Player Matchup

Cthulhu
Cthulhu
ELCIRUJAAAAAA
Cthulhu
Level 20
God Stats
19W - 16L
1,547 SR
Queue Stats
26W - 28L
1,453 Elo+
Party 3
Neith
Neith
J_Soldi3r_PR
Neith
Level 80
God Stats
13W - 9L
1,577 SR
Queue Stats
312W - 352L
1,500 Elo+
Party 3
Achilles
Achilles
SOSOACA
Achilles
Level 23
God Stats
0W - 2L
1,255 SR
Queue Stats
25W - 28L
1,445 Elo+
Party 1
Ra
Ra
maimuta4000
Ra
Level 29
God Stats
3W - 2L
1,650 SR
Queue Stats
73W - 78L
1,398 Elo+
Party 1
Set
Set
radurambo
Set
Level 47
God Stats
5W - 7L
1,336 SR
Queue Stats
113W - 109L
1,401 Elo+
Party 1
Team Averages
Level 40
1,473 SR
1,439 Elo+

VS

Team Averages
Level 57
1,326 SR
1,440 Elo+
Ra
Ra
BigBobbyFat69
Ra
Level 7
God Stats
1W - 0L
1,094 SR
Queue Stats
4W - 6L
1,516 Elo+
Party 2
Izanami
Izanami
BigBubbaGrease69
Izanami
Level 69
God Stats
22W - 15L
1,481 SR
Queue Stats
301W - 368L
1,456 Elo+
Party 2
Thanatos
Thanatos
BigMommaGrease69
Thanatos
Level 47
God Stats
9W - 16L
1,338 SR
Queue Stats
101W - 144L
1,409 Elo+
Party 2
Odin
Odin
Rocavil44
Odin
Level 36
God Stats
2W - 4L
1,237 SR
Queue Stats
77W - 91L
1,348 Elo+
Solo
Hou Yi
Hou Yi
Xynatic
Hou Yi
Level 126
God Stats
15W - 18L
1,481 SR
Queue Stats
155W - 186L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 2 / 2
5,131
513
1,878
6,656
2,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
2 / 0 / 0
4,818
482
2,717
3,301
473
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SOSOACA
Achilles
8
0 / 2 / 0
4,211
421
515
5,109
2,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
3 / 3 / 2
5,535
554
2,845
3,983
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 4 / 3
5,134
513
4,510
7,272
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,410
441
602
4,684
1,056
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 0
5,926
593
3,687
5,420
1,446
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
8 / 1 / 1
6,474
647
5,615
7,847
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
8
0 / 1 / 1
4,769
477
1,714
4,762
1,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Xynatic
Hou Yi
12
1 / 0 / 3
6,942
694
4,797
2,605
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
7
Kills
11
11
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
W
2
1
0
2
W
8
1
1
8.5
L
Cthulhu
0
2
2
0.5
L
2
0
0
2
W
Odin
0
1
1
0.5
L
Achilles
SOSOACA
Achilles
0
2
0
0
W
Hou Yi
Xynatic
Hou Yi
1
0
3
2.5
L
3
3
2
1.33
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,465
Damage
16,415
26,321
Taken
25,318
8,186
Mitigated
7,559
6,118
Healing
11,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
602
156
0
120
4,684
1,056
0
1,510
2,990
8,185
0
W
3,687
2,022
0
1,763
5,420
1,446
17
1,463
3,957
0
35,485
W
5,615
1,544
0
7,441
7,847
2,283
0
818
6,923
0
26,863
L
Cthulhu
1,878
127
591
808
6,656
2,283
0
261
6,241
14,980
0
L
2,717
1,142
0
591
3,301
473
0
0
3,177
0
15,806
W
Odin
1,714
591
0
1,199
4,762
1,671
15
602
4,120
0
14,844
L
Achilles
SOSOACA
Achilles
515
200
0
972
5,109
2,982
0
0
5,109
0
9,981
W
Hou Yi
Xynatic
Hou Yi
4,797
2,216
0
1,160
2,605
1,103
2,728
0
2,605
0
45,652
L
2,845
466
319
603
3,983
703
238
307
3,635
20,444
0
L
4,510
1,266
0
2,234
7,272
1,745
0
34
7,160
0
20,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,829
Gold Earned
28,521
150
Minions Killed
271
0
Camps Cleared
0
883,644
Distance Traveled
952,443
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,410
441
11
1
0
156,904
0
W
Izanami
5,926
593
75
8
0
195,836
0
W
Thanatos
6,474
647
55
6
0
225,458
0
L
Cthulhu
5,131
513
21
2
0
195,518
2
L
Neith
4,818
482
29
3
0
157,149
2
W
Odin
4,769
477
30
3
0
227,967
0
L
Achilles
4,211
421
17
2
0
141,813
0
W
Hou Yi
6,942
694
100
10
0
146,278
1
L
Ra
5,535
554
44
4
0
192,649
3
L
Set
5,134
513
39
4
0
196,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role