Player Matchup

Fenrir
Fenrir
AugusТ
Fenrir
Level 145
God Stats
16W - 9L
1,750 SR
Queue Stats
158W - 120L
1,622 Elo+
Party 1
Khepri
Khepri
GreekGayPekoH
Khepri
Level 86
God Stats
1W - 0L
1,712 SR
Queue Stats
7W - 4L
1,669 Elo+
Party 1
Anubis
Anubis
JohnGolld
Anubis
Level 151
God Stats
3W - 6L
1,562 SR
Queue Stats
57W - 45L
1,619 Elo+
Party 1
Rama
Rama
idhunter1234
Rama
Level 149
God Stats
3W - 2L
1,504 SR
Queue Stats
343W - 288L
1,614 Elo+
Party 1
Sol
Sol
zeus527
Sol
Level 159
God Stats
32W - 19L
1,660 SR
Queue Stats
198W - 171L
1,584 Elo+
Party 1
Team Averages
Level 138
1,637 SR
1,621 Elo+

VS

Team Averages
Level 149
1,547 SR
1,565 Elo+
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Celestialus
Merlin
Level 158
God Stats
3W - 1L
1,573 SR
Queue Stats
85W - 80L
1,589 Elo+
Party 2
Janus
Janus
GnxSky5
Janus
Level 125
God Stats
214W - 215L
1,558 SR
Queue Stats
237W - 249L
1,553 Elo+
Solo
Mulan
Mulan
OchreBeard
Mulan
Level 160
God Stats
2W - 4L
1,685 SR
Queue Stats
129W - 113L
1,620 Elo+
Solo
Da Ji
Da Ji
Shaunoboy
Da Ji
Level 155
God Stats
2W - 5L
1,421 SR
Queue Stats
485W - 465L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AugusТ
Fenrir
10
4 / 0 / 4
6,234
623
3,629
6,929
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
5,359
536
572
2,128
1,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
JohnGolld
Anubis
12
5 / 0 / 0
6,978
698
4,363
5,154
2,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 1
5,820
582
2,326
3,481
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
11
3 / 0 / 4
7,076
708
3,315
3,921
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 0
5,227
523
1,110
5,218
1,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
10
1 / 1 / 1
5,541
554
2,030
2,420
590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
GnxSky5
Janus
1
0 / 0 / 0
3,306
331
0
0
0
Mulan
8
0 / 6 / 0
4,557
456
3,671
8,753
4,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Shaunoboy
Da Ji
9
1 / 4 / 1
5,033
503
3,226
6,557
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
2
2
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
Fenrir
AugusТ
Fenrir
4
0
4
6
L
Merlin
1
1
1
1.5
L
Janus
GnxSky5
Janus
0
0
0
0
W
0
1
2
1
W
Anubis
JohnGolld
Anubis
5
0
0
5
L
Mulan
0
6
0
0
L
Da Ji
Shaunoboy
Da Ji
1
4
1
0.38
W
1
1
1
1.5
W
Sol
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,205
Damage
10,037
21,613
Taken
22,948
8,010
Mitigated
8,605
11,368
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,110
592
0
1,615
5,218
1,098
0
1,356
3,862
0
29,134
W
Fenrir
AugusТ
Fenrir
3,629
908
0
3,203
6,929
1,924
0
577
6,352
0
26,910
L
Merlin
2,030
238
0
150
2,420
590
0
1,121
1,299
31,540
0
L
Janus
GnxSky5
Janus
0
0
0
0
0
0
0
0
0
0
0
W
572
38
136
335
2,128
1,360
180
649
1,479
8,666
0
W
Anubis
JohnGolld
Anubis
4,363
289
0
3,439
5,154
2,337
526
414
4,654
47,693
0
L
Mulan
3,671
878
0
1,826
8,753
4,660
0
3,327
5,426
0
23,707
L
Da Ji
Shaunoboy
Da Ji
3,226
574
0
655
6,557
2,257
0
1,942
4,615
0
22,955
W
2,326
1,727
0
1,340
3,481
1,114
810
443
2,997
0
42,390
W
Sol
3,315
1,696
0
2,915
3,921
1,275
307
0
3,685
28,871
4,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
23,664
326
Minions Killed
256
0
Camps Cleared
0
924,567
Distance Traveled
722,479
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,227
523
75
8
0
180,222
4
W
Fenrir
6,234
623
54
5
0
208,589
4
L
Merlin
5,541
554
79
8
0
190,787
5
L
Janus
3,306
331
0
0
0
1,398
0
W
Khepri
5,359
536
19
2
0
181,248
4
W
Anubis
6,978
698
93
9
0
170,908
3
L
Mulan
4,557
456
49
5
0
175,750
2
L
Da Ji
5,033
503
53
5
0
174,322
1
W
Rama
5,820
582
86
9
0
175,822
1
W
Sol
7,076
708
74
7
0
188,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role