Player Matchup

Jormungandr
Jormungandr
AlexFallen
Jormungandr
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 41L
1,115 Elo+
Solo
Nemesis
Nemesis
Darkozx419
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 145L
1,351 Elo+
Party 1
Nu Wa
Nu Wa
Jhazzlyn26
Nu Wa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 89L
1,500 Elo+
Party 1
Neith
Neith
Melong123
Neith
Level 1
God Stats
26W - 23L
1,500 SR
Queue Stats
74W - 79L
1,500 Elo+
Party 3
Ymir
Ymir
PREpusyo
Ymir
Level 1
God Stats
17W - 18L
1,500 SR
Queue Stats
43W - 40L
1,500 Elo+
Party 3
Team Averages
Level 3
1,500 SR
1,393 Elo+

VS

Team Averages
Level 19
1,434 SR
1,238 Elo+
Mulan
Mulan
BenHx_L2R2
Mulan
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
95W - 144L
1,305 Elo+
Party 2
Sylvanus
Sylvanus
PanxoGomez
Sylvanus
Level 22
God Stats
0W - 2L
1,173 SR
Queue Stats
46W - 74L
1,307 Elo+
Party 2
Merlin
Merlin
komatriz27
Merlin
Level 23
God Stats
9W - 5L
1,752 SR
Queue Stats
50W - 59L
1,326 Elo+
Party 2
Thor
Thor
markitoflako
Thor
Level 7
God Stats
0W - 3L
1,247 SR
Queue Stats
1W - 6L
1,072 Elo+
Solo
Izanami
Izanami
xX_Felipaso536_
Izanami
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 33L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlexFallen
Jormungandr
10
1 / 0 / 4
6,212
444
2,894
4,733
2,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Darkozx419
Nemesis
14
7 / 1 / 0
8,099
579
8,460
8,941
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
10
0 / 3 / 6
6,393
457
3,850
5,406
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Melong123
Neith
14
13 / 1 / 8
8,544
610
17,055
8,988
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
8 / 0 / 9
8,741
624
5,667
10,131
10,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
1 / 1 / 2
8,024
573
4,532
7,759
4,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
PanxoGomez
Sylvanus
10
0 / 6 / 0
5,488
392
5,010
12,987
8,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
komatriz27
Merlin
10
2 / 4 / 1
6,430
459
2,527
7,082
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 8 / 0
5,687
406
2,272
9,865
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 10 / 1
5,471
391
2,225
9,373
2,737
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
29
Kills
4
5
Deaths
29
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlexFallen
Jormungandr
1
0
4
3
L
Mulan
1
1
2
2
W
Nemesis
Darkozx419
Nemesis
7
1
0
7
W
Nu Wa
0
3
6
1
W
Neith
Melong123
Neith
13
1
8
17
W
Ymir
8
0
9
12.5
L
Sylvanus
PanxoGomez
Sylvanus
0
6
0
0
L
Merlin
komatriz27
Merlin
2
4
1
0.63
L
1
8
0
0.13
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,926
Damage
16,566
38,199
Taken
47,066
20,548
Mitigated
19,788
11,526
Healing
5,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlexFallen
Jormungandr
2,894
684
60
265
4,733
2,972
109
116
4,289
17,857
0
L
Mulan
4,532
620
0
3,112
7,759
4,764
674
2,028
5,637
6,944
40,361
W
Nemesis
Darkozx419
Nemesis
8,460
4,127
0
3,402
8,941
3,051
25
651
8,076
0
52,064
W
Nu Wa
3,850
768
0
0
5,406
1,384
185
2,094
2,899
22,492
0
W
Neith
Melong123
Neith
17,055
12,207
0
3,987
8,988
3,083
3,441
1,535
7,453
0
51,573
W
Ymir
5,667
753
0
3,812
10,131
10,058
624
2,699
7,432
38,325
0
L
Sylvanus
PanxoGomez
Sylvanus
5,010
2,090
328
1,240
12,987
8,128
0
3,403
9,516
18,248
3,973
L
Merlin
komatriz27
Merlin
2,527
226
0
397
7,082
1,487
633
1,654
5,232
22,083
0
L
2,272
912
0
456
9,865
2,672
287
2,825
6,922
0
12,733
L
2,225
1,814
0
72
9,373
2,737
0
1,985
7,348
0
15,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,989
Gold Earned
31,100
313
Minions Killed
245
0
Camps Cleared
0
1,329,685
Distance Traveled
1,190,079
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,212
444
33
2
0
282,264
1
L
Mulan
8,024
573
104
7
0
285,244
0
W
Nemesis
8,099
579
103
7
0
305,998
0
W
Nu Wa
6,393
457
36
3
0
236,200
0
W
Neith
8,544
610
73
5
0
227,431
0
W
Ymir
8,741
624
68
5
0
277,792
5
L
Sylvanus
5,488
392
25
2
0
224,831
0
L
Merlin
6,430
459
55
4
0
228,088
0
L
Thor
5,687
406
30
2
0
231,014
0
L
Izanami
5,471
391
31
2
0
220,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role