Player Matchup

Ymir
Ymir
Finatixz
Ymir
Level 29
God Stats
31W - 34L
1,391 SR
Queue Stats
32W - 39L
1,329 Elo+
Party 1
Fenrir
Fenrir
Mkth101
Fenrir
Level 66
God Stats
18W - 26L
1,397 SR
Queue Stats
90W - 117L
1,300 Elo+
Party 1
Baron Samedi
Baron Samedi
PolarBearQ
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,180 Elo+
Solo
Team Averages
Level 41
1,429 SR
1,269 Elo+

VS

Team Averages
Level 32
1,556 SR
1,358 Elo+
Zeus
Zeus
AMidgetPreacher
Zeus
Level 81
God Stats
27W - 25L
1,433 SR
Queue Stats
65W - 98L
1,295 Elo+
Party 2
Artio
Artio
HyperJ3ster
Artio
Level 5
God Stats
3W - 0L
1,576 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Skadi
Skadi
THE only ACORN
Skadi
Level 10
God Stats
1W - 0L
1,659 SR
Queue Stats
4W - 5L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 5 / 6
7,010
701
3,098
16,608
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Mkth101
Fenrir
11
6 / 6 / 3
7,551
755
6,809
14,296
6,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
PolarBearQ
Baron Samedi
11
3 / 5 / 5
7,252
725
6,171
10,089
3,477
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 7
9,210
921
14,830
6,288
2,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 12
7,684
768
7,488
9,749
10,167
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 4 / 9
8,665
867
10,466
7,283
2,575
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
10
Kills
16
16
Deaths
10
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
3
7
4.17
L
Ymir
1
5
6
0.8
W
2
3
12
2.67
L
Fenrir
Mkth101
Fenrir
6
6
3
1.25
L
Baron Samedi
PolarBearQ
Baron Samedi
3
5
5
1.1
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,078
Damage
32,784
40,993
Taken
23,320
17,778
Mitigated
14,837
10,507
Healing
4,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,830
1,460
0
0
6,288
2,095
1,026
1,451
4,837
37,771
0
L
Ymir
3,098
467
0
4,451
16,608
7,370
21
8,701
7,907
8,111
0
W
7,488
437
1,731
2,829
9,749
10,167
228
5,135
4,614
12,790
0
L
Fenrir
Mkth101
Fenrir
6,809
884
0
2,778
14,296
6,931
0
8,324
5,972
0
14,113
L
Baron Samedi
PolarBearQ
Baron Samedi
6,171
893
1,251
2,027
10,089
3,477
178
5,966
4,123
23,597
0
W
10,466
3,990
0
285
7,283
2,575
1,091
3,017
4,266
0
31,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,813
Gold Earned
25,559
63
Minions Killed
112
3
Camps Cleared
5
442,815
Distance Traveled
489,504
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,210
921
56
6
2
144,269
0
L
Ymir
7,010
701
10
1
0
144,153
4
W
Artio
7,684
768
11
1
1
180,364
0
L
Fenrir
7,551
755
11
1
1
172,401
0
L
Baron Samedi
7,252
725
42
4
2
126,261
0
W
Skadi
8,665
867
45
5
2
164,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role