Player Matchup

Olorun
Olorun
Generationlab
Olorun
Level 63
God Stats
4W - 1L
1,661 SR
Queue Stats
84W - 102L
1,438 Elo+
Party 1
Ymir
Ymir
JohnyBigudy
Ymir
Level 19
God Stats
11W - 9L
1,457 SR
Queue Stats
18W - 23L
1,414 Elo+
Party 1
Ullr
Ullr
defGerry
Ullr
Level 15
God Stats
32W - 32L
1,416 SR
Queue Stats
40W - 43L
1,387 Elo+
Party 1
King Arthur
King Arthur
ibilbo11
King Arthur
Level 38
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 27L
1,402 Elo+
Party 1
Bacchus
Bacchus
sanz2001
Bacchus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,496 Elo+
Party 1
Team Averages
Level 32
1,507 SR
1,427 Elo+

VS

Team Averages
Level 26
1,484 SR
1,516 Elo+
Cthulhu
Cthulhu
Ronn1067
Cthulhu
Level 23
God Stats
2W - 3L
1,426 SR
Queue Stats
6W - 8L
1,476 Elo+
Party 2
Izanami
Izanami
Smellona
Izanami
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 144L
1,522 Elo+
Solo
Merlin
Merlin
Spunrick
Merlin
Level 28
God Stats
2W - 4L
1,492 SR
Queue Stats
17W - 16L
1,540 Elo+
Party 2
Loki
Loki
danani
Loki
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,505 Elo+
Party 2
Bellona
Bellona
magnuspauli
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 3
9,974
587
11,654
10,086
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 9
9,454
556
8,986
15,079
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
13
2 / 4 / 5
8,275
487
10,392
10,778
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ibilbo11
King Arthur
12
1 / 1 / 6
8,058
474
4,648
10,813
9,336
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
sanz2001
Bacchus
15
9 / 5 / 1
9,790
576
8,821
12,183
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ronn1067
Cthulhu
10
0 / 3 / 4
6,305
371
6,573
12,958
8,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Smellona
Izanami
13
4 / 6 / 3
8,107
477
13,195
15,306
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Spunrick
Merlin
12
1 / 2 / 6
7,602
447
6,091
6,513
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
danani
Loki
13
4 / 7 / 1
8,272
487
9,138
13,433
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
magnuspauli
Bellona
14
4 / 5 / 1
8,854
521
5,011
11,957
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
23
Kills
13
13
Deaths
23
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
2
3
5.25
W
2
1
9
6.5
L
Cthulhu
Ronn1067
Cthulhu
0
3
4
0.67
L
Izanami
Smellona
Izanami
4
6
3
0.92
L
Merlin
Spunrick
Merlin
1
2
6
2
L
Loki
danani
Loki
4
7
1
0.64
W
Ullr
2
4
5
1.13
W
King Arthur
ibilbo11
King Arthur
1
1
6
4
L
Bellona
magnuspauli
Bellona
4
5
1
0.9
W
Bacchus
sanz2001
Bacchus
9
5
1
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,501
Damage
40,008
58,939
Taken
60,167
36,993
Mitigated
26,201
13,758
Healing
12,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,654
6,215
168
4,313
10,086
3,948
684
2,304
7,570
67,702
0
W
8,986
2,108
0
2,574
15,079
12,996
421
3,760
10,618
41,603
0
L
Cthulhu
Ronn1067
Cthulhu
6,573
271
186
1,888
12,958
8,110
0
6,430
6,528
13,011
0
L
Izanami
Smellona
Izanami
13,195
9,264
0
5,218
15,306
4,314
0
8,126
7,180
0
59,653
L
Merlin
Spunrick
Merlin
6,091
229
0
1,145
6,513
2,065
0
4,752
1,761
30,865
0
L
Loki
danani
Loki
9,138
2,286
0
3,684
13,433
4,271
0
5,047
8,386
0
49,068
W
Ullr
10,392
4,170
0
1,813
10,778
3,804
300
3,153
7,279
0
47,684
W
King Arthur
ibilbo11
King Arthur
4,648
573
354
2,518
10,813
9,336
295
1,033
9,662
5,123
27,831
L
Bellona
magnuspauli
Bellona
5,011
665
0
662
11,957
7,441
0
5,881
6,076
6,190
23,758
W
Bacchus
sanz2001
Bacchus
8,821
1,308
0
2,018
12,183
6,909
577
1,997
9,967
54,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,551
Gold Earned
39,140
420
Minions Killed
337
0
Camps Cleared
0
1,621,558
Distance Traveled
1,545,721
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,974
587
126
7
0
331,647
4
W
Ymir
9,454
556
67
4
0
340,774
2
L
Cthulhu
6,305
371
18
1
0
291,277
1
L
Izanami
8,107
477
96
6
0
273,666
2
L
Merlin
7,602
447
70
4
0
353,424
3
L
Loki
8,272
487
87
5
0
310,402
2
W
Ullr
8,275
487
68
4
0
318,736
2
W
King Arthur
8,058
474
59
3
0
298,114
5
L
Bellona
8,854
521
66
4
0
316,952
1
W
Bacchus
9,790
576
100
6
0
332,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role