Player Matchup

Skadi
Skadi
Rxnge ExZo
Skadi
Level 86
God Stats
3W - 1L
1,646 SR
Queue Stats
152W - 203L
1,447 Elo+
Party 1
Jormungandr
Jormungandr
supersteven04
Jormungandr
Level 7
God Stats
2W - 3L
1,843 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Janus
Janus
xXbyRoda_mgXx
Janus
Level 104
God Stats
6W - 1L
1,789 SR
Queue Stats
64W - 62L
1,498 Elo+
Solo
Team Averages
Level 66
1,759 SR
1,482 Elo+

VS

Team Averages
Level 65
1,522 SR
1,404 Elo+
Terra
Terra
Amaritsu
Terra
Level 128
God Stats
4W - 5L
1,537 SR
Queue Stats
304W - 326L
1,508 Elo+
Solo
Izanami
Izanami
BOBBY8176
Izanami
Level 18
God Stats
6W - 11L
1,398 SR
Queue Stats
10W - 26L
1,239 Elo+
Party 2
Zeus
Zeus
Odab4nks
Zeus
Level 48
God Stats
5W - 3L
1,631 SR
Queue Stats
61W - 58L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
10 / 2 / 5
10,116
778
9,695
8,424
3,149
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
supersteven04
Jormungandr
12
1 / 1 / 13
8,961
689
4,506
13,389
13,594
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 2 / 9
10,058
774
12,256
9,137
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Amaritsu
Terra
10
1 / 5 / 4
7,757
597
6,037
9,843
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
BOBBY8176
Izanami
12
1 / 7 / 3
8,708
670
4,162
11,515
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
12
3 / 5 / 1
8,938
688
11,177
8,763
2,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
17
Kills
5
5
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Terra
Amaritsu
Terra
1
5
4
0.6
L
Izanami
BOBBY8176
Izanami
1
7
3
0.36
L
Zeus
3
5
1
0.7
W
Skadi
10
2
5
6.25
W
Jormungandr
supersteven04
Jormungandr
1
1
13
7.5
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,457
Damage
21,376
30,950
Taken
30,121
20,099
Mitigated
8,781
6,053
Healing
1,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Amaritsu
Terra
6,037
1,163
86
1,253
9,843
2,756
0
4,583
5,260
13,820
579
L
Izanami
BOBBY8176
Izanami
4,162
2,123
0
537
11,515
3,477
32
7,466
4,049
0
27,563
L
Zeus
11,177
2,053
0
0
8,763
2,548
0
4,937
3,826
27,795
0
W
Skadi
9,695
3,796
0
1,755
8,424
3,149
1,758
5,455
2,969
0
43,631
W
Jormungandr
supersteven04
Jormungandr
4,506
1,035
9
2,024
13,389
13,594
127
6,836
6,553
18,162
0
W
12,256
389
0
2,265
9,137
3,356
548
5,495
3,642
46,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,135
Gold Earned
25,403
168
Minions Killed
118
9
Camps Cleared
2
703,742
Distance Traveled
602,175
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,757
597
16
1
1
181,907
2
L
Izanami
8,708
670
63
5
0
209,652
4
L
Zeus
8,938
688
39
3
1
210,616
5
W
Skadi
10,116
778
60
5
4
229,008
1
W
Jormungandr
8,961
689
33
3
2
232,102
0
W
Janus
10,058
774
75
6
3
242,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role