
4W - 5L
1,516 SR
Queue Stats
39W - 35L
1,524 Elo+
Party 3
Nu Wa
Nu Wa
KKasaba
Nu Wa
Level 17
God Stats
25W - 17L
1,597 SR
Queue Stats
73W - 59L
1,498 Elo+
Party 2
Chang'e
Chang'e
Zanelmon
Chang'e
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 39L
1,578 Elo+
Party 3
Medusa
Medusa
reverzaa
Medusa
Level 15
God Stats
15W - 20L
1,373 SR
Queue Stats
35W - 26L
1,453 Elo+
Party 2
Team Averages
Level 20
1,497 SR
1,511 Elo+

VS

Team Averages
Level 33
1,474 SR
1,390 Elo+
Pele
Pele
Cozomirre
Pele
Level 14
God Stats
2W - 2L
1,643 SR
Queue Stats
21W - 30L
1,402 Elo+
Solo
Scylla
Scylla
Luican9
Scylla
Level 24
God Stats
2W - 4L
1,462 SR
Queue Stats
3W - 6L
1,346 Elo+
Party 1
Achilles
Achilles
Silver1119
Achilles
Level 5
God Stats
2W - 3L
1,247 SR
Queue Stats
2W - 5L
1,343 Elo+
Party 1
Fenrir
Fenrir
SirCrumbs
Fenrir
Level 16
God Stats
1W - 3L
1,519 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1
Merlin
Merlin
captainscottb
Merlin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
19
16 / 2 / 27
14,402
1,600
19,470
16,764
19,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
12 / 5 / 28
12,125
1,347
19,268
10,269
3,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
KKasaba
Nu Wa
20
13 / 2 / 34
13,624
1,514
22,140
11,754
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Zanelmon
Chang'e
17
3 / 6 / 27
10,531
1,170
10,829
12,316
4,211
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Medusa
reverzaa
Medusa
17
10 / 7 / 15
10,821
1,202
16,830
14,632
5,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

214

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
5 / 15 / 12
10,414
1,157
15,011
22,669
6,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Luican9
Scylla
17
4 / 8 / 10
10,447
1,161
13,131
14,455
3,423
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Silver1119
Achilles
16
0 / 10 / 9
8,694
966
7,286
25,844
25,149
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
SirCrumbs
Fenrir
17
7 / 11 / 11
11,360
1,262
9,438
19,668
12,894
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 10 / 9
11,440
1,271
16,065
16,293
4,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

185
Kill Participation
73
54
Kills
22
22
Deaths
54
131
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
16
2
27
14.75
L
Pele
5
15
12
0.73
W
12
5
28
5.2
W
Nu Wa
KKasaba
Nu Wa
13
2
34
15
L
Scylla
Luican9
Scylla
4
8
10
1.13
L
Achilles
Silver1119
Achilles
0
10
9
0.45
L
Fenrir
SirCrumbs
Fenrir
7
11
11
1.14
W
Chang'e
Zanelmon
Chang'e
3
6
27
2.75
L
6
10
9
1.05
W
Medusa
reverzaa
Medusa
10
7
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,537
Damage
60,931
65,735
Taken
98,929
35,275
Mitigated
52,528
17,061
Healing
4,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
19,470
3,274
0
3,436
16,764
19,051
0
7,971
8,650
8,357
23,094
L
Pele
15,011
3,321
0
1,464
22,669
6,264
0
11,922
10,041
0
28,916
W
19,268
1,265
957
797
10,269
3,281
0
3,176
6,986
35,786
0
W
Nu Wa
KKasaba
Nu Wa
22,140
5,127
705
1,596
11,754
3,650
0
6,884
4,693
39,727
0
L
Scylla
Luican9
Scylla
13,131
1,598
0
1,384
14,455
3,423
0
8,444
5,624
36,630
0
L
Achilles
Silver1119
Achilles
7,286
2,343
0
327
25,844
25,149
0
13,779
11,381
0
24,175
L
Fenrir
SirCrumbs
Fenrir
9,438
2,655
156
789
19,668
12,894
0
12,188
6,870
0
20,491
W
Chang'e
Zanelmon
Chang'e
10,829
1,325
5,342
3,738
12,316
4,211
0
4,279
7,979
24,044
0
L
16,065
1,622
0
128
16,293
4,798
0
8,595
7,243
43,683
0
W
Medusa
reverzaa
Medusa
16,830
9,722
0
490
14,632
5,082
0
6,249
8,231
0
30,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,503
Gold Earned
52,355
167
Minions Killed
160
4
Camps Cleared
3
848,085
Distance Traveled
762,067
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
14,402
1,600
25
3
1
209,869
0
L
Pele
10,414
1,157
20
2
0
148,477
0
W
Thoth
12,125
1,347
34
4
1
151,270
0
W
Nu Wa
13,624
1,514
44
5
1
171,263
3
L
Scylla
10,447
1,161
47
5
2
158,108
0
L
Achilles
8,694
966
15
2
0
147,198
1
L
Fenrir
11,360
1,262
13
1
0
160,033
0
W
Chang'e
10,531
1,170
42
5
0
154,855
1
L
Merlin
11,440
1,271
65
7
1
148,251
0
W
Medusa
10,821
1,202
22
2
1
160,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role