Player Matchup

He Bo
He Bo
 
He Bo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Argenti09
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,261 Elo+
Solo
Ullr
Ullr
HAZYWEEDMAN
Ullr
Level 112
God Stats
3W - 1L
1,404 SR
Queue Stats
141W - 134L
1,449 Elo+
Solo
Eset
Eset
LintyCeiling268
Eset
Level 145
God Stats
3W - 2L
1,390 SR
Queue Stats
268W - 236L
1,485 Elo+
Solo
Fenrir
Fenrir
dmont51
Fenrir
Level 111
God Stats
5W - 8L
1,377 SR
Queue Stats
900W - 967L
1,402 Elo+
Solo
Team Averages
Level 101
1,434 SR
1,420 Elo+

VS

Team Averages
Level 98
1,478 SR
1,464 Elo+
Kukulkan
Kukulkan
A Bearded Guru
Kukulkan
Level 107
God Stats
0W - 1L
1,477 SR
Queue Stats
76W - 91L
1,427 Elo+
Solo
Zeus
Zeus
Dankahontas
Zeus
Level 124
God Stats
7W - 6L
1,777 SR
Queue Stats
1,254W - 1,229L
1,477 Elo+
Solo
Tyr
Tyr
Fuzzta
Tyr
Level 119
God Stats
0W - 2L
1,373 SR
Queue Stats
52W - 58L
1,494 Elo+
Solo
Hou Yi
Hou Yi
Klarkash
Hou Yi
Level 118
God Stats
5W - 9L
1,468 SR
Queue Stats
216W - 274L
1,417 Elo+
Solo
Guan Yu
Guan Yu
Melomney
Guan Yu
Level 22
God Stats
0W - 1L
1,294 SR
Queue Stats
83W - 103L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 4 / 14
9,052
823
7,289
11,101
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Argenti09
Guan Yu
17
6 / 3 / 13
9,864
897
11,511
20,029
17,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 3 / 11
9,327
848
8,191
8,129
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 2 / 12
10,074
916
11,593
9,831
3,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
dmont51
Fenrir
15
5 / 6 / 12
9,539
867
11,811
13,819
10,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 4 / 9
10,039
913
15,613
9,302
3,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 7 / 9
9,291
845
18,018
12,201
3,419
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Fuzzta
Tyr
10
1 / 6 / 4
7,306
664
2,508
9,820
6,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Klarkash
Hou Yi
15
5 / 3 / 9
9,001
818
9,836
10,950
3,220
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Melomney
Guan Yu
14
2 / 4 / 10
8,339
758
6,644
15,913
13,073
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
24
Kills
18
18
Deaths
24
62
Assists
41
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
4
14
2.5
L
Kukulkan
5
4
9
2.38
W
Guan Yu
Argenti09
Guan Yu
6
3
13
4.17
L
5
7
9
1.36
L
Tyr
Fuzzta
Tyr
1
6
4
0.5
W
4
3
11
3.17
L
Hou Yi
Klarkash
Hou Yi
5
3
9
3.17
W
6
2
12
6
L
Guan Yu
Melomney
Guan Yu
2
4
10
1.75
W
Fenrir
dmont51
Fenrir
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,395
Damage
52,619
62,909
Taken
58,186
38,851
Mitigated
29,431
27,844
Healing
20,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,289
203
1,414
2,272
11,101
3,726
728
5,812
5,154
20,088
0
L
Kukulkan
15,613
519
1,461
1,791
9,302
3,648
787
3,528
5,250
34,667
0
W
Guan Yu
Argenti09
Guan Yu
11,511
2,063
4,498
7,650
20,029
17,252
377
11,444
8,399
0
18,611
L
18,018
2,007
318
1,369
12,201
3,419
660
4,009
7,902
25,000
0
L
Tyr
Fuzzta
Tyr
2,508
0
0
0
9,820
6,071
0
2,183
7,234
0
3,983
W
8,191
3,014
943
1,201
8,129
3,924
2,335
3,734
4,347
0
17,743
L
Hou Yi
Klarkash
Hou Yi
9,836
4,365
1,266
2,524
10,950
3,220
895
5,109
5,301
0
21,093
W
11,593
579
4,159
2,446
9,831
3,939
765
5,997
3,756
25,004
0
L
Guan Yu
Melomney
Guan Yu
6,644
273
4,950
6,793
15,913
13,073
148
3,297
11,554
0
9,476
W
Fenrir
dmont51
Fenrir
11,811
2,106
1,605
1,656
13,819
10,010
578
6,644
6,732
85
17,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,856
Gold Earned
43,976
97
Minions Killed
93
0
Camps Cleared
0
1,094,426
Distance Traveled
921,756
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,052
823
16
1
0
206,097
2
L
Kukulkan
10,039
913
43
4
0
217,701
2
W
Guan Yu
9,864
897
19
2
0
238,039
0
L
Zeus
9,291
845
20
2
0
175,938
0
L
Tyr
7,306
664
3
0
0
133,992
0
W
Ullr
9,327
848
21
2
0
195,535
0
L
Hou Yi
9,001
818
22
2
0
176,430
0
W
Eset
10,074
916
29
3
0
231,615
0
L
Guan Yu
8,339
758
5
0
0
217,695
1
W
Fenrir
9,539
867
12
1
0
223,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role