Player Matchup

Sol
Sol
ChrisTheKilla44
Sol
Level 127
God Stats
11W - 5L
1,792 SR
Queue Stats
157W - 134L
1,591 Elo+
Party 1
Artio
Artio
LeoVYT
Artio
Level 125
God Stats
2W - 0L
1,588 SR
Queue Stats
194W - 141L
1,641 Elo+
Party 1
King Arthur
King Arthur
YamDaddy
King Arthur
Level 146
God Stats
1W - 0L
1,225 SR
Queue Stats
4W - 7L
1,398 Elo+
Solo
Team Averages
Level 133
1,535 SR
1,543 Elo+

VS

Team Averages
Level 60
1,715 SR
1,574 Elo+
Neith
Neith
Aesthethiccly
Neith
Level 67
God Stats
5W - 5L
1,527 SR
Queue Stats
37W - 37L
1,532 Elo+
Party 2
Sol
Sol
EmberGaming88
Sol
Level 106
God Stats
93W - 72L
1,639 SR
Queue Stats
209W - 217L
1,484 Elo+
Party 2
Arachne
Arachne
santiagocol
Arachne
Level 7
God Stats
1W - 1L
1,978 SR
Queue Stats
1W - 1L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 7
10,356
740
12,635
12,598
4,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
LeoVYT
Artio
16
8 / 3 / 10
10,817
773
12,235
16,697
16,134
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
YamDaddy
King Arthur
14
6 / 3 / 7
10,345
739
12,526
12,534
7,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
9,033
645
8,002
9,608
3,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 8 / 5
9,342
667
18,646
16,376
5,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
santiagocol
Arachne
12
4 / 7 / 4
9,370
669
8,187
16,439
5,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
19
Kills
10
10
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
5
4
7
2.13
L
4
8
5
0.81
W
Artio
LeoVYT
Artio
8
3
10
4.33
W
King Arthur
YamDaddy
King Arthur
6
3
7
3.17
L
Arachne
santiagocol
Arachne
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,396
Damage
34,835
41,829
Taken
42,423
28,381
Mitigated
15,209
15,622
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,002
2,964
0
1,190
9,608
3,464
180
4,960
4,648
0
20,964
W
12,635
5,226
0
4,716
12,598
4,623
1,884
7,863
4,735
52,696
0
L
18,646
10,359
0
5,702
16,376
5,747
1,496
10,823
5,553
42,036
0
W
Artio
LeoVYT
Artio
12,235
1,306
816
6,382
16,697
16,134
259
6,899
9,798
33,485
0
W
King Arthur
YamDaddy
King Arthur
12,526
433
0
3,708
12,534
7,624
295
4,271
8,263
0
33,685
L
Arachne
santiagocol
Arachne
8,187
5,745
108
1,448
16,439
5,998
0
9,287
7,152
0
13,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,518
Gold Earned
27,745
187
Minions Killed
118
9
Camps Cleared
3
745,010
Distance Traveled
662,092
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,033
645
39
3
1
240,866
3
W
Sol
10,356
740
88
6
4
223,184
2
L
Sol
9,342
667
63
5
1
208,846
1
W
Artio
10,817
773
53
4
1
270,608
2
W
King Arthur
10,345
739
46
3
4
251,218
2
L
Arachne
9,370
669
16
1
1
212,380
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role