Player Matchup

Da Ji
Da Ji
Elchaneque665
Da Ji
Level 24
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 3L
1,233 Elo+
Solo
Thor
Thor
SkullGamer1040
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
gato0843r
Kukulkan
Level 22
God Stats
0W - 3L
1,248 SR
Queue Stats
9W - 11L
1,384 Elo+
Solo
Thanatos
Thanatos
joaopedro-jp1999
Thanatos
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Chernobog
Chernobog
nicmze
Chernobog
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 13
1,409 SR
1,423 Elo+

VS

Team Averages
Level 10
1,440 SR
1,279 Elo+
Sol
Sol
Ex0yTiC
Sol
Level 16
God Stats
6W - 9L
1,355 SR
Queue Stats
18W - 16L
1,107 Elo+
Party 1
Cerberus
Cerberus
Herbert_1SHID
Cerberus
Level 9
God Stats
2W - 2L
1,276 SR
Queue Stats
21W - 21L
1,137 Elo+
Party 1
Thanatos
Thanatos
Ltg Chris
Thanatos
Level 9
God Stats
8W - 5L
1,572 SR
Queue Stats
8W - 5L
1,424 Elo+
Solo
Guan Yu
Guan Yu
creed0216
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
kaua0711railton
Izanami
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 3
7,387
264
700
4,141
503
Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 21 / 5
9,320
333
10,306
21,441
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
gato0843r
Kukulkan
20
11 / 3 / 6
13,775
492
32,281
13,218
4,059
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
11 / 8 / 3
12,449
445
9,801
26,097
9,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
nicmze
Chernobog
15
4 / 9 / 8
10,631
380
5,527
18,719
4,561
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
11 / 11 / 13
13,967
499
21,459
21,789
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Herbert_1SHID
Cerberus
16
5 / 2 / 18
12,676
453
8,428
22,766
27,792
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
Ltg Chris
Thanatos
20
26 / 1 / 6
16,130
576
23,039
21,958
10,103
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
creed0216
Guan Yu
9
0 / 19 / 4
8,944
319
762
18,514
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 5 / 13
11,469
410
6,377
22,236
11,645
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
97
29
Kills
43
43
Deaths
38
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Sol
11
11
13
1.59
W
Cerberus
Herbert_1SHID
Cerberus
5
2
18
7
W
Thanatos
Ltg Chris
Thanatos
26
1
6
29
L
3
21
5
0.26
W
Guan Yu
creed0216
Guan Yu
0
19
4
0.11
L
Kukulkan
gato0843r
Kukulkan
11
3
6
4.67
L
11
8
3
1.56
W
1
5
13
1.5
L
Chernobog
nicmze
Chernobog
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,615
Damage
60,065
83,616
Taken
107,263
22,916
Mitigated
63,655
22,486
Healing
26,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
700
219
86
575
4,141
503
0
559
3,582
0
2,170
W
Sol
21,459
12,301
755
6,295
21,789
8,543
5,873
7,271
14,518
68,169
8,789
W
Cerberus
Herbert_1SHID
Cerberus
8,428
677
1,182
2,478
22,766
27,792
450
9,508
13,258
38,722
0
W
Thanatos
Ltg Chris
Thanatos
23,039
5,841
0
15,444
21,958
10,103
4,353
6,335
14,734
0
82,260
L
10,306
3,389
0
491
21,441
4,481
0
5,820
15,621
0
24,358
W
Guan Yu
creed0216
Guan Yu
762
188
0
378
18,514
5,572
1,752
4,799
13,715
0
8,807
L
Kukulkan
gato0843r
Kukulkan
32,281
6,598
0
4,219
13,218
4,059
620
6,631
6,587
102,042
0
L
9,801
1,287
0
16,134
26,097
9,312
0
6,117
19,980
0
73,927
W
6,377
3,951
0
0
22,236
11,645
550
4,368
17,868
0
49,152
L
Chernobog
nicmze
Chernobog
5,527
3,701
0
981
18,719
4,561
1,410
8,294
10,425
0
41,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,562
Gold Earned
63,186
363
Minions Killed
402
0
Camps Cleared
0
1,653,994
Distance Traveled
2,403,788
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,387
264
2
0
0
59,468
1
W
Sol
13,967
499
104
4
0
462,057
2
W
Cerberus
12,676
453
68
2
0
477,021
2
W
Thanatos
16,130
576
144
5
0
558,897
0
L
Thor
9,320
333
26
1
0
365,899
0
W
Guan Yu
8,944
319
11
0
0
474,240
3
L
Kukulkan
13,775
492
163
6
0
476,151
0
L
Thanatos
12,449
445
94
3
0
412,331
0
W
Izanami
11,469
410
75
3
0
431,573
3
L
Chernobog
10,631
380
78
3
0
340,145
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role