Player Matchup

Ymir
Ymir
Armadillo1512
Ymir
Level 135
God Stats
2W - 5L
1,534 SR
Queue Stats
315W - 329L
1,356 Elo+
Party 1
Artemis
Artemis
Gonzalopc1986
Artemis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sol
Sol
The13Stroke7202
Sol
Level 17
God Stats
15W - 12L
1,417 SR
Queue Stats
44W - 65L
1,305 Elo+
Party 1
Team Averages
Level 72
1,484 SR
1,387 Elo+

VS

Team Averages
Level 79
1,573 SR
1,329 Elo+
Nox
Nox
Dr__Coon
Nox
Level 68
God Stats
8W - 6L
1,655 SR
Queue Stats
95W - 156L
1,302 Elo+
Party 2
Artemis
Artemis
MetallFlieger32
Artemis
Level 45
God Stats
2W - 2L
1,353 SR
Queue Stats
2W - 3L
1,372 Elo+
Solo
Scylla
Scylla
Phantom__playzz
Scylla
Level 123
God Stats
3W - 2L
1,710 SR
Queue Stats
102W - 175L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,669
778
1,039
4,921
2,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
3
0 / 0 / 0
3,816
636
0
0
0
8
0 / 1 / 1
4,491
749
1,461
3,587
1,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,550
758
1,221
1,359
465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 0 / 1
4,413
736
1,853
1,807
535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 0
4,293
716
2,934
2,277
690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
1
0
0
1
L
Artemis
0
0
0
0
W
0
0
1
0.5
W
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,500
Damage
6,008
8,508
Taken
5,443
4,139
Mitigated
1,690
431
Healing
1,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,039
0
0
34
4,921
2,881
0
2,462
2,459
8,941
0
W
1,221
0
190
272
1,359
465
60
661
698
8,876
0
L
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
1,853
475
83
154
1,807
535
437
741
1,066
0
12,794
W
2,934
35
294
198
2,277
690
0
1,106
1,171
12,052
0
L
1,461
405
0
397
3,587
1,258
0
1,944
1,643
10,856
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,976
Gold Earned
13,256
46
Minions Killed
63
1
Camps Cleared
2
201,158
Distance Traveled
319,859
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,669
778
13
2
1
97,063
1
W
Nox
4,550
758
22
4
0
122,641
1
L
Artemis
3,816
636
0
0
0
5,462
0
W
Artemis
4,413
736
20
3
1
92,853
0
W
Scylla
4,293
716
21
4
1
104,365
2
L
Sol
4,491
749
33
6
0
98,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role