Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Philgatti
Gilgamesh
Level 24
God Stats
35W - 30L
1,549 SR
Queue Stats
91W - 99L
1,430 Elo+
Solo
Sol
Sol
frankrikot
Sol
Level 126
God Stats
0W - 1L
1,460 SR
Queue Stats
144W - 162L
1,570 Elo+
Party 2
Team Averages
Level 85
1,503 SR
1,500 Elo+

VS

Team Averages
Level 59
1,673 SR
1,518 Elo+
Zeus
Zeus
Geiser36
Zeus
Level 95
God Stats
6W - 6L
1,681 SR
Queue Stats
64W - 59L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
KiwiPlus
Kuzenbo
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,483 Elo+
Solo
Danzaburou
Danzaburou
Raji1
Danzaburou
Level 65
God Stats
12W - 13L
1,837 SR
Queue Stats
34W - 36L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 3 / 2
7,246
725
3,854
7,254
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
Philgatti
Gilgamesh
11
1 / 5 / 2
6,760
676
5,930
14,672
10,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 2 / 0
6,025
603
3,506
3,639
1,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 2 / 7
7,907
791
8,729
4,989
1,756
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
KiwiPlus
Kuzenbo
11
2 / 2 / 7
8,028
803
5,190
10,475
10,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Raji1
Danzaburou
12
5 / 1 / 5
8,392
839
7,543
6,517
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
10
10
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
2
1.33
W
Zeus
3
2
7
3.25
W
Kuzenbo
KiwiPlus
Kuzenbo
2
2
7
2.75
L
Gilgamesh
Philgatti
Gilgamesh
1
5
2
0.4
W
Danzaburou
Raji1
Danzaburou
5
1
5
7.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,290
Damage
21,462
25,565
Taken
21,981
14,244
Mitigated
14,225
3,167
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,854
1,135
0
260
7,254
2,946
0
4,167
3,087
0
11,076
W
Zeus
8,729
484
0
1,146
4,989
1,756
1,003
954
3,992
29,441
0
W
Kuzenbo
KiwiPlus
Kuzenbo
5,190
1,978
270
3,761
10,475
10,130
281
2,326
7,925
12,791
0
L
Gilgamesh
Philgatti
Gilgamesh
5,930
583
0
1,367
14,672
10,088
0
7,277
7,395
0
18,989
W
Danzaburou
Raji1
Danzaburou
7,543
3,142
0
1,907
6,517
2,339
1,431
429
5,877
0
30,565
L
3,506
1,283
0
1,540
3,639
1,210
0
2,599
1,040
11,555
1,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,031
Gold Earned
24,327
74
Minions Killed
116
1
Camps Cleared
7
399,411
Distance Traveled
555,760
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,246
725
17
2
1
126,769
2
W
Zeus
7,907
791
36
4
6
172,242
5
W
Kuzenbo
8,028
803
12
1
1
196,022
2
L
Gilgamesh
6,760
676
33
3
0
184,239
3
W
Danzaburou
8,392
839
68
7
0
187,496
1
L
Sol
6,025
603
24
2
0
88,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role