Player Matchup

Ymir
Ymir
Arykai
Ymir
Level 61
God Stats
10W - 11L
1,605 SR
Queue Stats
56W - 55L
1,554 Elo+
Party 1
Da Ji
Da Ji
BigRichards
Da Ji
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,528 Elo+
Party 1
Chaac
Chaac
BrolyTheLegendx
Chaac
Level 89
God Stats
2W - 2L
1,887 SR
Queue Stats
69W - 79L
1,526 Elo+
Party 1
Geb
Geb
DarkStarMeds
Geb
Level 125
God Stats
1W - 5L
1,239 SR
Queue Stats
101W - 103L
1,539 Elo+
Party 1
Neith
Neith
Kumato6
Neith
Level 45
God Stats
0W - 2L
1,256 SR
Queue Stats
20W - 29L
1,482 Elo+
Party 1
Team Averages
Level 88
1,497 SR
1,526 Elo+

VS

Team Averages
Level 68
1,606 SR
1,689 Elo+
Zeus
Zeus
 
Zeus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Beemomo
Jormungandr
Level 28
God Stats
21W - 14L
1,849 SR
Queue Stats
60W - 57L
1,816 Elo+
Party 2
Sylvanus
Sylvanus
Lassiz
Sylvanus
Level 160
God Stats
29W - 13L
1,703 SR
Queue Stats
69W - 41L
1,726 Elo+
Party 2
Medusa
Medusa
TazeNR
Medusa
Level 19
God Stats
1W - 1L
1,323 SR
Queue Stats
22W - 13L
1,691 Elo+
Party 2
Nemesis
Nemesis
jdubs19999
Nemesis
Level 47
God Stats
7W - 1L
1,655 SR
Queue Stats
91W - 48L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Arykai
Ymir
8
1 / 1 / 0
4,917
492
2,671
7,575
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 4 / 0
4,831
483
3,066
6,373
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
4,583
458
2,771
10,476
3,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 6 / 0
4,941
494
1,864
10,081
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Kumato6
Neith
8
0 / 1 / 1
4,685
469
2,311
2,810
878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
4 / 2 / 4
6,369
637
4,501
4,160
1,259
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Beemomo
Jormungandr
8
0 / 1 / 1
4,882
488
1,791
4,672
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
Lassiz
Sylvanus
11
4 / 0 / 7
6,648
665
7,565
6,675
3,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
TazeNR
Medusa
10
1 / 0 / 0
5,797
580
3,348
2,356
690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
jdubs19999
Nemesis
12
8 / 0 / 2
7,204
720
9,780
6,009
3,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
17
17
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
4
3
L
Ymir
Arykai
Ymir
1
1
0
1
W
Jormungandr
Beemomo
Jormungandr
0
1
1
0.5
L
1
4
0
0.25
L
0
5
0
0
L
1
6
0
0.17
L
Neith
Kumato6
Neith
0
1
1
0.5
W
Sylvanus
Lassiz
Sylvanus
4
0
7
7.5
W
Medusa
TazeNR
Medusa
1
0
0
1
W
Nemesis
jdubs19999
Nemesis
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,683
Damage
26,985
37,315
Taken
23,872
14,650
Mitigated
11,070
9,979
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,501
1,050
0
0
4,160
1,259
126
630
3,530
27,895
0
L
Ymir
Arykai
Ymir
2,671
1,179
0
2,494
7,575
4,328
0
2,951
4,624
17,625
0
W
Jormungandr
Beemomo
Jormungandr
1,791
822
0
1,094
4,672
2,050
0
1,195
3,477
12,424
0
L
3,066
708
0
235
6,373
2,379
0
3,856
2,517
0
14,642
L
2,771
931
0
3,841
10,476
3,779
0
1,685
8,303
0
18,815
L
1,864
609
0
2,541
10,081
3,286
0
4,260
5,561
20,061
0
L
Neith
Kumato6
Neith
2,311
882
0
868
2,810
878
0
583
2,227
0
18,039
W
Sylvanus
Lassiz
Sylvanus
7,565
2,943
1,198
4,208
6,675
3,873
0
1,826
4,849
25,986
13,128
W
Medusa
TazeNR
Medusa
3,348
1,191
0
798
2,356
690
0
106
2,250
0
37,755
W
Nemesis
jdubs19999
Nemesis
9,780
4,075
0
2,878
6,009
3,198
0
778
5,231
2,938
38,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,957
Gold Earned
30,900
204
Minions Killed
323
0
Camps Cleared
0
959,146
Distance Traveled
982,198
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,369
637
55
6
0
199,370
6
L
Ymir
4,917
492
23
2
0
198,790
4
W
Jormungandr
4,882
488
17
2
0
183,795
0
L
Da Ji
4,831
483
40
4
0
189,855
0
L
Chaac
4,583
458
42
4
0
189,571
3
L
Geb
4,941
494
50
5
0
190,888
2
L
Neith
4,685
469
49
5
0
190,042
2
W
Sylvanus
6,648
665
76
8
0
200,124
1
W
Medusa
5,797
580
86
9
0
195,548
3
W
Nemesis
7,204
720
89
9
0
203,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role