Player Matchup

Anhur
Anhur
ChadMaximus
Anhur
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Qvermind
Ao Kuang
Level 94
God Stats
8W - 7L
1,492 SR
Queue Stats
108W - 114L
1,455 Elo+
Party 1
Ymir
Ymir
StasLight
Ymir
Level 27
God Stats
3W - 6L
1,219 SR
Queue Stats
48W - 51L
1,483 Elo+
Party 2
Hel
Hel
Tzarasthereal
Hel
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,385 Elo+
Party 2
Bellona
Bellona
ln1tiaTor
Bellona
Level 29
God Stats
5W - 3L
1,510 SR
Queue Stats
94W - 89L
1,604 Elo+
Party 2
Team Averages
Level 32
1,444 SR
1,485 Elo+

VS

Team Averages
Level 20
1,422 SR
1,354 Elo+
Tiamat
Tiamat
AmoonKaan
Tiamat
Level 27
God Stats
0W - 1L
1,380 SR
Queue Stats
30W - 50L
1,259 Elo+
Solo
Merlin
Merlin
Ferdos
Merlin
Level 22
God Stats
7W - 15L
1,356 SR
Queue Stats
36W - 60L
1,374 Elo+
Party 3
Anhur
Anhur
KronosWarrior
Anhur
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,572 Elo+
Solo
King Arthur
King Arthur
MRcuir_moustache
King Arthur
Level 17
God Stats
28W - 46L
1,347 SR
Queue Stats
79W - 141L
1,269 Elo+
Party 3
Guan Yu
Guan Yu
akkazowy
Guan Yu
Level 4
God Stats
3W - 4L
1,527 SR
Queue Stats
9W - 16L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 4
4,475
448
2,475
4,809
716
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Qvermind
Ao Kuang
11
6 / 1 / 0
6,407
641
3,287
5,399
1,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
10
3 / 0 / 3
6,011
601
4,842
5,986
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 1 / 3
5,277
528
2,484
3,959
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
ln1tiaTor
Bellona
13
10 / 0 / 0
7,590
759
8,092
5,800
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AmoonKaan
Tiamat
8
1 / 5 / 0
4,984
498
1,136
7,596
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Ferdos
Merlin
8
1 / 2 / 0
5,296
530
2,977
4,239
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
3 / 4 / 2
5,083
508
5,239
5,902
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
MRcuir_moustache
King Arthur
6
0 / 6 / 0
4,199
420
1,139
6,347
3,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
akkazowy
Guan Yu
8
3 / 3 / 3
4,984
498
3,895
8,645
4,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
19
Kills
8
8
Deaths
20
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AmoonKaan
Tiamat
1
5
0
0.2
W
0
6
4
0.33
L
Merlin
Ferdos
Merlin
1
2
0
0.5
L
3
4
2
1
L
King Arthur
MRcuir_moustache
King Arthur
0
6
0
0
W
Ao Kuang
Qvermind
Ao Kuang
6
1
0
6
W
Ymir
3
0
3
4.5
W
0
1
3
1.5
L
Guan Yu
akkazowy
Guan Yu
3
3
3
1.5
W
Bellona
ln1tiaTor
Bellona
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,180
Damage
14,386
25,953
Taken
32,729
11,906
Mitigated
13,681
5,677
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AmoonKaan
Tiamat
1,136
422
0
2,704
7,596
2,460
0
600
6,996
19,609
0
W
2,475
2,179
0
166
4,809
716
414
294
4,515
0
7,569
L
Merlin
Ferdos
Merlin
2,977
165
0
1,006
4,239
1,190
0
2,434
1,467
22,845
0
L
5,239
2,912
0
1,224
5,902
1,846
132
3,658
2,244
0
17,731
L
King Arthur
MRcuir_moustache
King Arthur
1,139
404
0
0
6,347
3,812
0
332
6,015
0
12,260
W
Ao Kuang
Qvermind
Ao Kuang
3,287
1,329
0
1,140
5,399
1,540
20
613
4,786
36,124
0
W
Ymir
4,842
1,058
0
1,251
5,986
4,370
0
117
5,869
25,512
0
W
2,484
72
265
1,265
3,959
1,224
1,115
1,852
2,107
19,610
0
L
Guan Yu
akkazowy
Guan Yu
3,895
1,597
565
3,406
8,645
4,373
0
3,630
4,975
2,667
8,866
W
Bellona
ln1tiaTor
Bellona
8,092
1,531
0
1,590
5,800
4,056
0
1,648
4,152
1,825
41,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,760
Gold Earned
24,546
261
Minions Killed
159
0
Camps Cleared
0
937,777
Distance Traveled
918,225
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,984
498
37
4
0
161,597
0
W
Anhur
4,475
448
11
1
0
139,756
0
L
Merlin
5,296
530
56
6
0
195,207
2
L
Anhur
5,083
508
31
3
0
166,114
0
L
King Arthur
4,199
420
22
2
0
215,720
1
W
Ao Kuang
6,407
641
66
7
0
205,587
2
W
Ymir
6,011
601
46
5
0
184,147
1
W
Hel
5,277
528
48
5
0
190,386
0
L
Guan Yu
4,984
498
13
1
0
179,587
2
W
Bellona
7,590
759
90
9
0
217,901
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role