Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
COASTGUARD
Artio
Level 152
God Stats
7W - 2L
1,895 SR
Queue Stats
88W - 80L
1,588 Elo+
Party 1
He Bo
He Bo
Pejmbi
He Bo
Level 37
God Stats
0W - 5L
1,500 SR
Queue Stats
81W - 80L
1,468 Elo+
Solo
Set
Set
Wint3rStorm
Set
Level 153
God Stats
2W - 5L
1,785 SR
Queue Stats
79W - 86L
1,551 Elo+
Party 1
Anhur
Anhur
soxgame
Anhur
Level 49
God Stats
1W - 2L
1,332 SR
Queue Stats
41W - 37L
1,495 Elo+
Solo
Team Averages
Level 109
1,602 SR
1,520 Elo+

VS

Team Averages
Level 59
1,662 SR
1,505 Elo+
Osiris
Osiris
DiioNiixX
Osiris
Level 96
God Stats
5W - 4L
1,524 SR
Queue Stats
191W - 210L
1,466 Elo+
Party 2
Cliodhna
Cliodhna
EvilMosey99
Cliodhna
Level 48
God Stats
3W - 2L
1,515 SR
Queue Stats
81W - 62L
1,609 Elo+
Solo
Xbalanque
Xbalanque
Fitingo
Xbalanque
Level 66
God Stats
3W - 1L
1,869 SR
Queue Stats
214W - 244L
1,387 Elo+
Party 2
Zeus
Zeus
Yongenitales1
Zeus
Level 46
God Stats
3W - 1L
1,811 SR
Queue Stats
211W - 204L
1,602 Elo+
Solo
Cerberus
Cerberus
juanchis8
Cerberus
Level 40
God Stats
9W - 9L
1,588 SR
Queue Stats
135W - 146L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
2 / 3 / 1
9,823
546
4,874
14,764
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
12
1 / 5 / 6
8,507
473
4,082
16,077
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
Pejmbi
He Bo
14
4 / 7 / 0
8,997
500
10,188
12,309
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
3 / 4 / 3
9,744
541
11,050
17,978
11,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
soxgame
Anhur
14
1 / 6 / 2
8,587
477
7,977
11,144
2,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DiioNiixX
Osiris
16
1 / 1 / 2
9,827
546
7,448
14,679
13,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
EvilMosey99
Cliodhna
18
9 / 1 / 8
10,626
590
14,248
11,780
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Fitingo
Xbalanque
15
6 / 3 / 11
9,593
533
11,301
12,202
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 4 / 9
9,785
544
10,476
9,708
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
juanchis8
Cerberus
13
3 / 2 / 11
8,930
496
5,988
11,822
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
25
25
Deaths
11
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
L
Artio
1
5
6
0.8
W
Osiris
DiioNiixX
Osiris
1
1
2
2
W
Cliodhna
EvilMosey99
Cliodhna
9
1
8
13
W
Xbalanque
Fitingo
Xbalanque
6
3
11
3.83
L
He Bo
Pejmbi
He Bo
4
7
0
0.57
L
3
4
3
1.13
W
6
4
9
2.63
W
Cerberus
juanchis8
Cerberus
3
2
11
4.25
L
Anhur
soxgame
Anhur
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,171
Damage
49,461
72,272
Taken
60,191
33,526
Mitigated
33,094
19,228
Healing
19,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,874
1,997
0
6,554
14,764
4,551
611
1,966
12,668
0
72,245
L
Artio
4,082
106
519
3,129
16,077
12,175
75
4,932
10,936
24,742
0
W
Osiris
DiioNiixX
Osiris
7,448
2,062
0
7,363
14,679
13,132
537
3,464
10,508
14,878
51,958
W
Cliodhna
EvilMosey99
Cliodhna
14,248
2,760
0
3,992
11,780
3,986
0
1,471
10,035
0
79,691
W
Xbalanque
Fitingo
Xbalanque
11,301
5,805
0
3,700
12,202
3,567
756
3,801
8,277
0
43,329
L
He Bo
Pejmbi
He Bo
10,188
283
0
2,656
12,309
2,658
185
3,351
8,880
46,825
0
L
11,050
5,232
0
4,215
17,978
11,683
0
4,788
13,018
0
68,071
W
10,476
1,680
0
579
9,708
3,254
1,104
2,134
7,333
58,842
0
W
Cerberus
juanchis8
Cerberus
5,988
44
321
3,185
11,822
9,155
0
3,075
8,603
26,064
0
L
Anhur
soxgame
Anhur
7,977
2,874
0
2,155
11,144
2,459
378
2,839
8,273
0
49,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,658
Gold Earned
48,761
474
Minions Killed
485
0
Camps Cleared
0
1,714,368
Distance Traveled
1,801,442
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,823
546
125
7
0
409,879
5
L
Artio
8,507
473
28
2
0
340,626
7
W
Osiris
9,827
546
144
8
0
352,993
7
W
Cliodhna
10,626
590
118
7
0
400,978
3
W
Xbalanque
9,593
533
76
4
0
334,106
1
L
He Bo
8,997
500
101
6
0
337,224
6
L
Set
9,744
541
131
7
0
322,292
4
W
Zeus
9,785
544
100
6
0
347,329
4
W
Cerberus
8,930
496
47
3
0
366,036
1
L
Anhur
8,587
477
89
5
0
304,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role