Player Matchup

Fenrir
Fenrir
RealLunis120
Fenrir
Level 68
God Stats
8W - 5L
1,625 SR
Queue Stats
193W - 136L
1,663 Elo+
Party 1
Nox
Nox
RealSwiperzzz
Nox
Level 46
God Stats
2W - 1L
1,726 SR
Queue Stats
163W - 106L
1,648 Elo+
Party 1
Chaac
Chaac
XOMNIPRESENCEjr
Chaac
Level 104
God Stats
17W - 9L
1,585 SR
Queue Stats
86W - 69L
1,654 Elo+
Party 1
Team Averages
Level 73
1,645 SR
1,655 Elo+

VS

Team Averages
Level 135
1,547 SR
1,522 Elo+
Merlin
Merlin
Dothrakin
Merlin
Level 156
God Stats
91W - 128L
1,402 SR
Queue Stats
555W - 653L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IDropHotpockets
Hou Yi
Level 149
God Stats
13W - 17L
1,531 SR
Queue Stats
538W - 613L
1,542 Elo+
Solo
Terra
Terra
Pethan
Terra
Level 99
God Stats
1W - 2L
1,709 SR
Queue Stats
22W - 29L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 0 / 2
6,157
770
1,907
6,372
2,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 1 / 2
6,318
790
3,277
4,191
1,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 0 / 4
5,870
734
1,656
3,889
2,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dothrakin
Merlin
7
0 / 0 / 1
4,878
610
1,401
2,141
588
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
0 / 1 / 1
4,908
614
2,503
2,827
842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Pethan
Terra
9
0 / 3 / 1
5,341
668
1,835
4,839
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
4
Kills
0
1
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dothrakin
Merlin
0
0
1
0.5
L
0
1
1
0.5
L
Terra
Pethan
Terra
0
3
1
0.17
W
Fenrir
2
0
2
3
W
2
1
2
3
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,840
Damage
5,739
14,452
Taken
9,807
6,750
Mitigated
4,919
5,687
Healing
1,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dothrakin
Merlin
1,401
146
0
736
2,141
588
0
1,644
459
7,362
0
L
2,503
542
0
136
2,827
842
0
935
1,851
0
11,348
L
Terra
Pethan
Terra
1,835
201
89
626
4,839
3,489
0
1,116
3,475
5,993
0
W
Fenrir
1,907
749
0
2,701
6,372
2,816
695
1,600
4,692
0
17,328
W
3,277
48
0
749
4,191
1,417
1,104
682
3,405
21,632
0
W
1,656
143
399
1,838
3,889
2,517
492
1,166
2,601
0
13,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,345
Gold Earned
15,127
97
Minions Killed
45
5
Camps Cleared
2
409,067
Distance Traveled
303,129
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,878
610
14
2
1
59,685
1
L
Hou Yi
4,908
614
19
2
1
103,146
0
L
Terra
5,341
668
12
2
0
140,298
1
W
Fenrir
6,157
770
24
3
2
139,935
3
W
Nox
6,318
790
42
5
3
127,987
1
W
Chaac
5,870
734
31
4
0
141,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role