Player Matchup

Athena
Athena
CorruptedIrish32
Athena
Level 124
God Stats
16W - 25L
1,490 SR
Queue Stats
336W - 368L
1,498 Elo+
Party 2
Ra
Ra
DoctorGel_
Ra
Level 156
God Stats
1W - 3L
1,506 SR
Queue Stats
295W - 348L
1,461 Elo+
Party 2
Achilles
Achilles
SirTeemo42
Achilles
Level 149
God Stats
205W - 191L
1,501 SR
Queue Stats
651W - 653L
1,481 Elo+
Solo
Charybdis
Charybdis
VG zBeAstN
Charybdis
Level 144
God Stats
20W - 17L
1,620 SR
Queue Stats
316W - 270L
1,545 Elo+
Solo
Mercury
Mercury
ZeusSuit
Mercury
Level 91
God Stats
11W - 12L
1,536 SR
Queue Stats
140W - 150L
1,489 Elo+
Party 2
Team Averages
Level 133
1,531 SR
1,495 Elo+

VS

Team Averages
Level 114
1,658 SR
1,531 Elo+
Fenrir
Fenrir
DaeWae
Fenrir
Level 138
God Stats
17W - 5L
1,723 SR
Queue Stats
244W - 205L
1,535 Elo+
Solo
Medusa
Medusa
MdniteGospel
Medusa
Level 120
God Stats
24W - 13L
1,594 SR
Queue Stats
236W - 220L
1,539 Elo+
Party 1
Geb
Geb
Whitefox1980
Geb
Level 123
God Stats
4W - 3L
1,808 SR
Queue Stats
143W - 138L
1,522 Elo+
Party 3
Olorun
Olorun
Wizplaya70
Olorun
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 37L
1,523 Elo+
Party 3
Bellona
Bellona
YuhimthatB
Bellona
Level 123
God Stats
8W - 9L
1,662 SR
Queue Stats
395W - 379L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,623
401
3,680
15,984
15,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 2 / 0
9,437
497
7,647
13,002
8,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SirTeemo42
Achilles
17
2 / 5 / 0
10,060
529
10,924
20,384
23,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
VG zBeAstN
Charybdis
15
0 / 3 / 0
8,732
460
4,920
12,027
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
ZeusSuit
Mercury
14
0 / 5 / 1
8,489
447
5,018
13,304
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaeWae
Fenrir
16
4 / 0 / 4
9,931
523
10,474
10,844
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
19
6 / 0 / 1
11,763
619
13,280
12,353
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 0 / 9
9,461
498
8,415
12,881
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
Wizplaya70
Olorun
15
2 / 0 / 4
9,637
507
7,697
4,731
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
YuhimthatB
Bellona
19
6 / 2 / 3
11,957
629
15,735
17,918
16,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
18
18
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Fenrir
DaeWae
Fenrir
4
0
4
6
L
0
2
0
0
W
Medusa
6
0
1
6.5
L
Achilles
SirTeemo42
Achilles
2
5
0
0.4
L
Charybdis
VG zBeAstN
Charybdis
0
3
0
0
W
0
0
9
4.5
W
Olorun
Wizplaya70
Olorun
2
0
4
4
W
Bellona
YuhimthatB
Bellona
6
2
3
3.75
L
Mercury
ZeusSuit
Mercury
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,189
Damage
55,601
74,701
Taken
58,727
55,704
Mitigated
39,850
24,795
Healing
27,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,680
448
413
3,527
15,984
15,154
0
4,079
11,807
14,187
0
W
Fenrir
DaeWae
Fenrir
10,474
2,312
0
4,011
10,844
4,480
0
2,128
8,716
0
70,566
L
7,647
387
1,529
5,988
13,002
8,338
0
5,940
6,906
96,991
0
W
Medusa
13,280
5,993
0
7,793
12,353
4,848
3,029
2,442
9,911
0
121,288
L
Achilles
SirTeemo42
Achilles
10,924
2,663
0
6,932
20,384
23,253
0
3,055
16,001
9,804
55,998
L
Charybdis
VG zBeAstN
Charybdis
4,920
3,280
0
3,652
12,027
2,941
0
1,455
10,572
0
65,478
W
8,415
853
789
5,283
12,881
11,174
87
4,123
8,758
27,346
0
W
Olorun
Wizplaya70
Olorun
7,697
2,751
476
3,082
4,731
2,377
760
1,812
2,919
61,603
3,375
W
Bellona
YuhimthatB
Bellona
15,735
4,331
0
5,689
17,918
16,971
0
3,452
14,466
10,025
76,539
L
Mercury
ZeusSuit
Mercury
5,018
1,235
0
2,754
13,304
6,018
0
3,316
9,863
0
61,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,341
Gold Earned
52,749
579
Minions Killed
630
0
Camps Cleared
0
1,982,965
Distance Traveled
1,979,756
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,623
401
18
1
0
400,680
11
W
Fenrir
9,931
523
104
5
0
442,892
4
L
Ra
9,437
497
171
9
0
388,051
6
W
Medusa
11,763
619
176
9
0
363,152
5
L
Achilles
10,060
529
139
7
0
377,907
2
L
Charybdis
8,732
460
135
7
0
361,174
7
W
Geb
9,461
498
39
2
0
417,574
3
W
Olorun
9,637
507
138
7
0
397,308
7
W
Bellona
11,957
629
173
9
0
358,830
2
L
Mercury
8,489
447
116
6
0
455,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role