Player Matchup

Osiris
Osiris
A Delphox
Osiris
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 224L
1,467 Elo+
Solo
Cthulhu
Cthulhu
HyrulianShepard
Cthulhu
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
Kickmy ace ace
Danzaburou
Level 157
God Stats
4W - 1L
1,684 SR
Queue Stats
97W - 97L
1,527 Elo+
Party 1
Thor
Thor
Sawkuma
Thor
Level 128
God Stats
2W - 2L
1,411 SR
Queue Stats
569W - 563L
1,504 Elo+
Solo
Olorun
Olorun
Tankerbear17
Olorun
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 89L
1,561 Elo+
Solo
Team Averages
Level 140
1,519 SR
1,527 Elo+

VS

Team Averages
Level 143
1,552 SR
1,537 Elo+
Freya
Freya
BURNT T0AST7757
Freya
Level 149
God Stats
3W - 5L
1,588 SR
Queue Stats
299W - 317L
1,586 Elo+
Solo
Cupid
Cupid
BeefyCornMuffin
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Themurf32
Morgan Le Fay
Level 156
God Stats
8W - 7L
1,705 SR
Queue Stats
585W - 628L
1,463 Elo+
Solo
Cabrakan
Cabrakan
iHrta
Cabrakan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,556 Elo+
Party 2
Ganesha
Ganesha
themmshake
Ganesha
Level 134
God Stats
0W - 1L
1,465 SR
Queue Stats
263W - 256L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
A Delphox
Osiris
20
8 / 2 / 16
12,151
810
15,197
20,425
26,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 3 / 14
10,863
724
17,623
20,948
26,718
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Kickmy ace ace
Danzaburou
20
10 / 3 / 13
13,073
872
22,079
13,877
8,021
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
Sawkuma
Thor
16
2 / 6 / 13
9,942
663
9,240
12,734
7,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
17
4 / 4 / 10
10,616
708
14,017
9,739
3,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
9,153
610
11,016
15,497
5,968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
7 / 5 / 7
10,066
671
19,042
17,624
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Themurf32
Morgan Le Fay
18
3 / 5 / 8
10,767
718
13,921
13,523
5,668
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
iHrta
Cabrakan
17
6 / 5 / 8
10,304
687
11,628
18,189
16,644
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
themmshake
Ganesha
16
0 / 6 / 15
9,687
646
7,211
19,796
25,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
63
27
Kills
17
18
Deaths
27
66
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Osiris
A Delphox
Osiris
8
2
16
8
L
1
6
8
0.83
L
7
5
7
2.1
W
3
3
14
3.33
W
Danzaburou
Kickmy ace ace
Danzaburou
10
3
13
5.5
W
Thor
Sawkuma
Thor
2
6
13
1.42
W
Olorun
4
4
10
2.25
L
Morgan Le Fay
Themurf32
Morgan Le Fay
3
5
8
1.4
L
Cabrakan
iHrta
Cabrakan
6
5
8
2
L
Ganesha
themmshake
Ganesha
0
6
15
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,156
Damage
62,818
77,723
Taken
84,629
71,992
Mitigated
60,811
37,309
Healing
35,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
A Delphox
Osiris
15,197
2,772
3,251
7,540
20,425
26,145
546
9,177
11,248
0
26,349
L
11,016
3,364
1,230
4,976
15,497
5,968
0
5,722
9,461
24,916
0
L
19,042
12,052
6,094
7,679
17,624
7,329
114
4,990
12,235
0
33,277
W
17,623
479
3,748
3,018
20,948
26,718
184
12,422
8,526
36,863
0
W
Danzaburou
Kickmy ace ace
Danzaburou
22,079
7,065
2,908
4,837
13,877
8,021
2,430
8,825
5,052
0
54,454
W
Thor
Sawkuma
Thor
9,240
385
1,545
577
12,734
7,200
518
6,713
6,021
0
13,901
W
Olorun
14,017
7,138
6,892
2,993
9,739
3,908
1,744
6,639
3,100
28,820
0
L
Morgan Le Fay
Themurf32
Morgan Le Fay
13,921
1,381
1,202
3,184
13,523
5,668
0
5,469
7,933
38,176
0
L
Cabrakan
iHrta
Cabrakan
11,628
812
0
4,223
18,189
16,644
0
6,426
11,356
18,132
0
L
Ganesha
themmshake
Ganesha
7,211
220
3,136
3,848
19,796
25,202
0
9,033
10,418
21,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,645
Gold Earned
49,977
176
Minions Killed
174
0
Camps Cleared
0
1,398,147
Distance Traveled
1,271,258
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,151
810
28
2
0
315,068
5
L
Freya
9,153
610
51
3
0
242,226
2
L
Cupid
10,066
671
54
4
0
237,227
0
W
Cthulhu
10,863
724
45
3
0
299,391
5
W
Danzaburou
13,073
872
53
4
0
261,057
2
W
Thor
9,942
663
11
1
0
247,514
5
W
Olorun
10,616
708
39
3
0
275,117
0
L
Morgan Le Fay
10,767
718
47
3
0
278,259
0
L
Cabrakan
10,304
687
22
1
0
262,854
2
L
Ganesha
9,687
646
0
0
0
250,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role