Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Stealmyphone
Vulcan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 300L
1,399 Elo+
Party 2
Cerberus
Cerberus
Subtract
Cerberus
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 45L
1,447 Elo+
Party 1
Ah Puch
Ah Puch
Trent4Yah
Ah Puch
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 78L
1,481 Elo+
Party 1
Ravana
Ravana
XxJOKERxX_2000
Ravana
Level 113
God Stats
1W - 1L
1,289 SR
Queue Stats
424W - 455L
1,509 Elo+
Party 2
Team Averages
Level 97
1,458 SR
1,467 Elo+

VS

Team Averages
Level 124
1,583 SR
1,472 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AquaReign
Medusa
Level 59
God Stats
0W - 1L
1,695 SR
Queue Stats
13W - 16L
1,428 Elo+
Party 3
Ratatoskr
Ratatoskr
DaDaDa-Rus
Ratatoskr
Level 130
God Stats
3W - 5L
1,573 SR
Queue Stats
425W - 422L
1,470 Elo+
Solo
Rama
Rama
FattyLiver
Rama
Level 156
God Stats
2W - 4L
1,553 SR
Queue Stats
231W - 233L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Havok XVIII
Morgan Le Fay
Level 125
God Stats
2W - 4L
1,592 SR
Queue Stats
132W - 147L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
5 / 2 / 19
11,613
774
18,282
14,233
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
16
3 / 4 / 15
10,166
678
7,886
11,621
4,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Subtract
Cerberus
18
4 / 4 / 19
11,485
766
12,324
21,105
26,063
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Trent4Yah
Ah Puch
20
10 / 1 / 14
12,571
838
18,114
16,967
13,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 3 / 15
11,205
747
10,499
20,936
23,234
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
5 / 7 / 7
10,065
671
19,994
19,472
10,849
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
AquaReign
Medusa
17
3 / 5 / 7
9,762
651
10,176
12,386
4,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
DaDaDa-Rus
Ratatoskr
16
2 / 7 / 4
9,104
607
7,632
16,848
12,394
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 6 / 2
9,003
600
8,668
14,734
4,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Havok XVIII
Morgan Le Fay
18
2 / 3 / 8
9,677
645
22,282
11,170
3,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
42
28
Kills
14
14
Deaths
28
82
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
2
19
7.25
L
Sun Wukong
 
Sun Wukong
5
7
7
1.21
L
Medusa
AquaReign
Medusa
3
5
7
1.3
L
Ratatoskr
DaDaDa-Rus
Ratatoskr
2
7
4
0.57
L
2
6
2
0.5
L
Morgan Le Fay
Havok XVIII
Morgan Le Fay
2
3
8
2
W
Vulcan
3
4
15
2.63
W
Cerberus
Subtract
Cerberus
4
4
19
3.38
W
Ah Puch
Trent4Yah
Ah Puch
10
1
14
17
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,105
Damage
68,752
84,862
Taken
74,610
73,562
Mitigated
36,069
41,379
Healing
21,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
18,282
11,242
1,870
4,367
14,233
5,712
3,201
3,010
11,223
0
45,035
L
Sun Wukong
 
Sun Wukong
19,994
4,001
1,664
2,924
19,472
10,849
222
8,771
10,269
0
32,089
L
Medusa
AquaReign
Medusa
10,176
3,844
1,137
1,481
12,386
4,124
285
7,528
4,719
0
19,604
L
Ratatoskr
DaDaDa-Rus
Ratatoskr
7,632
958
1,341
4,193
16,848
12,394
0
6,708
9,661
958
12,396
L
8,668
4,634
71
4,311
14,734
4,856
361
8,513
5,992
0
25,753
L
Morgan Le Fay
Havok XVIII
Morgan Le Fay
22,282
1,455
1,667
2,529
11,170
3,846
0
6,804
4,127
47,674
0
W
Vulcan
7,886
1,568
1,407
2,150
11,621
4,718
971
4,113
7,508
25,314
0
W
Cerberus
Subtract
Cerberus
12,324
1,084
1,851
5,069
21,105
26,063
790
7,190
13,915
26,835
0
W
Ah Puch
Trent4Yah
Ah Puch
18,114
1,099
4,931
7,213
16,967
13,835
568
4,054
12,913
37,078
0
W
10,499
1,595
5,001
7,520
20,936
23,234
687
4,416
16,520
0
19,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,040
Gold Earned
47,611
179
Minions Killed
174
0
Camps Cleared
0
1,446,458
Distance Traveled
1,274,163
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,613
774
66
4
0
293,239
2
L
Sun Wukong
10,065
671
34
2
0
237,762
1
L
Medusa
9,762
651
31
2
0
275,437
0
L
Ratatoskr
9,104
607
12
1
0
265,274
2
L
Rama
9,003
600
48
3
0
200,381
0
L
Morgan Le Fay
9,677
645
49
3
0
295,309
0
W
Vulcan
10,166
678
32
2
0
273,695
0
W
Cerberus
11,485
766
30
2
0
291,120
0
W
Ah Puch
12,571
838
42
3
0
289,909
0
W
Ravana
11,205
747
9
1
0
298,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role