Player Matchup

Tiamat
Tiamat
EllDucc
Tiamat
Level 96
God Stats
0W - 1L
1,825 SR
Queue Stats
10W - 15L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
Nexunus
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,165 Elo+
Party 1
Jing Wei
Jing Wei
Spartanblue202
Jing Wei
Level 18
God Stats
0W - 1L
1,721 SR
Queue Stats
2W - 4L
1,165 Elo+
Party 1
Team Averages
Level 43
1,682 SR
1,252 Elo+

VS

Team Averages
Level 65
1,585 SR
1,514 Elo+
Ravana
Ravana
CommonJuggler
Ravana
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,311 Elo+
Party 2
Ah Puch
Ah Puch
TheBootySlayerr
Ah Puch
Level 157
God Stats
15W - 6L
1,755 SR
Queue Stats
436W - 254L
1,842 Elo+
Solo
Cliodhna
Cliodhna
saodadon
Cliodhna
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
17W - 14L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EllDucc
Tiamat
15
6 / 7 / 3
10,203
729
17,972
17,698
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Nexunus
Cthulhu
13
2 / 7 / 6
9,690
692
10,634
20,961
15,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
13
3 / 13 / 4
9,226
659
7,910
17,771
5,836
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 15
10,040
717
6,373
10,422
6,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
23 / 1 / 4
13,701
979
37,732
26,380
13,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
saodadon
Cliodhna
13
2 / 4 / 13
9,736
695
6,398
12,845
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
27
27
Deaths
12
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
7
15
1.36
L
Tiamat
EllDucc
Tiamat
6
7
3
1.07
L
Cthulhu
Nexunus
Cthulhu
2
7
6
0.71
L
Jing Wei
3
13
4
0.38
W
23
1
4
25
W
Cliodhna
saodadon
Cliodhna
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,516
Damage
50,503
56,430
Taken
49,647
30,560
Mitigated
24,913
8,637
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,373
904
0
682
10,422
6,722
934
6,590
3,498
0
15,761
L
Tiamat
EllDucc
Tiamat
17,972
1,266
878
3,339
17,698
8,864
0
10,350
6,488
47,697
0
L
Cthulhu
Nexunus
Cthulhu
10,634
846
98
2,587
20,961
15,860
0
12,652
6,967
22,384
0
L
Jing Wei
7,910
7,457
0
1,735
17,771
5,836
0
12,751
4,288
0
22,619
W
37,732
3,392
0
16,739
26,380
13,470
753
13,959
11,835
80,297
0
W
Cliodhna
saodadon
Cliodhna
6,398
745
0
1,119
12,845
4,721
379
7,617
5,020
0
28,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
33,477
159
Minions Killed
187
4
Camps Cleared
8
717,035
Distance Traveled
693,029
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,040
717
29
2
0
212,995
0
L
Tiamat
10,203
729
72
5
2
243,169
2
L
Cthulhu
9,690
692
29
2
0
257,601
2
L
Jing Wei
9,226
659
58
4
2
216,265
4
W
Ah Puch
13,701
979
117
8
3
220,976
2
W
Cliodhna
9,736
695
41
3
5
259,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role