Player Matchup

Heimdallr
Heimdallr
MobPshyco
Heimdallr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,257 Elo+
Solo
Hachiman
Hachiman
Slipz2247
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,388 Elo+
Solo
Scylla
Scylla
fresh_boy775
Scylla
Level 13
God Stats
8W - 10L
1,245 SR
Queue Stats
17W - 22L
1,392 Elo+
Solo
Set
Set
garrafia
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,341 Elo+
Solo
Achilles
Achilles
temp-965119
Achilles
Level 18
God Stats
0W - 2L
1,288 SR
Queue Stats
9W - 13L
1,486 Elo+
Solo
Team Averages
Level 15
1,407 SR
1,373 Elo+

VS

Team Averages
Level 28
1,432 SR
1,412 Elo+
Mercury
Mercury
Foxtrot0002
Mercury
Level 27
God Stats
3W - 1L
1,845 SR
Queue Stats
114W - 132L
1,428 Elo+
Party 1
Thor
Thor
SFMJ360GOLD
Thor
Level 14
God Stats
1W - 4L
1,153 SR
Queue Stats
12W - 13L
1,334 Elo+
Party 2
Ravana
Ravana
YGJ360GOLD
Ravana
Level 41
God Stats
3W - 1L
1,275 SR
Queue Stats
32W - 38L
1,371 Elo+
Party 2
Sol
Sol
Zuctao
Sol
Level 28
God Stats
2W - 2L
1,280 SR
Queue Stats
37W - 34L
1,453 Elo+
Solo
Chaac
Chaac
oCreationss--
Chaac
Level 29
God Stats
5W - 3L
1,609 SR
Queue Stats
148W - 159L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MobPshyco
Heimdallr
14
4 / 9 / 8
9,137
435
9,617
16,281
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Slipz2247
Hachiman
15
2 / 2 / 0
8,749
417
4,963
11,146
3,480
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
8 / 12 / 5
9,416
448
5,476
15,515
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 8 / 3
8,643
412
5,588
18,219
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
temp-965119
Achilles
12
0 / 10 / 3
7,650
364
4,043
14,362
6,532
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Foxtrot0002
Mercury
17
2 / 2 / 6
11,838
564
4,560
11,598
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 10 / 7
10,247
488
7,025
13,198
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
YGJ360GOLD
Ravana
17
13 / 6 / 7
12,772
608
12,965
10,505
4,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
Zuctao
Sol
20
15 / 0 / 3
14,762
703
17,558
16,354
7,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
7 / 0 / 2
13,309
634
15,243
11,950
12,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
16
Kills
40
41
Deaths
18
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
Foxtrot0002
Mercury
2
2
6
2.5
L
Heimdallr
MobPshyco
Heimdallr
4
9
8
0.89
W
3
10
7
0.65
L
Hachiman
Slipz2247
Hachiman
2
2
0
1
W
Ravana
YGJ360GOLD
Ravana
13
6
7
2.75
W
Sol
Zuctao
Sol
15
0
3
16.5
L
Scylla
8
12
5
0.88
L
2
8
3
0.44
W
7
0
2
8
L
Achilles
temp-965119
Achilles
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,687
Damage
57,351
75,523
Taken
63,605
24,624
Mitigated
32,519
11,221
Healing
26,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Foxtrot0002
Mercury
4,560
519
0
4,748
11,598
4,431
0
1,117
10,429
0
66,962
L
Heimdallr
MobPshyco
Heimdallr
9,617
3,749
0
1,462
16,281
4,955
37
2,299
13,780
0
50,666
W
7,025
2,398
0
309
13,198
4,265
633
1,864
11,147
0
23,053
L
Hachiman
Slipz2247
Hachiman
4,963
2,859
0
4,322
11,146
3,480
0
2,597
7,683
0
33,238
W
Ravana
YGJ360GOLD
Ravana
12,965
3,767
926
1,367
10,505
4,149
1,067
2,513
7,844
0
59,940
W
Sol
Zuctao
Sol
17,558
7,333
0
12,607
16,354
7,285
10,577
2,094
14,260
139,478
13,896
L
Scylla
5,476
2,527
84
982
15,515
3,158
56
2,980
12,441
29,731
0
L
5,588
3,108
0
3,774
18,219
6,499
0
2,823
15,187
0
52,520
W
15,243
2,010
0
6,747
11,950
12,389
2,637
164
11,772
6,728
60,898
L
Achilles
temp-965119
Achilles
4,043
1,597
0
597
14,362
6,532
0
6,520
7,682
0
26,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,595
Gold Earned
62,928
323
Minions Killed
595
0
Camps Cleared
0
1,627,283
Distance Traveled
2,065,567
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,838
564
127
6
0
421,073
0
L
Heimdallr
9,137
435
77
4
0
289,918
0
W
Thor
10,247
488
30
1
0
453,890
1
L
Hachiman
8,749
417
67
3
0
381,404
0
W
Ravana
12,772
608
78
4
0
441,370
0
W
Sol
14,762
703
222
11
0
337,202
2
L
Scylla
9,416
448
53
3
0
315,966
3
L
Set
8,643
412
83
4
0
326,517
0
W
Chaac
13,309
634
138
7
0
412,032
0
L
Achilles
7,650
364
43
2
0
313,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role