Player Matchup

Thor
Thor
Gojo Satori2440
Thor
Level 3
God Stats
2W - 1L
1,681 SR
Queue Stats
2W - 1L
1,774 Elo+
Party 2
Nu Wa
Nu Wa
SrDelciousPants
Nu Wa
Level 5
God Stats
5W - 6L
1,309 SR
Queue Stats
6W - 7L
1,239 Elo+
Party 1
Ganesha
Ganesha
TheGrainFather
Ganesha
Level 61
God Stats
1W - 1L
1,427 SR
Queue Stats
110W - 128L
1,437 Elo+
Party 1
Zeus
Zeus
Triz ducky
Zeus
Level 98
God Stats
2W - 1L
1,639 SR
Queue Stats
6W - 5L
1,627 Elo+
Party 2
Chaac
Chaac
Triz slinky
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,774 Elo+
Party 2
Team Averages
Level 35
1,511 SR
1,570 Elo+

VS

Team Averages
Level 26
1,434 SR
1,442 Elo+
Agni
Agni
Crimsonkid00
Agni
Level 26
God Stats
0W - 1L
1,171 SR
Queue Stats
14W - 13L
1,459 Elo+
Solo
Chiron
Chiron
Husbibi
Chiron
Level 28
God Stats
24W - 40L
1,553 SR
Queue Stats
283W - 334L
1,338 Elo+
Solo
Zeus
Zeus
INK-CxSAR
Zeus
Level 28
God Stats
3W - 7L
1,475 SR
Queue Stats
50W - 52L
1,426 Elo+
Solo
Khepri
Khepri
SonnySideUp72
Khepri
Level 29
God Stats
6W - 13L
1,387 SR
Queue Stats
251W - 233L
1,509 Elo+
Solo
Loki
Loki
dylanrayroberts
Loki
Level 18
God Stats
60W - 45L
1,583 SR
Queue Stats
86W - 77L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 6
9,522
952
6,015
12,861
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 0 / 5
9,730
973
6,320
6,712
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
0 / 2 / 17
10,181
1,018
14,199
14,387
10,412
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
11 / 0 / 6
12,256
1,226
24,732
7,062
2,739
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 0 / 11
10,096
1,010
8,807
7,352
9,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

241

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 6
9,533
953
9,398
14,428
4,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Husbibi
Chiron
16
1 / 1 / 5
9,281
928
10,420
11,498
3,465
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
15
1 / 5 / 6
9,184
918
11,847
10,407
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
0 / 2 / 6
10,008
1,001
3,588
16,351
18,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 3 / 3
10,481
1,048
8,076
10,199
3,182
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
36
19
Kills
10
10
Deaths
19
45
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
W
3
8
6
0.75
L
Chiron
Husbibi
Chiron
1
1
5
3.5
L
Zeus
1
5
6
0.8
L
0
2
6
1.5
W
3
0
5
5.5
W
0
2
17
4.25
W
11
0
6
14
W
2
0
11
7.5
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,073
Damage
43,329
48,374
Taken
62,883
28,818
Mitigated
32,566
8,277
Healing
6,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,398
741
0
2,615
14,428
4,756
0
8,501
5,282
31,936
0
W
6,015
1,065
0
0
12,861
4,436
0
6,716
6,145
0
15,026
L
Chiron
Husbibi
Chiron
10,420
2,374
993
1,690
11,498
3,465
0
8,904
2,404
0
28,359
L
Zeus
11,847
427
0
616
10,407
2,916
0
7,710
2,483
38,822
0
L
3,588
430
0
911
16,351
18,247
0
11,955
3,892
16,157
0
W
6,320
2,500
0
105
6,712
2,040
0
2,093
4,619
16,313
0
W
14,199
1,039
181
2,897
14,387
10,412
0
6,529
7,858
40,687
0
W
24,732
2,968
0
2,443
7,062
2,739
0
5,245
1,817
46,047
0
W
8,807
806
0
2,651
7,352
9,191
0
4,250
3,102
0
22,110
L
8,076
498
0
0
10,199
3,182
0
7,522
2,426
0
24,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,785
Gold Earned
48,487
205
Minions Killed
215
8
Camps Cleared
4
974,113
Distance Traveled
987,925
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,533
953
62
6
0
183,085
0
W
Thor
9,522
952
45
5
0
167,260
4
L
Chiron
9,281
928
41
4
3
196,896
2
L
Zeus
9,184
918
63
6
1
175,691
0
L
Khepri
10,008
1,001
19
2
0
203,894
0
W
Nu Wa
9,730
973
35
4
5
209,621
0
W
Ganesha
10,181
1,018
1
0
1
176,919
0
W
Zeus
12,256
1,226
63
6
1
205,428
0
W
Chaac
10,096
1,010
61
6
1
214,885
1
L
Loki
10,481
1,048
30
3
0
228,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role