Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Americanrap98
Hun Batz
Level 147
God Stats
1W - 1L
1,552 SR
Queue Stats
14W - 12L
1,492 Elo+
Party 1
Hercules
Hercules
JoshC1009
Hercules
Level 107
God Stats
3W - 14L
1,367 SR
Queue Stats
75W - 85L
1,411 Elo+
Party 3
Merlin
Merlin
KetDemonz
Merlin
Level 129
God Stats
1W - 6L
1,270 SR
Queue Stats
117W - 150L
1,346 Elo+
Party 3
Kuzenbo
Kuzenbo
Vampire-232
Kuzenbo
Level 142
God Stats
0W - 1L
1,637 SR
Queue Stats
16W - 20L
1,417 Elo+
Party 1
Team Averages
Level 130
1,465 SR
1,433 Elo+

VS

Team Averages
Level 92
1,457 SR
1,539 Elo+
Geb
Geb
Dido91000
Geb
Level 48
God Stats
1W - 0L
1,458 SR
Queue Stats
8W - 4L
1,543 Elo+
Party 2
Hera
Hera
Gingy9
Hera
Level 106
God Stats
2W - 0L
1,451 SR
Queue Stats
36W - 26L
1,629 Elo+
Party 2
Thor
Thor
LavaCloud
Thor
Level 144
God Stats
1W - 0L
1,515 SR
Queue Stats
68W - 67L
1,595 Elo+
Party 2
Medusa
Medusa
Overlord_Cinen
Medusa
Level 102
God Stats
1W - 0L
1,114 SR
Queue Stats
50W - 37L
1,507 Elo+
Solo
Vamana
Vamana
SouthPainter294
Vamana
Level 59
God Stats
1W - 1L
1,746 SR
Queue Stats
90W - 104L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
3 / 0 / 4
8,204
746
5,605
7,045
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Americanrap98
Hun Batz
16
3 / 0 / 2
8,545
777
5,362
5,848
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
JoshC1009
Hercules
13
1 / 2 / 6
7,271
661
5,593
9,124
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
KetDemonz
Merlin
15
1 / 0 / 3
7,768
706
6,058
4,378
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Vampire-232
Kuzenbo
14
0 / 1 / 4
7,637
694
4,256
9,423
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,256
569
2,750
7,660
4,617
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
Gingy9
Hera
15
1 / 1 / 1
7,581
689
10,183
3,556
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
14
1 / 1 / 1
7,542
686
5,660
8,521
4,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 2 / 1
7,396
672
6,006
6,977
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 2
7,099
645
4,935
9,483
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
8
Kills
3
3
Deaths
8
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
0
4
5
L
Hun Batz
Americanrap98
Hun Batz
3
0
2
4
W
0
1
1
0.5
W
Hera
Gingy9
Hera
1
1
1
1.5
L
Hercules
JoshC1009
Hercules
1
2
6
2
L
Merlin
KetDemonz
Merlin
1
0
3
2.5
W
Thor
1
1
1
1.5
W
1
2
1
0.75
W
0
3
2
0.33
L
Kuzenbo
Vampire-232
Kuzenbo
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,874
Damage
29,534
35,818
Taken
36,197
23,312
Mitigated
19,427
9,154
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,605
2,792
0
920
7,045
2,729
0
1,158
5,631
0
18,066
L
Hun Batz
Americanrap98
Hun Batz
5,362
500
0
1,875
5,848
2,372
0
2,751
2,971
0
37,858
W
2,750
295
214
836
7,660
4,617
1
3,737
3,834
6,249
0
W
Hera
Gingy9
Hera
10,183
1,989
0
0
3,556
1,189
31
1,060
2,406
34,992
0
L
Hercules
JoshC1009
Hercules
5,593
1,900
607
2,097
9,124
7,381
0
3,369
5,331
0
20,117
L
Merlin
KetDemonz
Merlin
6,058
364
0
2,216
4,378
1,705
0
1,276
2,972
39,706
0
W
Thor
5,660
814
0
378
8,521
4,458
1
820
7,524
0
32,809
W
6,006
2,010
0
2,122
6,977
2,709
1
2,132
4,754
0
35,022
W
4,935
540
0
2,241
9,483
6,454
128
2,753
6,557
1,515
24,846
L
Kuzenbo
Vampire-232
Kuzenbo
4,256
2,248
0
1,439
9,423
9,125
0
4,464
4,386
18,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
35,874
273
Minions Killed
304
11
Camps Cleared
6
1,105,584
Distance Traveled
1,122,600
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,204
746
43
4
0
197,403
1
L
Hun Batz
8,545
777
76
7
6
252,518
1
W
Geb
6,256
569
5
0
1
196,193
0
W
Hera
7,581
689
67
6
2
239,423
1
L
Hercules
7,271
661
25
2
2
208,680
0
L
Merlin
7,768
706
90
8
0
215,581
2
W
Thor
7,542
686
81
7
3
225,254
9
W
Medusa
7,396
672
85
8
0
218,333
3
W
Vamana
7,099
645
66
6
0
243,397
1
L
Kuzenbo
7,637
694
39
4
3
231,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role