Player Matchup

Bastet
Bastet
CEDDYB300
Bastet
Level 121
God Stats
13W - 12L
1,608 SR
Queue Stats
489W - 464L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Mr_Rayshawn
Baron Samedi
Level 122
God Stats
4W - 2L
1,555 SR
Queue Stats
343W - 378L
1,510 Elo+
Party 1
Merlin
Merlin
SLeRmZ_McKeZiE
Merlin
Level 129
God Stats
13W - 14L
1,504 SR
Queue Stats
823W - 917L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
SekiroTactical1
Hou Yi
Level 88
God Stats
4W - 7L
1,429 SR
Queue Stats
307W - 294L
1,471 Elo+
Solo
Ao Kuang
Ao Kuang
iTZ_DeeJaY_K-oS
Ao Kuang
Level 160
God Stats
40W - 29L
1,590 SR
Queue Stats
1,660W - 1,578L
1,454 Elo+
Solo
Team Averages
Level 124
1,537 SR
1,486 Elo+

VS

Team Averages
Level 90
1,526 SR
1,452 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Elite AlpHa6902
Hachiman
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,495 Elo+
Party 2
Baron Samedi
Baron Samedi
Elite SP4CE
Baron Samedi
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,322 Elo+
Party 2
Zeus
Zeus
MyN1njaMyN1nja
Zeus
Level 102
God Stats
8W - 8L
1,575 SR
Queue Stats
118W - 107L
1,531 Elo+
Solo
Achilles
Achilles
xIMusashi634Ix
Achilles
Level 109
God Stats
2W - 4L
1,556 SR
Queue Stats
361W - 360L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CEDDYB300
Bastet
14
4 / 0 / 2
7,869
562
9,793
10,859
5,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Mr_Rayshawn
Baron Samedi
12
2 / 3 / 10
7,412
529
4,794
13,850
12,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 6
7,594
542
6,148
7,255
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 4
7,813
558
7,692
8,630
2,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
14
8 / 0 / 4
8,446
603
7,980
10,585
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 4 / 2
6,920
494
7,402
12,383
5,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
10
1 / 4 / 2
6,105
436
4,950
9,967
2,559
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Elite SP4CE
Baron Samedi
10
0 / 3 / 3
5,952
425
6,044
9,214
5,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 2
7,464
533
7,244
7,823
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
11
2 / 5 / 0
6,552
468
5,404
14,361
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
8
8
Deaths
20
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
2
0.75
W
Bastet
CEDDYB300
Bastet
4
0
2
5
L
Hachiman
1
4
2
0.5
L
Baron Samedi
Elite SP4CE
Baron Samedi
0
3
3
0.5
W
Baron Samedi
Mr_Rayshawn
Baron Samedi
2
3
10
2.33
L
3
4
2
1
W
1
4
6
1
W
5
1
4
7
W
Ao Kuang
8
0
4
10
L
Achilles
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,407
Damage
31,044
51,179
Taken
53,748
27,227
Mitigated
23,434
23,229
Healing
17,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,402
1,774
0
3,642
12,383
5,014
0
5,973
6,256
0
42,207
W
Bastet
CEDDYB300
Bastet
9,793
1,643
0
6,113
10,859
5,892
295
506
10,333
0
40,960
L
Hachiman
4,950
2,156
14
3,951
9,967
2,559
375
1,352
8,615
0
35,736
L
Baron Samedi
Elite SP4CE
Baron Samedi
6,044
494
1,531
3,226
9,214
5,431
22
4,651
4,457
21,962
0
W
Baron Samedi
Mr_Rayshawn
Baron Samedi
4,794
679
1,538
4,065
13,850
12,715
155
4,994
8,785
19,472
0
L
7,244
643
166
1,708
7,823
2,603
416
4,012
3,567
44,244
0
W
6,148
114
0
1,272
7,255
2,359
151
4,352
2,599
37,690
0
W
7,692
3,917
0
2,939
8,630
2,775
1,050
2,456
6,134
0
51,759
W
Ao Kuang
7,980
2,120
0
7,302
10,585
3,486
0
664
9,875
42,170
0
L
Achilles
5,404
1,056
0
3,723
14,361
7,827
0
2,430
11,931
0
27,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,134
Gold Earned
32,993
372
Minions Killed
315
0
Camps Cleared
0
1,332,739
Distance Traveled
1,326,292
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,920
494
77
6
0
290,928
2
W
Bastet
7,869
562
80
6
0
265,984
4
L
Hachiman
6,105
436
56
4
0
264,128
1
L
Baron Samedi
5,952
425
40
3
0
269,408
4
W
Baron Samedi
7,412
529
25
2
0
229,591
4
L
Zeus
7,464
533
84
6
0
241,378
4
W
Merlin
7,594
542
87
6
0
269,486
5
W
Hou Yi
7,813
558
99
7
0
259,902
3
W
Ao Kuang
8,446
603
81
6
0
307,776
2
L
Achilles
6,552
468
58
4
0
260,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role