Player Matchup

Tiamat
Tiamat
PigletsSideChick
Tiamat
Level 160
God Stats
5W - 1L
1,438 SR
Queue Stats
65W - 57L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
Rącheℓ
Ne Zha
Level 159
God Stats
7W - 1L
1,546 SR
Queue Stats
22W - 21L
1,592 Elo+
Party 1
Geb
Geb
TheJulioEffect
Geb
Level 160
God Stats
1W - 0L
1,521 SR
Queue Stats
2W - 1L
1,382 Elo+
Party 1
Heimdallr
Heimdallr
xXDR4GoNxKiiiDXx
Heimdallr
Level 99
God Stats
1W - 0L
1,544 SR
Queue Stats
10W - 3L
1,728 Elo+
Party 1
Team Averages
Level 145
1,512 SR
1,567 Elo+

VS

Team Averages
Level 51
1,500 SR
1,302 Elo+
Fenrir
Fenrir
Cormyrian
Fenrir
Level 26
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 3L
984 Elo+
Party 2
Pele
Pele
Sileket
Pele
Level 66
God Stats
0W - 2L
1,437 SR
Queue Stats
7W - 6L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
Silyon
Kukulkan
Level 22
God Stats
0W - 2L
1,484 SR
Queue Stats
0W - 3L
984 Elo+
Party 2
Tiamat
Tiamat
Zikeny
Tiamat
Level 90
God Stats
10W - 7L
1,550 SR
Queue Stats
10W - 8L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
8,437
937
4,662
6,766
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Rącheℓ
Ne Zha
14
4 / 2 / 8
8,534
948
5,560
8,771
4,023
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 8
8,633
959
7,057
6,575
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
16
10 / 1 / 6
9,973
1,108
11,703
7,976
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cormyrian
Fenrir
11
3 / 6 / 0
7,231
803
4,057
9,723
5,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Sileket
Pele
13
3 / 5 / 2
7,835
871
5,684
9,900
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Silyon
Kukulkan
12
0 / 5 / 1
6,709
745
2,441
5,987
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Zikeny
Tiamat
12
2 / 6 / 2
7,359
818
4,981
7,551
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
22
Kills
8
8
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cormyrian
Fenrir
3
6
0
0.5
W
2
3
7
1.83
W
Ne Zha
Rącheℓ
Ne Zha
4
2
8
4
L
Pele
Sileket
Pele
3
5
2
0.8
L
Kukulkan
Silyon
Kukulkan
0
5
1
0.1
W
6
2
8
5
L
Tiamat
Zikeny
Tiamat
2
6
2
0.5
W
Heimdallr
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,982
Damage
17,163
30,088
Taken
33,161
16,852
Mitigated
13,311
10,189
Healing
2,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cormyrian
Fenrir
4,057
1,565
0
1,050
9,723
5,174
0
2,218
7,282
111
12,689
W
4,662
540
0
1,994
6,766
3,385
984
826
5,851
23,077
0
W
Ne Zha
Rącheℓ
Ne Zha
5,560
978
0
3,574
8,771
4,023
749
2,965
5,638
111
23,766
L
Pele
Sileket
Pele
5,684
1,403
0
577
9,900
3,285
0
5,983
3,439
0
19,097
L
Kukulkan
Silyon
Kukulkan
2,441
407
0
29
5,987
1,772
0
595
5,260
18,470
0
W
7,057
657
0
1,563
6,575
6,515
688
1,503
4,970
14,967
0
L
Tiamat
Zikeny
Tiamat
4,981
60
0
666
7,551
3,080
0
2,413
4,806
15,950
0
W
Heimdallr
11,703
6,698
0
3,058
7,976
2,929
4,864
2,221
5,699
0
38,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,577
Gold Earned
29,134
169
Minions Killed
109
10
Camps Cleared
6
693,054
Distance Traveled
672,260
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,231
803
17
2
3
167,521
0
W
Tiamat
8,437
937
57
6
5
149,180
0
W
Ne Zha
8,534
948
31
3
2
175,954
0
L
Pele
7,835
871
29
3
2
163,738
2
L
Kukulkan
6,709
745
40
4
0
186,595
1
W
Geb
8,633
959
8
1
1
177,123
3
L
Tiamat
7,359
818
23
3
1
154,406
1
W
Heimdallr
9,973
1,108
73
8
2
190,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role