Player Matchup

Cerberus
Cerberus
Fenndall
Cerberus
Level 156
God Stats
0W - 3L
1,413 SR
Queue Stats
185W - 153L
1,691 Elo+
Party 4
Gilgamesh
Gilgamesh
MetalFluid
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 28L
1,749 Elo+
Party 4
Anubis
Anubis
SchmidtsKatze
Anubis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 71L
1,255 Elo+
Party 3
Cliodhna
Cliodhna
ScoPer295
Cliodhna
Level 55
God Stats
4W - 9L
1,365 SR
Queue Stats
87W - 137L
1,232 Elo+
Party 3
Danzaburou
Danzaburou
StormingShadows
Danzaburou
Level 158
God Stats
0W - 1L
1,503 SR
Queue Stats
187W - 181L
1,626 Elo+
Party 4
Team Averages
Level 85
1,456 SR
1,510 Elo+

VS

Team Averages
Level 86
1,521 SR
1,609 Elo+
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BigFatWalloper
Ymir
Level 23
God Stats
4W - 3L
1,779 SR
Queue Stats
14W - 8L
1,714 Elo+
Party 2
Serqet
Serqet
ClearlyNotRob
Serqet
Level 107
God Stats
13W - 13L
1,516 SR
Queue Stats
339W - 316L
1,574 Elo+
Party 2
Merlin
Merlin
GoldNecklace
Merlin
Level 120
God Stats
3W - 2L
1,277 SR
Queue Stats
416W - 391L
1,563 Elo+
Party 2
Neith
Neith
lærling
Neith
Level 24
God Stats
3W - 1L
1,533 SR
Queue Stats
4W - 1L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fenndall
Cerberus
8
2 / 3 / 0
5,023
502
3,774
9,715
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
MetalFluid
Gilgamesh
11
5 / 1 / 1
6,639
664
8,235
6,222
3,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 7 / 1
4,795
480
961
6,979
2,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
ScoPer295
Cliodhna
9
2 / 4 / 1
5,754
575
3,528
6,660
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
StormingShadows
Danzaburou
7
0 / 4 / 2
4,776
478
4,355
5,992
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
3 / 0 / 3
5,741
574
3,083
8,122
4,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 5 / 0
4,272
427
1,390
7,800
4,490
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
9 / 1 / 0
6,790
679
6,518
5,640
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
12
6 / 1 / 6
6,913
691
6,883
4,220
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
lærling
Neith
7
0 / 2 / 2
4,667
467
4,125
4,052
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
9
Kills
18
19
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
3
4.5
W
0
5
0
0
W
9
1
0
9
L
Cerberus
Fenndall
Cerberus
2
3
0
0.67
W
Merlin
6
1
6
9
L
Gilgamesh
MetalFluid
Gilgamesh
5
1
1
5.5
L
0
7
1
0.07
L
Cliodhna
ScoPer295
Cliodhna
2
4
1
0.63
L
Danzaburou
StormingShadows
Danzaburou
0
4
2
0.25
W
Neith
lærling
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,853
Damage
21,999
35,568
Taken
29,834
12,799
Mitigated
12,479
8,272
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,083
224
0
4,219
8,122
4,147
0
1,575
6,547
13,972
0
W
1,390
479
0
860
7,800
4,490
168
343
6,969
10,661
0
W
6,518
1,851
0
1,585
5,640
1,603
0
823
4,659
0
29,399
L
Cerberus
Fenndall
Cerberus
3,774
471
0
2,639
9,715
3,895
0
1,997
7,328
14,979
0
W
Merlin
6,883
1,454
0
1,452
4,220
1,006
0
1,046
3,174
40,469
0
L
Gilgamesh
MetalFluid
Gilgamesh
8,235
2,967
0
1,965
6,222
3,182
84
2,047
4,175
3,072
35,872
L
961
48
0
817
6,979
2,819
238
4,227
2,752
18,213
0
L
Cliodhna
ScoPer295
Cliodhna
3,528
0
0
2,000
6,660
1,484
25
974
5,542
0
25,046
L
Danzaburou
StormingShadows
Danzaburou
4,355
3,058
0
851
5,992
1,419
0
2,111
3,799
0
24,235
W
Neith
lærling
Neith
4,125
1,913
0
777
4,052
1,233
0
1,466
2,586
0
25,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
28,383
270
Minions Killed
233
0
Camps Cleared
0
890,386
Distance Traveled
954,485
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,741
574
13
1
0
209,201
3
W
Ymir
4,272
427
25
3
0
165,548
3
W
Serqet
6,790
679
61
6
0
214,817
1
L
Cerberus
5,023
502
33
3
0
181,437
3
W
Merlin
6,913
691
73
7
0
181,112
2
L
Gilgamesh
6,639
664
91
9
0
210,447
1
L
Anubis
4,795
480
35
4
0
131,596
2
L
Cliodhna
5,754
575
68
7
0
196,836
0
L
Danzaburou
4,776
478
43
4
0
170,070
2
W
Neith
4,667
467
61
6
0
183,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role