Player Matchup

Ravana
Ravana
Auzriik
Ravana
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 14L
1,673 Elo+
Party 2
Kuzenbo
Kuzenbo
Corkenoob
Kuzenbo
Level 159
God Stats
7W - 5L
1,475 SR
Queue Stats
353W - 318L
1,655 Elo+
Party 2
Sol
Sol
MassiveCóck
Sol
Level 27
God Stats
3W - 1L
1,541 SR
Queue Stats
140W - 40L
1,748 Elo+
Party 2
Hou Yi
Hou Yi
MrElectricEel
Hou Yi
Level 28
God Stats
11W - 1L
2,074 SR
Queue Stats
126W - 27L
1,854 Elo+
Party 2
Zhong Kui
Zhong Kui
hughesb0t
Zhong Kui
Level 158
God Stats
4W - 5L
1,538 SR
Queue Stats
578W - 531L
1,571 Elo+
Party 2
Team Averages
Level 106
1,626 SR
1,700 Elo+

VS

Team Averages
Level 50
1,641 SR
1,473 Elo+
Khepri
Khepri
 
Khepri
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Csolli
Bellona
Level 56
God Stats
6W - 5L
1,672 SR
Queue Stats
43W - 58L
1,423 Elo+
Party 1
Nemesis
Nemesis
LukaFighter123
Nemesis
Level 82
God Stats
22W - 11L
1,814 SR
Queue Stats
76W - 64L
1,502 Elo+
Solo
Medusa
Medusa
Pekasaurus
Medusa
Level 7
God Stats
4W - 6L
1,507 SR
Queue Stats
14W - 20L
1,492 Elo+
Party 1
Charybdis
Charybdis
andromedk
Charybdis
Level 63
God Stats
2W - 3L
1,710 SR
Queue Stats
154W - 142L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Auzriik
Ravana
11
5 / 2 / 3
6,833
683
4,278
4,625
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Corkenoob
Kuzenbo
11
2 / 0 / 1
6,252
625
4,552
5,659
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 1 / 4
7,064
706
8,416
7,009
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 2 / 4
6,645
665
7,604
5,655
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
hughesb0t
Zhong Kui
10
6 / 0 / 10
6,562
656
4,197
6,152
6,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
6
0 / 4 / 2
4,367
437
1,959
7,238
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Csolli
Bellona
10
1 / 3 / 0
5,297
530
4,109
6,670
3,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 4 / 2
5,093
509
2,888
6,126
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Medusa
Pekasaurus
Medusa
5
0 / 8 / 1
3,766
377
2,112
6,312
1,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
andromedk
Charybdis
8
2 / 7 / 0
5,115
512
4,240
9,677
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
26
Kills
5
5
Deaths
26
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
2
0.25
W
Ravana
Auzriik
Ravana
5
2
3
3.25
W
Kuzenbo
Corkenoob
Kuzenbo
2
0
1
2.5
L
Bellona
Csolli
Bellona
1
3
0
0.33
L
2
4
2
0.75
W
6
1
4
8
W
7
2
4
4.5
L
Medusa
Pekasaurus
Medusa
0
8
1
0.06
L
Charybdis
andromedk
Charybdis
2
7
0
0.29
W
Zhong Kui
hughesb0t
Zhong Kui
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,047
Damage
15,308
29,100
Taken
36,023
17,979
Mitigated
12,143
12,947
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,959
482
0
798
7,238
2,934
0
2,213
5,025
7,760
0
W
Ravana
Auzriik
Ravana
4,278
1,286
0
1,334
4,625
1,837
0
0
4,588
0
35,326
W
Kuzenbo
Corkenoob
Kuzenbo
4,552
997
0
1,797
5,659
5,696
116
0
5,182
28,266
0
L
Bellona
Csolli
Bellona
4,109
805
0
1,490
6,670
3,306
0
3,382
2,712
0
22,558
L
2,888
1,317
0
1,540
6,126
1,840
288
2,860
3,229
0
13,611
W
8,416
3,675
0
5,247
7,009
2,319
2,430
151
6,858
38,486
5,334
W
7,604
4,380
0
1,784
5,655
1,619
272
1,147
4,465
0
30,710
L
Medusa
Pekasaurus
Medusa
2,112
1,134
0
91
6,312
1,517
0
2,603
3,709
0
8,740
L
Charybdis
andromedk
Charybdis
4,240
1,846
0
1,562
9,677
2,546
0
4,410
5,267
0
19,465
W
Zhong Kui
hughesb0t
Zhong Kui
4,197
812
75
2,710
6,152
6,508
472
661
5,491
18,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,356
Gold Earned
23,638
307
Minions Killed
145
0
Camps Cleared
0
926,449
Distance Traveled
819,541
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,367
437
8
1
0
168,748
1
W
Ravana
6,833
683
80
8
0
202,546
1
W
Kuzenbo
6,252
625
64
6
0
213,687
1
L
Bellona
5,297
530
48
5
0
178,932
0
L
Nemesis
5,093
509
35
4
0
155,057
1
W
Sol
7,064
706
81
8
0
184,472
1
W
Hou Yi
6,645
665
60
6
0
149,661
1
L
Medusa
3,766
377
16
2
0
153,291
0
L
Charybdis
5,115
512
38
4
0
163,513
1
W
Zhong Kui
6,562
656
22
2
0
176,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role