Player Matchup

Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ihavenoidea1123
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 42L
1,598 Elo+
Party 1
Zeus
Zeus
immolater
Zeus
Level 111
God Stats
1W - 0L
1,581 SR
Queue Stats
28W - 16L
1,500 Elo+
Party 2
Chaac
Chaac
joshua186
Chaac
Level 120
God Stats
3W - 0L
1,877 SR
Queue Stats
191W - 171L
1,559 Elo+
Party 1
Scylla
Scylla
sirbucknuts
Scylla
Level 125
God Stats
1W - 0L
1,811 SR
Queue Stats
23W - 13L
1,500 Elo+
Party 2
Team Averages
Level 116
1,654 SR
1,531 Elo+

VS

Team Averages
Level 130
1,586 SR
1,530 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Astropicz
Neith
Level 105
God Stats
4W - 4L
1,623 SR
Queue Stats
178W - 181L
1,465 Elo+
Solo
Bastet
Bastet
OG RO3SKI
Bastet
Level 156
God Stats
13W - 15L
1,579 SR
Queue Stats
104W - 90L
1,484 Elo+
Solo
Geb
Geb
dragonknight108
Geb
Level 118
God Stats
15W - 8L
1,641 SR
Queue Stats
146W - 102L
1,660 Elo+
Solo
Gilgamesh
Gilgamesh
mikey24shi
Gilgamesh
Level 134
God Stats
2W - 4L
1,585 SR
Queue Stats
288W - 289L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
3 / 0 / 14
10,594
815
10,128
22,673
15,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 2 / 10
8,964
690
11,475
9,072
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
16
5 / 6 / 4
10,467
805
16,802
12,304
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
joshua186
Chaac
16
3 / 2 / 10
10,107
777
16,125
20,355
20,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
17
7 / 3 / 4
11,971
921
12,550
9,999
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
6 / 4 / 3
10,996
846
18,695
13,474
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Astropicz
Neith
10
0 / 3 / 0
6,697
515
1,477
3,296
824
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
OG RO3SKI
Bastet
16
4 / 3 / 3
9,564
736
13,784
13,127
5,200
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 10
9,309
716
13,842
19,891
19,234
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
mikey24shi
Gilgamesh
16
3 / 2 / 8
10,281
791
13,665
30,039
18,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
37
18
Kills
13
13
Deaths
18
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
14
10
L
Morgan Le Fay
 
Morgan Le Fay
6
4
3
1.88
L
Neith
Astropicz
Neith
0
3
0
0
L
Bastet
OG RO3SKI
Bastet
4
3
3
1.83
L
0
6
10
0.83
W
0
2
10
2.5
W
Zeus
5
6
4
1.17
W
Chaac
joshua186
Chaac
3
2
10
4
L
Gilgamesh
mikey24shi
Gilgamesh
3
2
8
3.5
W
Scylla
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,080
Damage
61,463
74,403
Taken
79,827
47,990
Mitigated
49,437
30,320
Healing
25,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,128
3,400
0
12,080
22,673
15,466
199
10,909
11,764
0
27,006
L
Morgan Le Fay
 
Morgan Le Fay
18,695
928
145
3,370
13,474
5,739
44
5,479
7,665
48,466
0
L
Neith
Astropicz
Neith
1,477
407
0
330
3,296
824
0
769
2,484
0
4,724
L
Bastet
OG RO3SKI
Bastet
13,784
3,050
0
4,781
13,127
5,200
51
5,882
6,920
0
38,362
L
13,842
796
1,728
1,881
19,891
19,234
1
8,373
10,822
38,367
0
W
11,475
4,992
0
2,162
9,072
3,486
1,753
3,107
5,965
0
26,202
W
Zeus
16,802
4,151
0
2,798
12,304
4,357
3,387
5,269
7,035
37,948
0
W
Chaac
joshua186
Chaac
16,125
2,704
0
10,873
20,355
20,731
740
11,528
8,827
0
46,097
L
Gilgamesh
mikey24shi
Gilgamesh
13,665
1,484
2,791
10,840
30,039
18,440
26
9,738
19,273
6,023
29,147
W
Scylla
12,550
368
0
2,407
9,999
3,950
1,085
3,990
6,009
28,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,103
Gold Earned
46,847
283
Minions Killed
250
7
Camps Cleared
8
1,164,530
Distance Traveled
1,074,373
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,594
815
53
4
4
276,476
0
L
Morgan Le Fay
10,996
846
88
7
1
232,230
3
L
Neith
6,697
515
10
1
0
55,392
0
L
Bastet
9,564
736
55
4
3
270,795
0
L
Geb
9,309
716
55
4
4
251,678
0
W
Anhur
8,964
690
44
3
0
227,177
1
W
Zeus
10,467
805
52
4
0
189,390
2
W
Chaac
10,107
777
77
6
3
257,099
0
L
Gilgamesh
10,281
791
42
3
0
264,278
3
W
Scylla
11,971
921
57
4
0
214,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role