Player Matchup

Chang'e
Chang'e
FerRuff
Chang'e
Level 27
God Stats
3W - 1L
1,759 SR
Queue Stats
23W - 18L
1,510 Elo+
Party 2
Janus
Janus
HannesHarsch
Janus
Level 29
God Stats
2W - 1L
1,682 SR
Queue Stats
23W - 17L
1,608 Elo+
Party 2
Ymir
Ymir
Heroxide
Ymir
Level 14
God Stats
2W - 3L
1,289 SR
Queue Stats
23W - 12L
1,621 Elo+
Party 1
Apollo
Apollo
fernaaaa
Apollo
Level 25
God Stats
4W - 0L
1,811 SR
Queue Stats
88W - 40L
1,656 Elo+
Solo
Erlang Shen
Erlang Shen
muito_secreto7
Erlang Shen
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,562 Elo+
Party 1
Team Averages
Level 23
1,608 SR
1,591 Elo+

VS

Team Averages
Level 41
1,701 SR
1,552 Elo+
Tsukuyomi
Tsukuyomi
CRAKMAN0
Tsukuyomi
Level 4
God Stats
6W - 5L
1,711 SR
Queue Stats
13W - 6L
1,678 Elo+
Solo
Khepri
Khepri
MalakoiHebraicoZ
Khepri
Level 140
God Stats
110W - 83L
1,584 SR
Queue Stats
683W - 660L
1,531 Elo+
Party 3
Poseidon
Poseidon
Pa_u_murcho
Poseidon
Level 7
God Stats
5W - 1L
1,674 SR
Queue Stats
9W - 4L
1,483 Elo+
Party 3
Izanami
Izanami
SacidePatineti_
Izanami
Level 27
God Stats
4W - 4L
1,671 SR
Queue Stats
44W - 38L
1,499 Elo+
Solo
Sol
Sol
xLARRAx
Sol
Level 25
God Stats
10W - 3L
1,862 SR
Queue Stats
67W - 42L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FerRuff
Chang'e
16
6 / 4 / 9
9,957
622
6,040
11,116
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 4 / 15
10,465
654
12,145
9,736
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
2 / 0 / 15
9,393
587
5,651
16,519
20,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
fernaaaa
Apollo
17
11 / 1 / 7
11,455
716
15,119
13,414
6,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
muito_secreto7
Erlang Shen
17
5 / 2 / 4
10,540
659
3,804
12,834
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CRAKMAN0
Tsukuyomi
12
1 / 9 / 4
7,672
480
4,532
15,197
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
7,049
441
2,343
8,225
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Pa_u_murcho
Poseidon
11
1 / 5 / 0
7,284
455
8,465
10,087
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 3
7,171
448
3,520
11,455
2,838
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
17
7 / 4 / 1
10,273
642
10,499
12,759
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
29
Kills
10
11
Deaths
29
50
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CRAKMAN0
Tsukuyomi
1
9
4
0.33
W
Chang'e
FerRuff
Chang'e
6
4
9
2.63
W
5
4
15
3.13
W
Ymir
2
0
15
9.5
L
1
4
2
0.5
L
Poseidon
Pa_u_murcho
Poseidon
1
5
0
0.2
L
0
7
3
0.21
W
Apollo
fernaaaa
Apollo
11
1
7
14.5
W
Erlang Shen
muito_secreto7
Erlang Shen
5
2
4
3.5
L
Sol
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,759
Damage
29,359
63,619
Taken
57,723
40,213
Mitigated
21,691
24,462
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CRAKMAN0
Tsukuyomi
4,532
919
0
2,833
15,197
5,112
0
7,001
7,832
0
40,389
W
Chang'e
FerRuff
Chang'e
6,040
997
2,584
5,929
11,116
3,915
1,244
4,609
6,392
49,252
0
W
12,145
1,402
100
2,364
9,736
3,914
1,644
4,885
4,715
51,119
0
W
Ymir
5,651
803
0
5,152
16,519
20,602
579
5,502
10,760
21,418
0
L
2,343
103
0
324
8,225
6,102
252
3,835
4,216
16,000
0
L
Poseidon
Pa_u_murcho
Poseidon
8,465
1,347
59
1,851
10,087
2,961
0
5,784
4,111
41,466
0
L
3,520
2,798
0
2,661
11,455
2,838
904
2,178
9,219
0
36,617
W
Apollo
fernaaaa
Apollo
15,119
9,980
0
6,074
13,414
6,373
7,279
4,221
9,081
0
98,619
W
Erlang Shen
muito_secreto7
Erlang Shen
3,804
1,867
0
2,259
12,834
5,409
0
4,979
7,841
0
69,078
L
Sol
10,499
4,972
0
5,952
12,759
4,678
1,050
3,980
8,509
73,414
8,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,810
Gold Earned
39,449
476
Minions Killed
408
0
Camps Cleared
0
1,604,142
Distance Traveled
1,410,148
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,672
480
75
5
0
284,290
2
W
Chang'e
9,957
622
106
7
0
302,674
4
W
Janus
10,465
654
96
6
0
319,547
1
W
Ymir
9,393
587
34
2
0
316,575
11
L
Khepri
7,049
441
32
2
0
288,700
9
L
Poseidon
7,284
455
79
5
0
295,644
1
L
Izanami
7,171
448
74
5
0
257,805
0
W
Apollo
11,455
716
133
8
0
326,544
4
W
Erlang Shen
10,540
659
107
7
0
338,802
4
L
Sol
10,273
642
148
9
0
283,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role