Player Matchup

Nike
Nike
ChazaBigMushles
Nike
Level 109
God Stats
2W - 1L
1,648 SR
Queue Stats
382W - 363L
1,555 Elo+
Party 2
Chaac
Chaac
Dynjal
Chaac
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
6W - 5L
1,300 Elo+
Party 1
Arachne
Arachne
FifteenToads
Arachne
Level 126
God Stats
4W - 2L
1,313 SR
Queue Stats
7W - 11L
1,267 Elo+
Party 1
Olorun
Olorun
Loki_A_KhepriSun
Olorun
Level 117
God Stats
21W - 16L
1,506 SR
Queue Stats
494W - 465L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
Tikiwikilv
Nu Wa
Level 148
God Stats
1W - 3L
1,149 SR
Queue Stats
32W - 37L
1,487 Elo+
Solo
Team Averages
Level 124
1,423 SR
1,421 Elo+

VS

Team Averages
Level 108
1,588 SR
1,523 Elo+
Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Cubaaaaaa
Cliodhna
Level 39
God Stats
15W - 15L
1,466 SR
Queue Stats
147W - 157L
1,407 Elo+
Solo
Pele
Pele
Pitgold
Pele
Level 102
God Stats
4W - 3L
1,971 SR
Queue Stats
43W - 29L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
6,032
503
3,055
7,037
2,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Dynjal
Chaac
12
4 / 0 / 1
7,174
598
4,000
9,421
4,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
FifteenToads
Arachne
13
6 / 0 / 2
7,505
625
7,410
9,035
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 2
6,562
547
3,754
3,926
1,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
11
1 / 0 / 4
6,610
551
5,263
2,547
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 0
6,062
505
2,532
4,993
1,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
9
0 / 0 / 0
5,621
468
2,383
11,295
6,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
 
Scylla
10
0 / 4 / 0
5,597
466
4,517
6,100
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Cubaaaaaa
Cliodhna
11
0 / 5 / 0
6,492
541
7,372
9,580
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pele
Pitgold
Pele
4
0 / 0 / 0
4,303
359
456
1,847
402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
11
Kills
0
0
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Artio
 
Artio
0
0
0
0
L
Scylla
 
Scylla
0
4
0
0
W
0
0
4
2
L
Cliodhna
Cubaaaaaa
Cliodhna
0
5
0
0
W
Chaac
Dynjal
Chaac
4
0
1
4.5
W
Arachne
FifteenToads
Arachne
6
0
2
7
W
0
0
2
1
L
Pele
Pitgold
Pele
0
0
0
0
W
Nu Wa
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,482
Damage
17,260
31,966
Taken
33,815
12,329
Mitigated
13,048
17,752
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,532
2,067
51
1,141
4,993
1,307
1,008
1,705
3,184
0
42,755
L
Artio
 
Artio
2,383
196
120
4,006
11,295
6,265
0
4,338
6,795
20,960
0
L
Scylla
 
Scylla
4,517
148
0
1,082
6,100
1,573
0
1,542
4,433
32,088
0
W
3,055
200
1,572
2,959
7,037
2,855
0
1,991
4,972
0
11,411
L
Cliodhna
Cubaaaaaa
Cliodhna
7,372
1,275
0
2,802
9,580
3,501
193
272
9,258
0
41,792
W
Chaac
Dynjal
Chaac
4,000
1,540
0
4,960
9,421
4,250
619
0
9,421
0
32,999
W
Arachne
FifteenToads
Arachne
7,410
4,368
0
5,233
9,035
3,277
0
3,005
5,836
0
48,019
W
3,754
2,586
96
1,886
3,926
1,297
494
617
3,309
48,513
0
L
Pele
Pitgold
Pele
456
86
0
998
1,847
402
0
617
1,128
0
5,720
W
Nu Wa
5,263
1,404
0
1,046
2,547
650
0
879
1,528
45,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,883
Gold Earned
28,075
377
Minions Killed
334
0
Camps Cleared
0
1,232,139
Distance Traveled
1,043,516
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,062
505
106
9
0
209,132
3
L
Artio
5,621
468
37
3
0
244,259
3
L
Scylla
5,597
466
83
7
0
217,263
3
W
Nike
6,032
503
25
2
0
236,036
5
L
Cliodhna
6,492
541
91
8
0
234,467
0
W
Chaac
7,174
598
76
6
0
259,266
5
W
Arachne
7,505
625
77
6
0
285,475
3
W
Olorun
6,562
547
98
8
0
216,237
5
L
Pele
4,303
359
17
1
0
138,395
1
W
Nu Wa
6,610
551
101
8
0
235,125
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role