Player Matchup

Cthulhu
Cthulhu
EdsonCloak
Cthulhu
Level 26
God Stats
4W - 1L
1,876 SR
Queue Stats
157W - 85L
1,702 Elo+
Solo
Ra
Ra
Plateusbr
Ra
Level 20
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 37L
1,621 Elo+
Solo
Charybdis
Charybdis
Zatanyan
Charybdis
Level 12
God Stats
13W - 6L
1,681 SR
Queue Stats
23W - 11L
1,745 Elo+
Solo
Ares
Ares
academic-snake25
Ares
Level 23
God Stats
2W - 1L
1,559 SR
Queue Stats
74W - 52L
1,635 Elo+
Solo
Thor
Thor
maddy10
Thor
Level 25
God Stats
5W - 5L
1,626 SR
Queue Stats
57W - 49L
1,630 Elo+
Solo
Team Averages
Level 21
1,648 SR
1,667 Elo+

VS

Team Averages
Level 21
1,513 SR
1,589 Elo+
Vamana
Vamana
Serch9610
Vamana
Level 27
God Stats
16W - 17L
1,465 SR
Queue Stats
141W - 126L
1,520 Elo+
Solo
Chaac
Chaac
ThirstyGlobe14
Chaac
Level 10
God Stats
3W - 2L
1,769 SR
Queue Stats
13W - 6L
1,743 Elo+
Solo
Izanami
Izanami
VINNY923
Izanami
Level 27
God Stats
0W - 2L
1,594 SR
Queue Stats
6W - 13L
1,496 Elo+
Solo
Tiamat
Tiamat
drypno
Tiamat
Level 26
God Stats
6W - 7L
1,599 SR
Queue Stats
115W - 100L
1,709 Elo+
Solo
Charybdis
Charybdis
muddyspritz__
Charybdis
Level 14
God Stats
0W - 3L
1,137 SR
Queue Stats
14W - 21L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EdsonCloak
Cthulhu
13
0 / 0 / 3
7,517
626
5,609
6,125
6,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 2 / 4
7,836
653
6,959
6,716
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Zatanyan
Charybdis
14
4 / 1 / 2
7,918
660
7,377
9,180
2,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 8
7,155
596
3,472
9,000
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
maddy10
Thor
14
8 / 0 / 1
8,287
691
4,315
7,325
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Serch9610
Vamana
12
0 / 1 / 0
6,048
504
3,706
7,764
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
1 / 4 / 2
5,286
441
4,640
9,043
6,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
VINNY923
Izanami
10
1 / 6 / 1
6,074
506
2,567
8,841
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
drypno
Tiamat
11
1 / 3 / 1
6,497
541
6,849
7,932
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
muddyspritz__
Charybdis
9
1 / 3 / 1
5,494
458
2,893
6,907
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
4
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EdsonCloak
Cthulhu
0
0
3
1.5
W
4
2
4
3
L
Vamana
Serch9610
Vamana
0
1
0
0
L
1
4
2
0.5
L
Izanami
VINNY923
Izanami
1
6
1
0.25
W
Charybdis
Zatanyan
Charybdis
4
1
2
5
W
1
1
8
5
L
Tiamat
drypno
Tiamat
1
3
1
0.5
W
Thor
maddy10
Thor
8
0
1
8.5
L
Charybdis
muddyspritz__
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,732
Damage
20,655
38,346
Taken
40,487
19,490
Mitigated
18,546
19,205
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EdsonCloak
Cthulhu
5,609
550
292
3,566
6,125
6,045
64
0
6,125
44,256
0
W
6,959
610
399
3,172
6,716
2,479
582
1,815
4,545
46,006
0
L
Vamana
Serch9610
Vamana
3,706
1,618
0
3,518
7,764
4,560
0
3,802
3,131
0
36,322
L
4,640
813
0
3,412
9,043
6,155
0
4,032
4,919
0
20,857
L
Izanami
VINNY923
Izanami
2,567
1,223
0
1,997
8,841
2,601
0
3,126
5,624
0
35,907
W
Charybdis
Zatanyan
Charybdis
7,377
3,975
0
5,903
9,180
2,906
2,614
1,958
6,951
0
61,605
W
3,472
494
0
2,281
9,000
5,637
396
1,822
6,782
11,447
0
L
Tiamat
drypno
Tiamat
6,849
1,086
0
3,020
7,932
3,782
0
2,912
4,904
43,229
0
W
Thor
maddy10
Thor
4,315
1,078
0
3,592
7,325
2,423
0
662
6,525
0
47,460
L
Charybdis
muddyspritz__
Charybdis
2,893
1,670
0
1,847
6,907
1,448
0
1,008
5,869
0
19,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
29,399
432
Minions Killed
337
0
Camps Cleared
0
1,198,165
Distance Traveled
1,061,662
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,517
626
98
8
0
241,282
2
W
Ra
7,836
653
104
9
0
249,343
6
L
Vamana
6,048
504
82
7
0
237,705
5
L
Chaac
5,286
441
31
3
0
199,818
2
L
Izanami
6,074
506
69
6
0
187,958
0
W
Charybdis
7,918
660
116
10
0
210,430
5
W
Ares
7,155
596
21
2
0
239,758
1
L
Tiamat
6,497
541
103
9
0
227,133
2
W
Thor
8,287
691
93
8
0
257,352
2
L
Charybdis
5,494
458
52
4
0
209,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role