Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Balzitar
Fenrir
Level 29
God Stats
4W - 4L
1,590 SR
Queue Stats
28W - 25L
1,493 Elo+
Solo
Loki
Loki
JorgeFluydo
Loki
Level 4
God Stats
5W - 2L
1,704 SR
Queue Stats
15W - 13L
1,376 Elo+
Solo
Artemis
Artemis
KainTB
Artemis
Level 6
God Stats
4W - 2L
1,482 SR
Queue Stats
27W - 30L
1,617 Elo+
Solo
Zeus
Zeus
MagicMcMan
Zeus
Level 29
God Stats
4W - 0L
1,811 SR
Queue Stats
43W - 33L
1,452 Elo+
Solo
Team Averages
Level 19
1,617 SR
1,488 Elo+

VS

Team Averages
Level 24
1,377 SR
1,374 Elo+
Tiamat
Tiamat
Jason450
Tiamat
Level 17
God Stats
6W - 17L
1,444 SR
Queue Stats
28W - 55L
1,265 Elo+
Party 1
Chernobog
Chernobog
MissedOrgans
Chernobog
Level 5
God Stats
0W - 6L
1,131 SR
Queue Stats
4W - 8L
1,329 Elo+
Party 1
Odin
Odin
Ommurg
Odin
Level 13
God Stats
13W - 17L
1,378 SR
Queue Stats
27W - 30L
1,507 Elo+
Solo
Geb
Geb
RelliKistaken
Geb
Level 17
God Stats
5W - 8L
1,378 SR
Queue Stats
23W - 48L
1,359 Elo+
Party 1
Da Ji
Da Ji
TheDogeFather
Da Ji
Level 69
God Stats
6W - 3L
1,555 SR
Queue Stats
247W - 306L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 5
5,953
496
2,553
10,112
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
Balzitar
Fenrir
12
7 / 2 / 5
7,798
650
5,331
7,274
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 0
8,772
731
4,427
5,082
1,515
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
KainTB
Artemis
9
0 / 2 / 3
5,600
467
4,842
5,899
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 3 / 3
7,635
636
9,515
6,258
1,794
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jason450
Tiamat
11
1 / 5 / 2
6,767
564
3,397
8,576
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
MissedOrgans
Chernobog
8
1 / 5 / 2
5,402
450
7,058
7,910
1,876
Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
Ommurg
Odin
4
0 / 2 / 0
4,239
353
341
1,746
592
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 3 / 1
5,678
473
4,240
9,787
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
7 / 5 / 0
7,071
589
7,346
10,597
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
20
Kills
10
10
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
5
1.75
W
Fenrir
Balzitar
Fenrir
7
2
5
4.75
L
Tiamat
Jason450
Tiamat
1
5
2
0.4
W
5
1
0
5
W
Artemis
KainTB
Artemis
0
2
3
0.75
W
7
3
3
2.83
L
Chernobog
MissedOrgans
Chernobog
1
5
2
0.4
L
Odin
Ommurg
Odin
0
2
0
0
L
1
3
1
0.5
L
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,668
Damage
22,382
34,625
Taken
38,616
12,185
Mitigated
16,159
9,533
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,553
405
185
3,263
10,112
5,249
214
2,951
7,161
14,950
0
W
Fenrir
Balzitar
Fenrir
5,331
1,718
0
2,212
7,274
2,306
940
1,371
5,833
0
30,404
L
Tiamat
Jason450
Tiamat
3,397
793
0
1,417
8,576
3,635
804
4,814
3,565
34,726
0
W
4,427
1,572
0
1,520
5,082
1,515
349
119
4,963
0
54,410
W
Artemis
KainTB
Artemis
4,842
2,692
0
1,675
5,899
1,321
0
566
5,333
0
30,967
W
9,515
2,154
0
678
6,258
1,794
0
2,424
3,638
44,306
0
L
Chernobog
MissedOrgans
Chernobog
7,058
3,888
0
1,668
7,910
1,876
421
1,813
6,055
70
30,278
L
Odin
Ommurg
Odin
341
47
0
0
1,746
592
0
0
1,746
0
3,862
L
4,240
503
0
1,939
9,787
6,570
161
3,728
5,988
12,115
0
L
7,346
2,224
0
2,908
10,597
3,486
0
1,321
9,194
0
32,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
29,157
344
Minions Killed
213
0
Camps Cleared
0
1,192,921
Distance Traveled
939,990
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,953
496
18
2
0
233,863
1
W
Fenrir
7,798
650
64
5
0
281,768
0
L
Tiamat
6,767
564
75
6
0
229,296
0
W
Loki
8,772
731
126
11
0
256,865
1
W
Artemis
5,600
467
49
4
0
181,534
3
W
Zeus
7,635
636
87
7
0
238,891
0
L
Chernobog
5,402
450
55
5
0
223,480
3
L
Odin
4,239
353
10
1
0
62,256
0
L
Geb
5,678
473
14
1
0
214,574
1
L
Da Ji
7,071
589
59
5
0
210,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role