Player Matchup

Kukulkan
Kukulkan
Mungywungy94
Kukulkan
Level 7
God Stats
4W - 8L
1,552 SR
Queue Stats
14W - 26L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
Roe_UK
Zhong Kui
Level 28
God Stats
10W - 2L
1,955 SR
Queue Stats
74W - 56L
1,530 Elo+
Party 1
Vamana
Vamana
Serch9610
Vamana
Level 27
God Stats
16W - 17L
1,452 SR
Queue Stats
141W - 126L
1,505 Elo+
Solo
Cerberus
Cerberus
The_TorvaMessor
Cerberus
Level 27
God Stats
12W - 9L
1,657 SR
Queue Stats
64W - 54L
1,488 Elo+
Party 1
Tyr
Tyr
Zatanyan
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,768 Elo+
Solo
Team Averages
Level 20
1,623 SR
1,560 Elo+

VS

Team Averages
Level 19
1,608 SR
1,619 Elo+
Olorun
Olorun
SavageRunner642
Olorun
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 63L
1,575 Elo+
Solo
Hel
Hel
atomicmonkey936
Hel
Level 27
God Stats
1W - 1L
1,737 SR
Queue Stats
1W - 4L
1,525 Elo+
Solo
Chaac
Chaac
drzruben
Chaac
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,683 Elo+
Solo
Athena
Athena
quotablememes
Athena
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 20L
1,600 Elo+
Solo
Bakasura
Bakasura
wahlburgers3286
Bakasura
Level 8
God Stats
10W - 12L
1,804 SR
Queue Stats
52W - 58L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mungywungy94
Kukulkan
12
0 / 3 / 1
7,365
460
6,054
4,192
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Roe_UK
Zhong Kui
17
5 / 1 / 3
10,350
647
12,037
7,406
5,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Serch9610
Vamana
16
5 / 0 / 4
10,115
632
10,511
8,033
6,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
11
0 / 5 / 3
7,353
460
3,751
12,763
8,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 4
9,624
602
7,170
12,268
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 3
7,485
468
9,770
12,231
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 8 / 1
6,858
429
3,285
12,633
5,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
drzruben
Chaac
4
0 / 1 / 0
5,159
322
1,019
2,173
842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 2 / 6
7,532
471
6,558
17,209
16,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
16
3 / 0 / 1
9,105
569
5,329
11,363
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
17
Kills
11
11
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Mungywungy94
Kukulkan
0
3
1
0.17
W
Zhong Kui
Roe_UK
Zhong Kui
5
1
3
6.5
L
5
6
3
1.08
W
Vamana
Serch9610
Vamana
5
0
4
7
W
Cerberus
0
5
3
0.3
W
7
2
4
4.5
L
1
8
1
0.19
L
Chaac
drzruben
Chaac
0
1
0
0
L
2
2
6
2.5
L
Bakasura
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,523
Damage
25,961
44,662
Taken
55,609
26,452
Mitigated
31,869
18,564
Healing
16,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Mungywungy94
Kukulkan
6,054
1,052
0
500
4,192
1,380
2,332
3,341
811
45,901
0
W
Zhong Kui
Roe_UK
Zhong Kui
12,037
1,182
0
4,037
7,406
5,278
1,543
3,121
3,865
70,040
0
L
9,770
6,138
419
2,842
12,231
5,456
2,110
5,158
6,981
40,050
0
W
Vamana
Serch9610
Vamana
10,511
5,625
0
4,266
8,033
6,355
136
3,985
3,821
507
68,533
W
Cerberus
3,751
596
0
3,450
12,763
8,187
697
6,578
5,825
14,909
0
W
7,170
830
0
6,311
12,268
5,252
0
2,288
9,850
0
63,534
L
3,285
839
1,725
3,486
12,633
5,055
815
6,127
6,242
26,606
0
L
Chaac
drzruben
Chaac
1,019
322
0
943
2,173
842
0
0
2,173
0
6,327
L
6,558
2,484
0
2,532
17,209
16,062
639
6,854
10,239
24,487
0
L
Bakasura
5,329
4,639
0
4,796
11,363
4,454
0
3,594
7,625
0
43,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,807
Gold Earned
36,139
525
Minions Killed
306
0
Camps Cleared
0
1,563,260
Distance Traveled
1,241,997
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,365
460
92
6
0
278,908
1
W
Zhong Kui
10,350
647
159
10
0
315,369
4
L
Olorun
7,485
468
74
5
0
261,755
2
W
Vamana
10,115
632
139
9
0
331,700
2
W
Cerberus
7,353
460
25
2
0
279,941
6
W
Tyr
9,624
602
110
7
0
357,342
6
L
Hel
6,858
429
59
4
0
279,171
1
L
Chaac
5,159
322
12
1
0
53,386
0
L
Athena
7,532
471
42
3
0
312,769
0
L
Bakasura
9,105
569
119
7
0
334,916
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role