Player Matchup

Baron Samedi
Baron Samedi
ItsButters022
Baron Samedi
Level 124
God Stats
5W - 3L
1,751 SR
Queue Stats
166W - 137L
1,566 Elo+
Party 1
Ullr
Ullr
UpperPower8
Ullr
Level 159
God Stats
14W - 17L
1,651 SR
Queue Stats
584W - 509L
1,521 Elo+
Party 1
Da Ji
Da Ji
WHITEY 2OP
Da Ji
Level 129
God Stats
1W - 4L
1,501 SR
Queue Stats
105W - 100L
1,531 Elo+
Solo
Artio
Artio
WarmFuzzyFuzz62
Artio
Level 134
God Stats
1W - 3L
1,370 SR
Queue Stats
195W - 180L
1,581 Elo+
Solo
Jing Wei
Jing Wei
corruptpony
Jing Wei
Level 126
God Stats
2W - 2L
1,549 SR
Queue Stats
30W - 35L
1,514 Elo+
Solo
Team Averages
Level 134
1,564 SR
1,543 Elo+

VS

Team Averages
Level 125
1,656 SR
1,576 Elo+
Vamana
Vamana
AstralAdmiral
Vamana
Level 149
God Stats
14W - 12L
1,564 SR
Queue Stats
706W - 688L
1,595 Elo+
Solo
Odin
Odin
Cub Diddy
Odin
Level 109
God Stats
11W - 6L
1,644 SR
Queue Stats
333W - 315L
1,559 Elo+
Solo
Eset
Eset
Karmic Kabab
Eset
Level 134
God Stats
7W - 2L
1,787 SR
Queue Stats
267W - 255L
1,588 Elo+
Solo
Ares
Ares
Ninjan
Ares
Level 108
God Stats
5W - 0L
1,949 SR
Queue Stats
117W - 109L
1,573 Elo+
Solo
Olorun
Olorun
One Corndog
Olorun
Level 127
God Stats
1W - 2L
1,337 SR
Queue Stats
305W - 280L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsButters022
Baron Samedi
12
2 / 3 / 2
6,927
693
10,914
7,292
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 4 / 6
7,550
755
10,508
10,122
4,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
12
2 / 5 / 6
7,336
734
5,647
8,131
4,986
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 3
7,333
733
3,143
17,625
18,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
corruptpony
Jing Wei
14
2 / 2 / 5
7,404
740
6,387
6,373
2,545
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
8,788
879
9,986
12,880
11,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
14
2 / 3 / 17
8,358
836
7,213
16,358
12,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 0 / 12
8,834
883
8,849
6,733
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Ninjan
Ares
15
6 / 3 / 13
9,643
964
9,275
14,851
16,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
14
5 / 2 / 10
8,832
883
9,726
6,852
3,618
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
83
9
Kills
20
20
Deaths
9
22
Assists
63
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
W
Odin
2
3
17
3.5
L
Baron Samedi
ItsButters022
Baron Samedi
2
3
2
1
W
5
0
12
11
W
Ares
Ninjan
Ares
6
3
13
4.17
W
Olorun
5
2
10
5
L
2
4
6
1.25
L
Da Ji
2
5
6
1
L
1
6
3
0.42
L
Jing Wei
corruptpony
Jing Wei
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
45,049
49,543
Taken
57,674
34,372
Mitigated
47,348
15,073
Healing
22,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,986
1,679
2,830
3,731
12,880
11,937
1,032
2,742
10,138
777
21,957
W
Odin
7,213
1,084
500
3,949
16,358
12,313
0
4,169
11,674
137
11,406
L
Baron Samedi
ItsButters022
Baron Samedi
10,914
661
3,662
1,824
7,292
3,765
0
3,763
3,529
16,678
0
W
8,849
233
4,250
1,632
6,733
3,328
877
730
6,003
17,104
0
W
Ares
Ninjan
Ares
9,275
285
722
1,746
14,851
16,152
28
4,115
10,736
12,467
0
W
Olorun
9,726
4,619
1,909
1,373
6,852
3,618
3,608
2,301
4,551
29,200
643
L
10,508
3,720
1,276
1,477
10,122
4,459
0
4,534
5,588
0
26,728
L
Da Ji
5,647
835
983
297
8,131
4,986
0
5,544
2,587
0
7,924
L
3,143
160
961
2,841
17,625
18,617
0
11,158
6,467
8,561
0
L
Jing Wei
corruptpony
Jing Wei
6,387
5,570
1,226
526
6,373
2,545
0
2,929
3,444
0
13,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,550
Gold Earned
44,455
81
Minions Killed
86
0
Camps Cleared
0
906,632
Distance Traveled
1,018,059
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,788
879
19
2
0
219,408
0
W
Odin
8,358
836
11
1
0
192,047
1
L
Baron Samedi
6,927
693
19
2
0
185,051
2
W
Eset
8,834
883
16
2
0
226,090
0
W
Ares
9,643
964
3
0
0
214,936
0
W
Olorun
8,832
883
37
4
0
165,578
0
L
Ullr
7,550
755
25
3
0
177,155
2
L
Da Ji
7,336
734
8
1
0
177,515
1
L
Artio
7,333
733
4
0
0
180,068
0
L
Jing Wei
7,404
740
25
3
0
186,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role