Player Matchup

Agni
Agni
 
Agni
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
JimuW
Thanatos
Level 16
God Stats
6W - 6L
1,533 SR
Queue Stats
13W - 25L
1,249 Elo+
Solo
Sol
Sol
Ocalacala
Sol
Level 20
God Stats
20W - 13L
1,468 SR
Queue Stats
25W - 32L
1,074 Elo+
Party 3
Yemoja
Yemoja
nikthetired
Yemoja
Level 14
God Stats
5W - 5L
1,535 SR
Queue Stats
31W - 35L
1,342 Elo+
Party 3
Cthulhu
Cthulhu
xObviously
Cthulhu
Level 14
God Stats
5W - 4L
1,576 SR
Queue Stats
38W - 50L
1,384 Elo+
Party 2
Team Averages
Level 22
1,522 SR
1,310 Elo+

VS

Team Averages
Level 8
1,455 SR
1,357 Elo+
Cthulhu
Cthulhu
AZAZEL667
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
AestheticAngel
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,171 Elo+
Party 1
Ares
Ares
AestheticIvancho
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,171 Elo+
Party 1
Neith
Neith
LJTwisted
Neith
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
YaoMang
Tsukuyomi
Level 28
God Stats
2W - 5L
1,277 SR
Queue Stats
37W - 25L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
7 / 3 / 2
6,401
640
7,767
5,194
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
JimuW
Thanatos
8
0 / 3 / 1
4,895
490
1,443
6,245
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
8 / 0 / 2
6,162
616
7,502
3,248
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
8
2 / 0 / 7
5,831
583
1,884
2,445
1,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
xObviously
Cthulhu
8
1 / 0 / 0
5,178
518
849
3,818
1,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AZAZEL667
Cthulhu
3
0 / 2 / 0
3,516
352
70
2,037
894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 7 / 3
4,712
471
1,743
7,533
2,275
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 4 / 0
4,166
417
661
7,011
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
LJTwisted
Neith
5
0 / 5 / 0
4,005
401
1,607
4,821
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
YaoMang
Tsukuyomi
11
5 / 0 / 1
6,405
641
4,193
6,474
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
5
6
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
2
2.67
L
Cthulhu
AZAZEL667
Cthulhu
0
2
0
0
L
0
7
3
0.21
L
0
4
0
0
W
Thanatos
JimuW
Thanatos
0
3
1
0.17
L
Neith
LJTwisted
Neith
0
5
0
0
W
8
0
2
9
L
Tsukuyomi
YaoMang
Tsukuyomi
5
0
1
5.5
W
Yemoja
2
0
7
5.5
W
Cthulhu
xObviously
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,445
Damage
8,274
20,950
Taken
27,876
7,755
Mitigated
9,973
9,822
Healing
4,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,767
753
0
1,075
5,194
1,420
0
1,535
3,659
33,756
0
L
Cthulhu
AZAZEL667
Cthulhu
70
33
0
37
2,037
894
0
335
1,619
1,985
0
L
1,743
1,021
70
748
7,533
2,275
468
5,547
1,604
12,641
0
L
661
0
0
337
7,011
3,336
84
4,552
2,375
2,810
0
W
Thanatos
JimuW
Thanatos
1,443
341
0
3,773
6,245
1,604
449
33
6,175
0
20,422
L
Neith
LJTwisted
Neith
1,607
831
0
129
4,821
1,546
138
3,821
966
0
11,429
W
7,502
2,849
0
1,601
3,248
1,115
706
465
2,783
25,221
3,813
L
Tsukuyomi
YaoMang
Tsukuyomi
4,193
1,006
0
3,103
6,474
1,922
0
2,230
4,078
0
32,213
W
Yemoja
1,884
412
858
473
2,445
1,647
211
404
2,041
8,032
0
W
Cthulhu
xObviously
Cthulhu
849
126
0
2,042
3,818
1,969
439
0
3,818
16,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,467
Gold Earned
22,804
221
Minions Killed
140
0
Camps Cleared
0
850,067
Distance Traveled
764,218
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,401
640
53
5
0
189,621
5
L
Cthulhu
3,516
352
3
0
0
60,665
0
L
Olorun
4,712
471
23
2
0
148,721
0
L
Ares
4,166
417
4
0
0
177,337
0
W
Thanatos
4,895
490
40
4
0
180,444
0
L
Neith
4,005
401
32
3
0
164,604
0
W
Sol
6,162
616
59
6
0
148,700
1
L
Tsukuyomi
6,405
641
78
8
0
212,891
4
W
Yemoja
5,831
583
16
2
0
161,131
0
W
Cthulhu
5,178
518
53
5
0
170,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role