Player Matchup

Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Drdoolil
Chaac
Level 79
God Stats
2W - 5L
1,406 SR
Queue Stats
118W - 136L
1,471 Elo+
Party 2
Fenrir
Fenrir
SupahSaiyanSwag
Fenrir
Level 62
God Stats
29W - 41L
1,416 SR
Queue Stats
68W - 98L
1,389 Elo+
Party 2
Ra
Ra
Zzephyrus
Ra
Level 120
God Stats
17W - 15L
1,585 SR
Queue Stats
286W - 289L
1,495 Elo+
Solo
Achilles
Achilles
thefreakkinman
Achilles
Level 65
God Stats
13W - 7L
1,581 SR
Queue Stats
67W - 72L
1,470 Elo+
Party 2
Team Averages
Level 87
1,497 SR
1,465 Elo+

VS

Team Averages
Level 101
1,394 SR
1,425 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DI SpAzZ CK
Sylvanus
Level 85
God Stats
5W - 10L
1,344 SR
Queue Stats
347W - 402L
1,353 Elo+
Party 3
Chernobog
Chernobog
Moon_Moon_o-o
Chernobog
Level 105
God Stats
6W - 3L
1,333 SR
Queue Stats
217W - 228L
1,423 Elo+
Party 1
Sol
Sol
TTDynastyTT
Sol
Level 106
God Stats
27W - 25L
1,540 SR
Queue Stats
375W - 381L
1,478 Elo+
Party 1
Nemesis
Nemesis
gamerxl2
Nemesis
Level 68
God Stats
3W - 5L
1,252 SR
Queue Stats
264W - 309L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 5 / 5
5,394
490
6,219
9,578
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Drdoolil
Chaac
9
1 / 1 / 2
5,422
493
3,305
8,727
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
6 / 3 / 3
6,912
628
7,657
7,566
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 5 / 4
6,344
577
6,438
7,739
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 4 / 2
5,476
498
5,225
9,786
7,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 0 / 3
7,235
658
7,165
7,557
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
DI SpAzZ CK
Sylvanus
11
2 / 0 / 10
7,070
643
6,041
9,652
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
Moon_Moon_o-o
Chernobog
10
2 / 8 / 5
6,440
585
4,928
9,895
3,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 1 / 3
7,614
692
9,307
7,854
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
gamerxl2
Nemesis
11
4 / 3 / 5
6,833
621
3,671
9,708
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
18
18
Deaths
12
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
5
0.5
W
Izanami
 
Izanami
6
0
3
7.5
W
Sylvanus
DI SpAzZ CK
Sylvanus
2
0
10
7
L
Chaac
Drdoolil
Chaac
1
1
2
2
W
Chernobog
Moon_Moon_o-o
Chernobog
2
8
5
0.56
L
6
3
3
2.5
W
4
1
3
5.5
L
4
5
4
1.2
W
Nemesis
gamerxl2
Nemesis
4
3
5
2.17
L
Achilles
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,844
Damage
31,112
43,396
Taken
44,666
18,469
Mitigated
21,718
14,711
Healing
18,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,219
2,020
228
3,657
9,578
1,640
0
2,924
6,654
29,889
0
W
Izanami
 
Izanami
7,165
4,126
612
3,564
7,557
2,353
881
2,468
5,044
0
51,642
W
Sylvanus
DI SpAzZ CK
Sylvanus
6,041
2,503
1,337
4,569
9,652
9,375
375
3,596
6,011
16,558
0
L
Chaac
Drdoolil
Chaac
3,305
880
297
3,928
8,727
4,557
0
3,060
5,667
0
16,289
W
Chernobog
Moon_Moon_o-o
Chernobog
4,928
2,550
0
0
9,895
3,469
30
4,290
5,568
0
25,860
L
7,657
992
0
1,058
7,566
2,616
0
2,508
5,058
0
27,559
W
9,307
3,085
0
4,478
7,854
3,295
2,782
421
6,981
38,076
4,281
L
6,438
598
117
2,374
7,739
2,036
581
1,231
6,508
33,605
0
W
Nemesis
gamerxl2
Nemesis
3,671
1,133
0
3,600
9,708
3,226
0
2,104
7,479
0
25,184
L
Achilles
5,225
1,633
72
2,980
9,786
7,620
0
4,853
4,933
0
19,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
35,192
220
Minions Killed
295
0
Camps Cleared
0
1,003,061
Distance Traveled
1,079,957
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,394
490
58
5
0
176,588
0
W
Izanami
7,235
658
92
8
0
209,201
0
W
Sylvanus
7,070
643
27
2
0
202,329
2
L
Chaac
5,422
493
22
2
0
184,513
0
W
Chernobog
6,440
585
39
4
0
223,422
0
L
Fenrir
6,912
628
50
5
0
230,892
1
W
Sol
7,614
692
86
8
0
214,977
6
L
Ra
6,344
577
53
5
0
203,173
0
W
Nemesis
6,833
621
51
5
0
230,028
2
L
Achilles
5,476
498
37
3
0
207,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role