Player Matchup

Chiron
Chiron
Foulball122
Chiron
Level 28
God Stats
8W - 4L
1,755 SR
Queue Stats
123W - 132L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
JacobIV
Cthulhu
Level 28
God Stats
5W - 2L
1,765 SR
Queue Stats
34W - 23L
1,611 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
imLOSTTTT
Morgan Le Fay
Level 19
God Stats
4W - 4L
1,480 SR
Queue Stats
90W - 76L
1,634 Elo+
Solo
Arachne
Arachne
nubbyyyy
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,872 Elo+
Solo
Ymir
Ymir
wobbs299
Ymir
Level 11
God Stats
39W - 31L
1,685 SR
Queue Stats
300W - 288L
1,570 Elo+
Party 2
Team Averages
Level 20
1,637 SR
1,637 Elo+

VS

Team Averages
Level 39
1,463 SR
1,555 Elo+
King Arthur
King Arthur
ChaacBigRain
King Arthur
Level 29
God Stats
7W - 8L
1,516 SR
Queue Stats
128W - 100L
1,665 Elo+
Solo
Pele
Pele
ILICKSHARTS
Pele
Level 18
God Stats
1W - 2L
1,475 SR
Queue Stats
10W - 15L
1,460 Elo+
Solo
The Morrigan
The Morrigan
Lornd7
The Morrigan
Level 28
God Stats
1W - 1L
1,331 SR
Queue Stats
85W - 89L
1,538 Elo+
Solo
Geb
Geb
RedFireGamingTV
Geb
Level 120
God Stats
1W - 4L
1,494 SR
Queue Stats
204W - 225L
1,423 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheMadFatey
Ah Muzen Cab
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
5 / 2 / 2
7,309
522
7,925
8,126
2,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
JacobIV
Cthulhu
11
0 / 2 / 1
6,547
468
4,530
13,768
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
imLOSTTTT
Morgan Le Fay
15
7 / 2 / 2
9,315
665
7,199
6,299
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
nubbyyyy
Arachne
12
3 / 3 / 2
7,467
533
5,253
12,563
3,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
11
1 / 2 / 6
7,174
512
4,048
7,954
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaacBigRain
King Arthur
14
1 / 1 / 3
8,263
590
10,896
9,546
7,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
6 / 4 / 0
7,947
568
6,208
9,824
3,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
Lornd7
The Morrigan
12
1 / 6 / 1
7,444
532
3,784
7,252
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 1
6,804
486
4,653
11,181
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
TheMadFatey
Ah Muzen Cab
11
0 / 3 / 4
6,688
478
3,865
5,958
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
16
Kills
11
11
Deaths
16
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChaacBigRain
King Arthur
1
1
3
2.5
W
Chiron
5
2
2
3
L
6
4
0
1.5
W
Cthulhu
JacobIV
Cthulhu
0
2
1
0.25
L
The Morrigan
Lornd7
The Morrigan
1
6
1
0.25
L
3
2
1
1.75
L
Ah Muzen Cab
TheMadFatey
Ah Muzen Cab
0
3
4
0.67
W
Morgan Le Fay
imLOSTTTT
Morgan Le Fay
7
2
2
4
W
Arachne
nubbyyyy
Arachne
3
3
2
1.33
W
Ymir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,955
Damage
29,406
48,710
Taken
43,761
21,615
Mitigated
21,013
19,197
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChaacBigRain
King Arthur
10,896
1,692
0
2,305
9,546
7,553
52
3,619
5,112
0
53,839
W
Chiron
7,925
3,509
498
3,863
8,126
2,103
0
2,187
5,914
0
39,629
L
6,208
1,708
0
2,726
9,824
3,057
0
2,542
7,203
0
32,090
W
Cthulhu
JacobIV
Cthulhu
4,530
671
0
6,882
13,768
7,488
0
0
12,985
30,164
0
L
The Morrigan
Lornd7
The Morrigan
3,784
612
0
861
7,252
2,450
828
4,017
2,728
39,569
1,736
L
4,653
427
109
3,370
11,181
6,128
0
1,939
9,242
25,906
0
L
Ah Muzen Cab
TheMadFatey
Ah Muzen Cab
3,865
778
0
1,577
5,958
1,825
210
2,322
3,543
0
38,216
W
Morgan Le Fay
imLOSTTTT
Morgan Le Fay
7,199
773
0
1,423
6,299
3,349
291
1,323
4,784
56,304
0
W
Arachne
nubbyyyy
Arachne
5,253
3,616
0
5,703
12,563
3,732
0
1,332
11,005
0
44,186
W
Ymir
4,048
527
0
828
7,954
4,943
32
1,831
6,123
15,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
37,146
380
Minions Killed
404
0
Camps Cleared
0
1,382,392
Distance Traveled
1,281,769
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,263
590
129
9
0
280,676
4
W
Chiron
7,309
522
71
5
0
290,686
2
L
Pele
7,947
568
65
5
0
299,776
5
W
Cthulhu
6,547
468
69
5
0
269,977
4
L
The Morrigan
7,444
532
103
7
0
193,292
2
L
Geb
6,804
486
46
3
0
252,127
1
L
Ah Muzen Cab
6,688
478
61
4
0
255,898
0
W
Morgan Le Fay
9,315
665
131
9
0
270,090
4
W
Arachne
7,467
533
76
5
0
268,599
0
W
Ymir
7,174
512
33
2
0
283,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role