Player Matchup

Izanami
Izanami
AnitaBuerk
Izanami
Level 79
God Stats
55W - 56L
1,511 SR
Queue Stats
234W - 288L
1,449 Elo+
Party 3
Vamana
Vamana
BoostedAlien
Vamana
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,535 Elo+
Party 1
Vulcan
Vulcan
Danielbürk
Vulcan
Level 31
God Stats
1W - 1L
1,482 SR
Queue Stats
71W - 84L
1,447 Elo+
Party 3
Chronos
Chronos
FoxPT009
Chronos
Level 75
God Stats
2W - 2L
1,592 SR
Queue Stats
25W - 20L
1,530 Elo+
Party 1
Bastet
Bastet
xXKawai69Xx
Bastet
Level 102
God Stats
1W - 0L
1,742 SR
Queue Stats
44W - 41L
1,491 Elo+
Party 1
Team Averages
Level 64
1,565 SR
1,491 Elo+

VS

Team Averages
Level 56
1,526 SR
1,513 Elo+
Tyr
Tyr
AsianCowboyLuigi
Tyr
Level 39
God Stats
0W - 1L
1,308 SR
Queue Stats
85W - 71L
1,579 Elo+
Party 2
Geb
Geb
CEO_of_dwarf
Geb
Level 53
God Stats
11W - 14L
1,491 SR
Queue Stats
20W - 23L
1,522 Elo+
Party 2
Neith
Neith
Chipses
Neith
Level 143
God Stats
10W - 6L
1,650 SR
Queue Stats
307W - 260L
1,553 Elo+
Solo
Camazotz
Camazotz
ProjectCrunch
Camazotz
Level 28
God Stats
1W - 1L
1,714 SR
Queue Stats
52W - 45L
1,594 Elo+
Party 2
Cernunnos
Cernunnos
ScratchyBa11s
Cernunnos
Level 17
God Stats
2W - 7L
1,467 SR
Queue Stats
6W - 17L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnitaBuerk
Izanami
14
3 / 1 / 8
9,044
603
6,289
8,044
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
15
0 / 1 / 2
8,922
595
4,829
6,828
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
14
8 / 1 / 3
9,091
606
12,386
7,448
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
FoxPT009
Chronos
15
4 / 2 / 3
9,361
624
6,197
9,032
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
15
5 / 2 / 7
9,480
632
8,226
12,222
4,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,055
537
7,394
10,743
10,772
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 6 / 0
6,453
430
3,087
16,612
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Chipses
Neith
13
1 / 3 / 1
7,674
512
7,715
8,617
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Camazotz
ProjectCrunch
Camazotz
12
3 / 5 / 2
7,916
528
5,024
12,625
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
ScratchyBa11s
Cernunnos
6
0 / 4 / 0
5,107
340
1,741
4,887
891
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
7
7
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
AnitaBuerk
Izanami
3
1
8
7
L
2
3
1
0.83
W
Vamana
0
1
2
1
L
1
6
0
0.17
L
Neith
Chipses
Neith
1
3
1
0.5
W
Vulcan
8
1
3
9.5
W
Chronos
FoxPT009
Chronos
4
2
3
2.75
L
Camazotz
ProjectCrunch
Camazotz
3
5
2
0.8
L
Cernunnos
ScratchyBa11s
Cernunnos
0
4
0
0
W
Bastet
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,927
Damage
24,961
43,574
Taken
53,484
18,038
Mitigated
26,404
14,799
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AnitaBuerk
Izanami
6,289
3,809
0
2,094
8,044
2,501
1,463
1,413
6,631
0
58,852
L
7,394
707
0
1,917
10,743
10,772
0
1,837
8,906
2,846
39,431
W
Vamana
4,829
2,238
0
2,516
6,828
4,653
907
58
6,770
112
50,588
L
3,087
66
65
3,689
16,612
8,449
192
6,120
10,024
16,605
0
L
Neith
Chipses
Neith
7,715
2,965
0
1,883
8,617
3,173
0
4,289
4,296
0
53,177
W
Vulcan
12,386
2,467
66
1,741
7,448
2,328
1,458
1,625
5,823
38,512
0
W
Chronos
FoxPT009
Chronos
6,197
4,093
0
3,521
9,032
4,016
7,465
60
8,972
47,177
8,499
L
Camazotz
ProjectCrunch
Camazotz
5,024
451
0
5,320
12,625
3,119
0
2,523
10,019
0
32,533
L
Cernunnos
ScratchyBa11s
Cernunnos
1,741
672
0
487
4,887
891
0
2,146
2,535
0
17,035
W
Bastet
8,226
1,912
0
4,861
12,222
4,540
890
557
11,665
0
50,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,898
Gold Earned
35,205
481
Minions Killed
348
0
Camps Cleared
0
1,458,386
Distance Traveled
1,253,187
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,044
603
91
6
0
261,360
1
L
Tyr
8,055
537
110
7
0
292,074
1
W
Vamana
8,922
595
113
8
0
297,722
0
L
Geb
6,453
430
21
1
0
289,194
0
L
Neith
7,674
512
118
8
0
243,921
6
W
Vulcan
9,091
606
76
5
0
289,474
2
W
Chronos
9,361
624
107
7
0
268,200
3
L
Camazotz
7,916
528
69
5
0
296,267
1
L
Cernunnos
5,107
340
30
2
0
131,731
0
W
Bastet
9,480
632
94
6
0
341,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role