Player Matchup

Cthulhu
Cthulhu
Silver I
CuChiWrangler
Cthulhu
Silver I
Level 124
God Stats
2W - 5L
1,505 SR
Queue Stats
35W - 48L
1,257 MMR
Solo
Heimdallr
Heimdallr
Gold V
MustyDingo
Heimdallr
Gold V
Level 117
God Stats
5W - 1L
1,735 SR
Queue Stats
338W - 337L
1,242 MMR
Solo
Mercury
Mercury
Gold IV
XpectDefects
Mercury
Gold IV
Level 149
God Stats
26W - 17L
1,585 SR
Queue Stats
1,064W - 1,070L
1,210 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
hun1dz
Kuzenbo
Gold IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 127L
1,293 MMR
Solo
Agni
Agni
Silver I
rei_do_trago
Agni
Silver I
Level 125
God Stats
16W - 16L
1,531 SR
Queue Stats
131W - 140L
1,271 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,571 SR
1,255 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,347 SR
1,246 MMR
Geb
Geb
Silver I
Chepe3_
Geb
Silver I
Level 108
God Stats
6W - 9L
1,485 SR
Queue Stats
374W - 384L
1,235 MMR
Solo
Scylla
Scylla
Silver I
KodakBasdxSG
Scylla
Silver I
Level 126
God Stats
0W - 3L
1,247 SR
Queue Stats
235W - 232L
1,204 MMR
Solo
Ne Zha
Ne Zha
Gold V
Lunchmom13
Ne Zha
Gold V
Level 66
God Stats
9W - 21L
1,209 SR
Queue Stats
157W - 171L
1,214 MMR
Solo
Nike
Nike
Gold V
xDR3W2NIC3x
Nike
Gold V
Level 83
God Stats
34W - 32L
1,573 SR
Queue Stats
41W - 44L
1,317 MMR
Solo
Chronos
Chronos
Silver I
zlBoobie_pR
Chronos
Silver I
Level 144
God Stats
0W - 2L
1,223 SR
Queue Stats
36W - 39L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
4 / 1 / 4
9,291
547
8,573
11,643
11,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
MustyDingo
Heimdallr
17
4 / 0 / 1
10,407
612
5,197
7,619
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
XpectDefects
Mercury
18
5 / 2 / 2
10,314
607
5,662
13,608
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
hun1dz
Kuzenbo
12
0 / 2 / 6
8,143
479
4,559
10,820
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 3 / 3
9,848
579
9,055
9,672
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliTiamatCliodhnaPele

VS

Bans
King ArthurChaacGilgameshArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
7
0 / 2 / 0
6,071
357
958
10,873
5,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
14
1 / 4 / 0
8,080
475
4,013
8,666
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Lunchmom13
Ne Zha
12
1 / 7 / 4
7,974
469
4,691
13,930
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 1
9,534
561
10,372
12,488
7,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
zlBoobie_pR
Chronos
15
3 / 2 / 0
8,878
522
8,061
9,882
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
8
8
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
0
2
0
0
W
Cthulhu
4
1
4
6
L
Scylla
1
4
0
0.25
L
Ne Zha
Lunchmom13
Ne Zha
1
7
4
0.43
W
Heimdallr
MustyDingo
Heimdallr
4
0
1
4.5
W
Mercury
XpectDefects
Mercury
5
2
2
3
W
Kuzenbo
hun1dz
Kuzenbo
0
2
6
1.5
W
5
3
3
2.17
L
3
3
1
1.17
L
Chronos
zlBoobie_pR
Chronos
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,046
Damage
28,095
53,362
Taken
55,839
32,070
Mitigated
23,618
20,040
Healing
15,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
958
60
0
2,714
10,873
5,494
0
1,028
9,845
19,446
0
W
Cthulhu
8,573
1,639
743
5,750
11,643
11,198
238
73
10,611
52,460
0
L
Scylla
4,013
88
0
2,387
8,666
2,466
54
3,862
4,481
47,314
0
L
Ne Zha
Lunchmom13
Ne Zha
4,691
2,181
0
4,266
13,930
4,788
0
6,353
7,388
0
42,159
W
Heimdallr
MustyDingo
Heimdallr
5,197
2,304
0
3,810
7,619
2,812
3,380
2,367
5,148
0
80,184
W
Mercury
XpectDefects
Mercury
5,662
2,567
0
6,494
13,608
4,547
512
3,584
9,700
0
78,299
W
Kuzenbo
hun1dz
Kuzenbo
4,559
1,657
0
1,342
10,820
10,168
0
2,641
7,987
31,402
0
W
9,055
327
162
1,739
9,672
3,345
0
3,982
5,386
58,034
0
L
10,372
1,741
0
2,741
12,488
7,631
0
5,654
5,568
97
56,790
L
Chronos
zlBoobie_pR
Chronos
8,061
2,048
0
3,569
9,882
3,239
0
3,563
6,183
60,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
40,537
554
Minions Killed
468
0
Camps Cleared
0
1,737,848
Distance Traveled
1,472,657
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,071
357
30
2
0
235,091
1
W
Cthulhu
9,291
547
90
5
0
306,499
2
L
Scylla
8,080
475
108
6
0
347,977
3
L
Ne Zha
7,974
469
83
5
0
267,604
0
W
Heimdallr
10,407
612
146
9
0
329,727
2
W
Mercury
10,314
607
140
8
0
452,409
7
W
Kuzenbo
8,143
479
53
3
0
319,576
3
W
Agni
9,848
579
125
7
0
329,637
3
L
Nike
9,534
561
115
7
0
290,583
5
L
Chronos
8,878
522
132
8
0
331,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role