Player Matchup

He Bo
He Bo
Obi6Wan9Kenobi
He Bo
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 97L
1,395 Elo+
Solo
Fenrir
Fenrir
Shaaaca
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
Strai8t_Simping
Danzaburou
Level 29
God Stats
18W - 25L
1,591 SR
Queue Stats
48W - 64L
1,425 Elo+
Party 3
Xing Tian
Xing Tian
TTV_shibasalty
Xing Tian
Level 29
God Stats
3W - 6L
1,424 SR
Queue Stats
63W - 85L
1,370 Elo+
Party 3
Nemesis
Nemesis
shaaaca
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,383 Elo+
Party 1
Team Averages
Level 20
1,503 SR
1,402 Elo+

VS

Team Averages
Level 18
1,526 SR
1,379 Elo+
Amaterasu
Amaterasu
IM_STUCKID
Amaterasu
Level 30
God Stats
38W - 30L
1,532 SR
Queue Stats
363W - 370L
1,390 Elo+
Party 2
Geb
Geb
Kaiwolvesbane
Geb
Level 10
God Stats
6W - 6L
1,427 SR
Queue Stats
14W - 18L
1,355 Elo+
Solo
Anubis
Anubis
KrabCing
Anubis
Level 14
God Stats
13W - 12L
1,588 SR
Queue Stats
19W - 20L
1,467 Elo+
Party 2
Set
Set
TheBestMarksman
Set
Level 20
God Stats
1W - 1L
1,288 SR
Queue Stats
22W - 24L
1,434 Elo+
Party 2
Bellona
Bellona
jodziis
Bellona
Level 16
God Stats
3W - 0L
1,795 SR
Queue Stats
17W - 32L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 10 / 5
9,288
464
11,426
17,654
4,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Shaaaca
Fenrir
8
0 / 15 / 2
6,275
314
1,708
13,593
2,913
Mace

Mace

+10
Physical Power

Danzaburou
Strai8t_Simping
Danzaburou
14
4 / 5 / 7
10,181
509
16,211
17,193
4,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
TTV_shibasalty
Xing Tian
15
4 / 3 / 3
9,560
478
10,936
17,676
16,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
shaaaca
Nemesis
12
1 / 13 / 4
8,105
405
2,653
18,054
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IM_STUCKID
Amaterasu
15
3 / 5 / 3
9,881
494
6,932
13,953
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 7
10,689
534
3,587
19,973
12,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
KrabCing
Anubis
18
30 / 4 / 5
13,593
680
35,352
23,161
13,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 1 / 12
11,361
568
10,096
14,260
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
jodziis
Bellona
13
1 / 4 / 0
8,802
440
2,984
12,465
10,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
71
14
Kills
44
46
Deaths
16
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
IM_STUCKID
Amaterasu
3
5
3
0.9
W
2
2
7
2.75
W
Anubis
KrabCing
Anubis
30
4
5
8.13
L
5
10
5
0.75
L
Fenrir
Shaaaca
Fenrir
0
15
2
0.07
L
Danzaburou
Strai8t_Simping
Danzaburou
4
5
7
1.5
L
Xing Tian
TTV_shibasalty
Xing Tian
4
3
3
1.83
W
8
1
12
14
W
Bellona
jodziis
Bellona
1
4
0
0.25
L
Nemesis
shaaaca
Nemesis
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,934
Damage
58,951
84,170
Taken
83,812
33,126
Mitigated
54,271
7,845
Healing
34,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
IM_STUCKID
Amaterasu
6,932
2,195
0
4,585
13,953
12,970
1,165
4,706
8,810
0
42,656
W
3,587
338
3,083
4,961
19,973
12,736
693
2,951
16,744
41,279
0
W
Anubis
KrabCing
Anubis
35,352
3,570
0
15,573
23,161
13,021
4,559
6,624
16,113
105,158
0
L
11,426
1,736
0
1,618
17,654
4,421
853
8,218
8,953
49,534
0
L
Fenrir
Shaaaca
Fenrir
1,708
617
0
169
13,593
2,913
0
8,780
4,813
0
8,837
L
Danzaburou
Strai8t_Simping
Danzaburou
16,211
8,913
0
2,552
17,193
4,780
1,155
8,519
8,598
0
69,469
L
Xing Tian
TTV_shibasalty
Xing Tian
10,936
932
0
1,607
17,676
16,882
367
6,862
10,655
37,323
0
W
10,096
3,690
0
4,134
14,260
5,404
1,773
2,555
11,499
0
84,716
W
Bellona
jodziis
Bellona
2,984
542
0
2,139
12,465
10,140
603
3,571
8,284
0
27,153
L
Nemesis
shaaaca
Nemesis
2,653
1,102
0
1,899
18,054
4,130
0
9,247
8,766
0
27,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,409
Gold Earned
54,326
286
Minions Killed
441
0
Camps Cleared
0
1,584,764
Distance Traveled
1,851,111
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,881
494
78
4
0
427,269
0
W
Geb
10,689
534
47
2
0
315,460
0
W
Anubis
13,593
680
147
7
0
297,600
0
L
He Bo
9,288
464
86
4
0
303,612
1
L
Fenrir
6,275
314
12
1
0
314,541
0
L
Danzaburou
10,181
509
82
4
0
340,088
0
L
Xing Tian
9,560
478
45
2
0
321,134
0
W
Set
11,361
568
109
5
0
419,414
1
W
Bellona
8,802
440
60
3
0
391,368
0
L
Nemesis
8,105
405
61
3
0
305,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role