Player Matchup

Baron Samedi
Baron Samedi
Diamond IV
 
Baron Samedi
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
 
Kumbhakarna
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Diamond II
Chococať
Zeus
Diamond II
Level 158
God Stats
4W - 2L
1,778 SR
Queue Stats
527W - 528L
2,312 MMR
Solo
Nemesis
Nemesis
Diamond III
Potterrules
Nemesis
Diamond III
Level 160
God Stats
4W - 6L
1,546 SR
Queue Stats
231W - 221L
2,328 MMR
Party 2
Artemis
Artemis
Diamond IV
Saηa
Artemis
Diamond IV
Level 102
God Stats
0W - 1L
1,981 SR
Queue Stats
48W - 49L
2,110 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,661 SR
1,950 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,822 SR
2,211 MMR
Erlang Shen
Erlang Shen
Platinum III
Coolio
Erlang Shen
Platinum III
Level 148
God Stats
18W - 13L
1,694 SR
Queue Stats
168W - 144L
2,106 MMR
Solo
Achilles
Achilles
Diamond II
J4k3Jake
Achilles
Diamond II
Level 136
God Stats
21W - 15L
1,729 SR
Queue Stats
732W - 720L
2,247 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
LIMAL
Kuzenbo
Diamond IV
Level 157
God Stats
1W - 0L
1,916 SR
Queue Stats
275W - 262L
2,087 MMR
Solo
Freya
Freya
Masters
iSmug
Freya
Masters
Level 159
God Stats
2W - 0L
2,016 SR
Queue Stats
270W - 263L
2,257 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Ástro
Ah Muzen Cab
Diamond I
Level 160
God Stats
18W - 8L
1,756 SR
Queue Stats
1,003W - 955L
2,357 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 3 / 0
7,047
542
7,821
9,808
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
 
Kumbhakarna
9
1 / 4 / 1
5,861
451
2,501
11,123
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
13
1 / 1 / 0
7,223
556
2,672
4,189
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Potterrules
Nemesis
9
1 / 6 / 1
5,998
461
4,605
11,436
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Saηa
Artemis
11
1 / 6 / 3
6,471
498
8,331
9,862
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ArachneScyllaArtioCliodhna

VS

Bans
CamazotzOdinGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Coolio
Erlang Shen
13
4 / 1 / 6
8,052
619
5,354
7,990
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
J4k3Jake
Achilles
14
1 / 2 / 0
8,339
641
4,150
10,609
7,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
LIMAL
Kuzenbo
13
2 / 1 / 12
8,169
628
4,432
8,289
6,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
iSmug
Freya
14
5 / 2 / 5
9,132
702
8,983
10,404
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Ástro
Ah Muzen Cab
16
7 / 0 / 3
9,357
720
10,803
6,701
2,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
19
20
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
0
0.67
L
Kumbhakarna
 
Kumbhakarna
1
4
1
0.38
L
Zeus
1
1
0
1
W
Erlang Shen
Coolio
Erlang Shen
4
1
6
7
W
Achilles
J4k3Jake
Achilles
1
2
0
0.5
W
Kuzenbo
LIMAL
Kuzenbo
2
1
12
8
L
Nemesis
Potterrules
Nemesis
1
6
1
0.25
L
Artemis
Saηa
Artemis
1
6
3
0.42
W
Freya
iSmug
Freya
5
2
5
3.75
W
Ah Muzen Cab
Ástro
Ah Muzen Cab
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,930
Damage
33,722
46,418
Taken
43,993
22,491
Mitigated
23,729
12,676
Healing
16,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,821
929
0
4,207
9,808
7,019
380
520
9,288
43,376
0
L
Kumbhakarna
 
Kumbhakarna
2,501
273
0
1,413
11,123
6,989
0
4,016
7,107
11,854
0
L
Zeus
2,672
582
0
1,004
4,189
2,303
0
74
4,115
53,841
0
W
Erlang Shen
Coolio
Erlang Shen
5,354
2,542
0
2,712
7,990
4,304
0
1,632
6,146
0
49,416
W
Achilles
J4k3Jake
Achilles
4,150
1,316
0
2,487
10,609
7,731
309
5,763
3,805
0
48,543
W
Kuzenbo
LIMAL
Kuzenbo
4,432
2,082
2,053
2,019
8,289
6,688
58
1,478
6,680
15,674
0
L
Nemesis
Potterrules
Nemesis
4,605
1,822
0
3,353
11,436
3,499
0
3,398
8,038
0
28,230
L
Artemis
Saηa
Artemis
8,331
3,686
0
2,699
9,862
2,681
0
5,407
4,455
0
38,564
W
Freya
iSmug
Freya
8,983
4,164
0
4,518
10,404
2,677
765
1,054
9,350
59,919
0
W
Ah Muzen Cab
Ástro
Ah Muzen Cab
10,803
4,681
0
3,130
6,701
2,329
1,715
1,584
4,951
0
80,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,600
Gold Earned
43,049
356
Minions Killed
484
0
Camps Cleared
0
1,210,686
Distance Traveled
1,385,265
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,047
542
82
6
0
224,621
1
L
Kumbhakarna
5,861
451
20
2
0
273,708
6
L
Zeus
7,223
556
127
10
0
233,842
4
W
Erlang Shen
8,052
619
83
6
0
332,096
3
W
Achilles
8,339
641
112
9
0
261,192
7
W
Kuzenbo
8,169
628
20
2
0
273,850
5
L
Nemesis
5,998
461
55
4
0
268,160
0
L
Artemis
6,471
498
72
6
0
210,355
4
W
Freya
9,132
702
109
8
0
243,999
4
W
Ah Muzen Cab
9,357
720
160
12
0
274,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role